Patch 2.02

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When are guys going to fix THESE?
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Anybody notice a dive in Dogtown FPS after 2.02 patch? I was getting 80 - 100 but now am getting 60 - 80. I thought maybe my settings might have gotten screwed up so I went through and "re-did" everything but nothing. NC in general still gets really high FPS, 100+ so not sure what exactly changed about Dogtown to lower the FPS so much.
 
Playing on xbox series x - after 2.02 update my game now crashes during nocturne 0p55n1. Just as Johnny says you need some air now it freezes then crashes to xbox home screen, i should also note the same thing happens on ps5 same spot, the game did not do this prior to the 2.02 patch
 
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Yeah... they'll not fix something they already labeled as "fixed". There's no way they're gonna correct the dozens of other Path Tracing & Ray Tracing bugs at this rate.
Yup, that's not the only one, all those that you already mentioned are still there, most notably those black patches appearing in and out of existence on 3d models of different kinds as you get closer and/or farther away from them. Image looks even more stable and cleaner though with ray reconstruction I think.

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Talking about this (look at V's coat, not at the T-1000 prototype behind him).

 
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at least the door to a new person with old problems is finally open and it seems like passive skills work well now. but i'll wait for a fix of a zillion of other bugs. still not fixed weapons stash is laughable. your testers have completely failed if they even exist. that's frustrating.
 
Hey, I fixed it!
So crafted iconic weapons are not showing on your stash wall...
BUT
If you spawn them in with CET they will appear in the stash! :smart::smart::smart:


Here's the commands i used.
Game.AddToInventory("Items.Preset_Ajax_Moron",1)
Game.AddToInventory("Items.Preset_Burya_Comrade",1)
Game.AddToInventory("Items.Preset_Dian_Yinglong",1)
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1)
Game.AddToInventory("Items.Preset_Tactician_Headsman",1)
Game.AddToInventory("Items.Preset_Igla_Sovereign",1)
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1)
Game.AddToInventory("Items.Preset_Copperhead_Genesis",1)

It just seems the crafted versions of the weapons aren't being detected by the wall or something?? Maybe crafted weapons have a different ID or something. Anyway hopefully someone from CDPR sees this and it helps them fix the issue.
They did a thing that if you crafted one of those iconic weapons the "crafting specs" will disappear from the factory page though it is alright. But it seems that the issue remain though I don't know If you played a new start up game through will be fixed I still can't confirm it. Or if you didn't get those "Specs" just yet or/and you got them already crafted before the lates patched release. Please! if someone can confirm with a new play though.
 
Where is Maximum Mike? He disappeared in 2.0 and 2.01 update and i heard him only 3 times by 150 hour walkthrough. I remember him as regular host at morro rock radio from 1.6 update. Bring the Godfather of Cyberpunk back, please.
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Chippin In isn't fixed?! Why the f not? You know about the bug - it was reported and you acknowledged it more than a week ago!
What do you mean?
 
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Hi everyone!

Thank you for all your feedback on the patch and the things that we could still improve. I'd like to remind you to report all bugs and issues that you encounter to our technical support. This way the feedback will go straight to our dev team and we can better pinpoint what causes the bugs when you submit screenshots, videos or logs :)

The entry about weapon stats rebalance was pretty general, so if you're interested in what exactly was changed, here it is:
 

Guest 4707847

Guest
For anyone who does not want to go to X, heres the full list ..

In Patch 2.02 for #Cyberpunk2077 we tweaked the stats of some weapons based on player feedback, you can find more details below:

• Malorian Arms 3516 - recoil is easier to handle even at low Stamina, +20% Damage, +60% Quickmelee Damage, +10% Damage against Elite enemies
• Mantis Blades: +5% Damage, +10% Attack Speed, -12% attack Stamina cost
• SOR-22: +7% Damage
• Widow Maker: increased clip size from 8 to 10
• Headsman: +5% Damage
• Pariah: -25% Tech Penalty, +25% Headshot Damage, extra shots in Burst to maintain Stealth Bonus during the hit
• Rosco: added more force to limb shots
• Dezerter: +5% Damage
• Byakko: -10% Attack Speed Bonus
• Scalpel: removed the x1.1 intrinsic damage increase
• Warden: increased clip size from 30 to 40
 
Sorry if I come off as a bit violent in my comment, I love Cyberpunk and CDPR's work.

When I read that the community is very important to CDPR, I thought it was because they listened to your evaluations and requests for improvement.

That is partly true, it takes the community into account in some things, but that the community has to be performing the function of quality control on a game that has sold millions, it simply seems in very bad taste to me.

Don't developers have teams to test with? Even your own teams, what kind of testing do they do if they release patches and there are still hundreds of persistent bugs? There are errors that are classified as fixed and are still there.

Cyberpunk is still Cyberbugs after 3 years, I don't criticize the developers and technical support, it must be difficult to fight Red Engine.

Without a doubt the technical support area should be much larger so that the corrections arrive faster. At this speed, the game will no longer be of interest to a large majority of players and there will continue to be serious errors in the game.
 
The USN jackets dont appear among my rewards in the RED launcher (obviously i got the drop and i have it reedemed both in twich and in-game). Is simply not listed among them.
 
Why? Just why you need to keep nerfing players favorite weapons and blades? Does it hurt NPC feeling if you are OP? There isn't any multiplayer in this game so i just don't get it. Let us enjoy this OP weapons in single palyer game without being nerfed every patch. It was nice to see Malorian getting buff but others....
 
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