Patch 2.11

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After installing the patch i got some strange issues.
Game is running, but freezing about every 10 seconds for a very short time (sound is scratching). Any ideas?

System:
i7 13700
32 GB RAM DDR4
GeForce RTX 3090

Edit: Changing the Hybrid CPU Utilization option doesn't work for me.
 
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can't change keybinding...used key "5" for radio.....patch overwrite it with "Z" ingame, despite my keybinding still "5".....

Sent a ticket about it last night, they replied this is a known issue, so at least they already know about it and might be working on it. As for the Ana Friedmann, I'd advise you report it too.
 
13900K + 4090 FE (all custom watercooled) or RTX 2080 Super + 10900K (Alienware Area 51m R2 desktop replacement "laptop").
The stuttering persists:
- RT enabled (Overdrive on the 4090 + Frame Generation running on an Samsung Odyssey G9 Oled with HDR10+) or Psycho on the laptop (1080p no FrameGen or HDR).
- DLSS seems to have zero impact.
- DLSS RAY RECONSTRUCTION seems to be the CULPRIT!

The moment I turn it off, it seems to go away?! Better yet, if I investigate the actual DLSS dlls I find that: nvngx_dlss.dll, nvngx_dlssg.dll are all pointing to 3.5.10.0 version.
HOWEVER: DLSS RAY reconstruction (nvngx_dlssd.dll) was not updated! It still points to 3.5.0.0 So.. after updating this to 3.5.10.0 the problem seems to GO AWAY!
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The file was downloaded from a reputable source: https://www.techpowerup.com/downloa...ownload/nvidia-dlss-3-ray-reconstruction-dll/

@CDPR please investigate this! i am not sure if this solves all the issues (when RT or RR is not used, but from what I can gather it only affects if Ray Reconstruction is enabled.. might explain why my Steam Deck Oled is perfectly fine :)) )

Cheers!
 
I am also having the same issue - but using a wired Xbox controller on the PC. I don't really notice everything being "floaty" but the trigger buttons...OMG are so broken now :(. I cannot even play anymore. It's awful in cars/bikes too - the vehicle will just drive on it's own either in reverse or forward or you can't go anywhere because the brakes/reverse are stuck on. And the aiming down the sights get stuck (just as you mentioned). So I've died many times because of it. It's unplayable.

2.11 is just bad. I've seen stuck and floating NPC enemies and now the stuck triggers. The 2.1 I didn't have any of those issues. But the primary issue of the stuck trigger buttons is a game breaker for me. And I'm using no mods - using the GOG version over GeForce Now.

Please report back if you find a fix for the stuck triggers - I will do as well. Though for me right now, I won't be able to even play with it like that. Does no one else have this problem? If it is a bug, will it be another 2 months before another update?

Most of my problems were solved, as pointed out to me by another poster, by disabling other third party programs (which was needed before the patch).

That being said, the triggers do not feel particularly great, but it's the first game on PC that I play with full Dual Sense capabilities.

It feels "grainy" and there is sort of a click somewhere in the middle.
 
Good day!

I9-13900K / 4080

It seems that DLSS anti-aliasing is broken.
Previously, when setting super resolution dlss and sharpness 0.7, the picture for fhd was very clear, now it feels like it is being restored from a lower resolution. And there were much fewer artifacts (train).
 
CDPR for life, best studio around! These guys always come through and make the best games in the business, they are just as good as Naughty Dog and Rockstar IMO and better in some aspects!
 
Performance was initially great for me on 2.11 after random drops on 2.1, but the next day it was dropping in all the same areas again. It seems to be linked to ray tracing and path tracing, and HDR may be a factor. Pre-2.1 it ran great for me, now it's really frustrating as I really wanted to play through the entire game and expansion with path tracing, but the frame drops are frequent and severe, ruining the experience. Is this going to be fixed? Starting to wish I'd just bought the expansion on PS instead.
 
Why TF does the new Rayburn color changer not work on the Murkmobile? We shouldn’t have to piss away at least another €135000 eddies to keep 2 Rayburn’s in our garage just to experience this new feature. There’s no reason at all why it shouldn’t work on the Murkmobile other than CDPKR just plain getting off on frustrating their players.
 
Don;t see how Memory Wipe will work, but I will give it a try - Sonic Shock did have the right description, your target was disconnected his network for a short period, so if you took him down before he regained his/her abilities then their mates would not realise they were down.

