When are guys going to fix THESE?
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Yup, that's not the only one, all those that you already mentioned are still there, most notably those black patches appearing in and out of existence on 3d models of different kinds as you get closer and/or farther away from them. Image looks even more stable and cleaner though with ray reconstruction I think.Yeah... they'll not fix something they already labeled as "fixed". There's no way they're gonna correct the dozens of other Path Tracing & Ray Tracing bugs at this rate.
Are you on SSD or Hard drive? HD mode in the game options might cause that.CD Projekt Red please give me one reason why this is acceptable and does not deserve to be fixed: View attachment 11371750
Damn, it doesn't look like the sound was fixed for the cars when the radio is on. It really ruins the immersion, especially when played in surround sound.
Bug details: https://forums.cdprojektred.com/ind...now-entirely-muffles-vehicle-sounds.11121925/
Seriously! It's still glitched out for me on my first 2 saves and on my new patch 2.01 save. Wish they'd fix this.Nothing about stash wall?
They did a thing that if you crafted one of those iconic weapons the "crafting specs" will disappear from the factory page though it is alright. But it seems that the issue remain though I don't know If you played a new start up game through will be fixed I still can't confirm it. Or if you didn't get those "Specs" just yet or/and you got them already crafted before the lates patched release. Please! if someone can confirm with a new play though.Hey, I fixed it!
So crafted iconic weapons are not showing on your stash wall...
BUT
If you spawn them in with CET they will appear in the stash!
Here's the commands i used.
Game.AddToInventory("Items.Preset_Ajax_Moron",1)
Game.AddToInventory("Items.Preset_Burya_Comrade",1)
Game.AddToInventory("Items.Preset_Dian_Yinglong",1)
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1)
Game.AddToInventory("Items.Preset_Tactician_Headsman",1)
Game.AddToInventory("Items.Preset_Igla_Sovereign",1)
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1)
Game.AddToInventory("Items.Preset_Copperhead_Genesis",1)
It just seems the crafted versions of the weapons aren't being detected by the wall or something?? Maybe crafted weapons have a different ID or something. Anyway hopefully someone from CDPR sees this and it helps them fix the issue.
No fix...No fix for the stash walls? several weapons not showing up on them?
What do you mean?Chippin In isn't fixed?! Why the f not? You know about the bug - it was reported and you acknowledged it more than a week ago!