It is not my biggest problem, it is the problem that makes a game feel ridiculous that should be brilliant but that has so much patch and so much retouched code that 2.0 has brought thousands of new errors or that have reawakened.Proving my point. If a few glitches like this are your biggest issue you are doing fine. Show me an open world game without glitches.
The support for this game will end soon and I hope they leave a good job when the curtain goes down. It's my favourite game but you see so many unexpected mistakes that you feel admiration and disappointment in equal measure.
I am not interested in comparisons, we are talking about a game with at least 8 years of development that since its premiere has players as testers of the product and its flaws. They sell a product that breaks and invite you to live the experience.
I have the right to say it as a customer and I care very little about the problems of other open world games. They have already said that it will not be repeated again with Unreal Engine, but I am angry that there are obvious errors that you can see simply walking and that CDPR does not anticipate all this, because it is something you see since you start playing and take a walk through the city, cover your eyes and ask for patience, well, 3 years of patience we have already been.
Do you expect customers to be moderated now?
It's a fantastic game, 2.0 adds great things, but Cyberpunk 2077 is again an ocean of errors after 3 years on sale. The programming was not done well.
Is this the standard today?
Well, I think it's shit!!!
I encourage the CDPR team to refloat this wonderful boat.
My advice to all of them: play your product completely to be aware of everything that needs to be fixed. It is not good at all to use the customer as a tester of the product, also paying to have it. 26,000 support tickets after 2.0 is a reality of what has happened again.
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