Edit - screen shot for Sonic Shot added.
this whole sonic shock situation and discussions are just hilarious.... even more now since its official claimed as "intended" to not prevent tracing - its just against all logic. even tho there isnt mentioned tracing in its description it actually screams for it:

„Scramble comms, preventing the affected enemy from communication with their allies“
„Cloaks the enemy from their allies sensory system, causing them to be ignored“

both sentences clearly state that the enemy is going to be isolated - so getting traced afterwards just doesnt make any sense. people who are arguing against it are just nitpicking, provoking or want to debate for no reason. anyways the topic is closed by CDPR themselves - its senseless to discuss this even further - logical or not. we just have to deal with it like with everything else what isnt understandable in this game ^^

memory wipe is the way to go - if one like it or not. (i do not either but well who cares xD)
 
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What about the sheet metal (In Dogtown) not despawning? I mean the one at the first droppoint presented to the player, of which the joke with the new pope is made? The one with the X-Mod 2 behind it? or is there a workaround?
 
Don;t see how Memory Wipe will work, but I will give it a try - Sonic Shock did have the right description, your target was disconnected his network for a short period, so if you took him down before he regained his/her abilities then their mates would not realise they were down.

Edit - screen shot for Sonic Shot added.
There isn't anything related to trace progress, it's about communication and cloaking them from sensors, which have nothing to do with trace progress.

Sure Memory Wipe cost a bit more than Sonic Shock, but it's totally usable, i've tried it and it works just fine, i don't even underdsand why people complain, it's not like if there isn't anything to stealth quickhack, but i guess people just a want a cheaper way to remain totaly untracable while killing a whole building. You have to pay a price somewhere for this and it's just about more RAM.

Memory Wipe clearly states that quickhacks uploaded after it are untracable :
 

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Is anything known about the missing new setting Hybrid CPU Utilization ?
Here I only have the Slow HDD setting showing but nothing about CPU.
 
I encountered a strange bug that leads directly to a crash when loading a old save or even starting a new game. If keybinds are using the side mouse buttons, the game immediately crashes. I tested this by deleting UserSettings.json to be able to load an old save without crashing to desktop and the moment I changed my keybinds back to my mouse buttons, immediate crash again.
Got the same, so I rolled back to 2.1 (on GoG) and I'm playing with my Mouse 4&5 buttons working again.
 
There isn't anything related to trace progress, it's about communication and cloaking them from sensors, which have nothing to do with trace progress.

Sure Memory Wipe cost a bit more than Sonic Shock, but it's totally usable, i've tried it and it works just fine, i don't even underdsand why people complain, it's not like if there isn't anything to stealth quickhack, but i guess people just a want a cheaper way to remain totaly untracable while killing a whole building. You have to pay a price somewhere for this and it's just about more RAM.

Memory Wipe clearly states that quickhacks uploaded after it are untracable :
People complain because it’s just one T4 quickhack left. No other choice in lower or higher tiers for early or endgame ^^

edit: and it even seems bugged: https://forums.cdprojektred.com/ind...ng-on-their-friends-trigger-tracing.11127898/
 
Still no patch when yu hide the bodies on a crate or dumpster it still goes through the cab and right when your about the kill and hide the body the animation you look like going through your torso
 
Keybinding broken again, noticed my scan was suddenly opening my Radio, and with undoing and redoing could not get the Radio off Z which I had as my Scan. Had to remap my mouse and keypad to play as normal for some functions
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. Please check?
Thanks!
 


Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!

For details, check out the list of changes below.

Gameplay
  • Melee Finishers will now work properly.
  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
  • It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
  • When using the Classic control scheme, performing dashes will no longer result in crouching.
  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
  • Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
  • The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
  • Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
  • Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
  • Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
  • Skill Shards for skills that are already maxed out will no longer drop.
  • The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
  • Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
  • Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
  • Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
  • Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
  • It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
  • Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
  • Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
  • Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
  • Adjusted car chases so that they're not too frequent and don't overlap.
  • Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
  • Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
  • Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
  • Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
  • A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
  • Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
  • Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
  • Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
  • Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
  • I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
  • Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
  • Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
  • Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
  • Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
  • Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
  • Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
  • Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
  • Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
  • Added an end credits message from Reed for endings other than The Tower.
  • Removed the possibility of installing attachments on the Catahoula Iconic pistol.
  • Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
  • Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
  • Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
  • The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
  • Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
  • Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
  • Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
  • Made small improvements to the appearance of Net sites.
Visual
  • Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
  • Fixed shadows appearing on V's torso when wearing tank tops.
  • Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
  • The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
  • Tire track marks will now match the actual contact patch of the tire.
  • Adjusted the suspension movement of some traffic vehicles to improve it visually.
  • Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
  • Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
  • Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
Implemented various small changes to improve drifting in most vehicles:
  • AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
  • Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
  • Most mid-engined cars' Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.
PC-specific
  • Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
  • Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
  • Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
  • Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
  • Updated the address list for modders.
Can we please have the option to have Johnny’s arm on v would be a pretty cool option to have
 
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