Patch 2.01

+
Photomode still wont work on ps5 while vehicle combat! Theres photo contest coming so i hope it will be fixed soon.
 
Installed the patch and well...

e495f76a-373f-4f97-a4e2-fbf30f495c71.png


8e445020-6b3e-4391-b536-b14f83888d99.png


2f753506-b633-4d96-be65-84ff391ff41c.png
 
Yea something is wrong on xbox consoles, same for me and if you check the game info, it says 2.0.0.5 and not 2.01. I guess xbox is missing something, hope we get info soon
 
Donwloaded and patched on Epic (15.01 GB), ran benchmark only, slightly faster (59.xx to 60.xx FPS). Will play some in the evening.
 
Hi, just have a problem with the "Don't fear the reaper" ending. I've been waiting in the rooftop for 30 minutes but the Johnny dialogue didn't show up, I did every step for the secret ending but it doesn't show up. Is it because the PL update that made it disappears? Can you fix with this one? Thanks!
 
Great Update! Can we please get quality gyro aim implementation for Cyberpunk 2077 on PS4 and PS5 please. We really need it!
 
I keep getting an error message that reads:

Cyberpunk 2077 encountered an error caused by a corrupted or missing scripts file and will now be forced to close.

Would you like Steam to verify integrity of game files for Cyberpunk 2077 before the next launch?

Steam notes one file didn't verify and downloads a new copy but the error persists.
Had the same problem. Deleted everything in the Cyberpunk install directory apart from the "archive" folder (didn't much fancy downloading 55 Gb again)

- Then had steam verify and download missing files. (about 1.3 GB) Now it works again. All cyberware seems to be intact apart from Gorilla arms (reset to tier 1)
 


Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It fixes the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown.

For details, check out the list of changes below:

Phantom Liberty-specific
  • Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
  • New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.
  • The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.
  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
  • Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
  • Fixed an issue where Ted Fox's car didn't spawn.
  • Fixed an issue where the gig wouldn't trigger after approaching the quest area.
  • Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
  • Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
  • Fixed an issue where Jackie wasn't present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
  • The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
  • The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
PC-specific
  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation.
  • Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying "Phantom Liberty downloaded - please return to the main menu to access new content" could appear in the in-game menu.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.
Console-specific
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix saves corrupted before the update.
  • Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.
Miscellaneous
  • Various crash fixes on PC and consoles.
  • Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
  • Added sounds for the Basilisk that were missing.
  • Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
  • Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
  • Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
  • The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
  • Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
  • Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
  • Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.
REDmod
  • Fixed an issue where tweak mods would not compile in REDmod.
  • Added Phantom Liberty support to REDmod.
Hey, chooms! Please remember that these are just the highlights. There are more improvements and fixes in this patch, so check them out for yourself in the game!
Great with patches. But on XSX a lot of my icons for my items are gone now.

Also I was hoping for a fix for the annoying audio popping/crackling that happens most notebly when using deadeye/slowing effects, double jump and when crowds get scared. Please prioritze fixing those! There have been audio problems since day 1 on Xbox but 2.0 made them worse.
 
Last edited:
Completely broke the game for me on Xbox Series X. I’ve tried booting it up about a dozen times now and every time it just crashes to the Xbox Home Screen. I got the game to actually load in twice, but both times same thing… within 30 seconds crashed to the Home Screen again. I guess my merc days are over now until the next patch. 😢
 
I had Tier 5 orange monowire prior to patch 2.01, and now when I load any save game my monowire is Tier 1. I even went back to save games from many days ago and the monowire is nerfed no matter which save game I load.

Update: After posting this I just noticed the person directly above me posted the same thing for Mantis blades. I am using PC, so it seems to be a general regression.

2.00 randomly nerfs all the weapon mods across your inventory also, dunno if that is fixed in 2.01 or not.

In 2.00, after doing the NEVER FADE AWAY quest, the 2 cyberware slots unlocked with perks which I had filled, were removed and the slots locked out on me too. No mention of that being fixed in 2.01 release notes. I reverted to an earlier save game to not lose my cyberware, but I'm unable to start Phantom Liberty.
 
What's the use of these patches if I have to reinstall anyways?
Patch failed as usuai and game is now reinstalling on Steam, 80 gb down the drain
 
Some issues I'm still having so far on PS5:
  1. At the start of the game while visiting ripper docs, the lowest tier cyberdecks all have the same stats, making them impossible to compare.
  2. Really expensive lowest tier quickhacks at the vendor in Kabuki (6000+ ED) while picking up the free quickhack.
  3. No mouse and keyboard support on PS5 (was supposedly enabled on consoles, but apparently not anymore). Come on, it's a shooter.
  4. There are a lot of clones walking around. Identical cars too. Really noticeable during the Nomad life path, when the little village you start at has the same guy spread around eight times over.
  5. Radio in V's first apartment can't be turned off. No interaction prompt shows up. (edit: this may go away later, not 100% sure this happened on all saves)
  6. Lots of interaction prompts show up in V's apartment. They don't do anything.
All issues were reproducible.
 
Last edited:
Top Bottom