Patch 2.11

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I encountered a strange bug that leads directly to a crash when loading a old save or even starting a new game. If keybinds are using the side mouse buttons, the game immediately crashes. I tested this by deleting UserSettings.json to be able to load an old save without crashing to desktop and the moment I changed my keybinds back to my mouse buttons, immediate crash again.
THANK YOU SO MUCH I WAS SCARED THAT IM GONNA LOST MY PROGRESS and you just saved my life Mr.
Have a nice day<3
 
Why TF does the new Rayburn color changer not work on the Murkmobile? We shouldn’t have to piss away at least another €135000 eddies to keep 2 Rayburn’s in our garage just to experience this new feature. There’s no reason at all why it shouldn’t work on the Murkmobile other than CDPKR just plain getting off on frustrating their players.

Murkmobile is similar to batmobile, not a stock vehicle, but modified by murkman.
 
After I changed hardcoded radioport key from Z to another key, using the config file, I can not use Z to toggle between quest tasks anymore.
 
Why TF does the new Rayburn color changer not work on the Murkmobile? We shouldn’t have to piss away at least another €135000 eddies to keep 2 Rayburn’s in our garage just to experience this new feature. There’s no reason at all why it shouldn’t work on the Murkmobile other than CDPKR just plain getting off on frustrating their players.
What exactly is the issue here? The game already does give you a free Caliburn. Is that not enough? Genuinely asking as I'm not really sure where the anger and frustration comes from here in this reaction. Personally, I think it's fine that there's a more distinct difference between the paid Caliburn and the free one now. There should be something that makes you want to grind for it besides it just being a different, stock paint job, yes? If it's the game's economy system that you have an issue with, that's an entirely different discussion that has some merit to be frustrated with in terms of balancing. But simply putting an in-game price tag on a feature you want, that is rather superfluous here let's be honest, I don't think really merits this kind of reaction. Would it be any different if, say, all of the weaponized vehicles were behind an in-game paywall that you have to grind for instead? There's two that aren't, that I know, but also better ones that you can only get by paying for in the game as well. So, seriously, what's the outrage here?
 
What exactly is the issue here? The game already does give you a free Caliburn. Is that not enough? Genuinely asking as I'm not really sure where the anger and frustration comes from here in this reaction. Personally, I think it's fine that there's a more distinct difference between the paid Caliburn and the free one now. There should be something that makes you want to grind for it besides it just being a different, stock paint job, yes? If it's the game's economy system that you have an issue with, that's an entirely different discussion that has some merit to be frustrated with in terms of balancing. But simply putting an in-game price tag on a feature you want, that is rather superfluous here let's be honest, I don't think really merits this kind of reaction. Would it be any different if, say, all of the weaponized vehicles were behind an in-game paywall that you have to grind for instead? There's two that aren't, that I know, but also better ones that you can only get by paying for in the game as well. So, seriously, what's the outrage here?
Rpg player are just strange… always wondering why someone want to drive a pink Batmobile f.e…. ^^‘

the free cali has a background and should just be attached to it - im glad colorchange is deactivated on that one personally
 
Why TF does the new Rayburn color changer not work on the Murkmobile? We shouldn’t have to piss away at least another €135000 eddies to keep 2 Rayburn’s in our garage just to experience this new feature. There’s no reason at all why it shouldn’t work on the Murkmobile other than CDPKR just plain getting off on frustrating their players.

It was modified by Batman Murkman so it makes sense to be permanently black, but it should have machine guns to reflect the character. Standard Caliburn lets you customize the paintjob, Murkmobile gets machine guns and better armor: it would be a fair tradeoff.
 
It was modified by Batman Murkman so it makes sense to be permanently black, but it should have machine guns to reflect the character. Standard Caliburn lets you customize the paintjob, Murkmobile gets machine guns and better armor: it would be a fair tradeoff.
well that’s a fair point - I would love weapons on the batmobile too (like I wish Delamain would have some as well…)
 
Hey CDPR!

I know in today's world we all expect absolute perfection and that in the age of the Internet it's difficult to to find the truth when there are so many people complaining. People complain on the Internet in ways that they would never do face-to-face. So that said, I was wondering if perhaps you guys could open the curtain behind the scenes a little about the following:

1. What was the average workday for you guys after launching back in 2020? I know it didn't go well, but really, the game is truly, truly amazing--and from so many different vantage points. 2077 is a quantum leap forward in video games, and it just hits you on so many different angles, story (the romance options with Panam, Judy, the unforgettable characters, the completely immersive world in terms of advertisements, music (!), questlines, mood, different cultures, I can go on and on, graphics (holy cow NVidia ray-tracing), gameplay (hi hi guns, cars, hacking, cyberware, samurai swords, boxing, general kung foolery)--so much of this game is absolutely amazing. How do you guys feel about the game after working so hard on it for so long and overcoming difficulty that, if I recall correctly, has never been overcome by any other video gaming company at this grand scale?

Honestly, I'm trying to think of another video game that has changed *so much* after launch and somehow gained such a huge following.

2. From a bug standpoint, when you look at things like patch 2.11, on the PC, I'm experiencing a problem with holding down my Z key causing two separate things to happen. First, it zooms, which is good, because that's my aim key. Second, it opens up the Pocket Radio, which is bad, because it's my zoom key. Since there isn't anything in the Key Bindings menu (that I'm aware of) that allows me to fix it, I end up going into inputUserMappings.xml and changing the PocketRadio_Button from IK_Z to IK_Comma. I'm NOT criticizing here, I'm genuinely curious: How do these types of bugs happen? Like, you're managing three different platforms (that I'm aware of) and practically an untold number of configurations of hardware and software for the PC. How do bugs like this usually occur? It's okay to say "Amy made a mistake" by way of explanation, i am just curious.

Really guys, I can't tell you enough how great the game is and while I have not played any other CDPR game yet, I hope you all are able to stay together as a company and you have my unwavering support for all future games you create. If they are anything like Cyberpunk, I can't wait.

Scot

P.S. You should look into licensing Feng Shui by Robin D. Laws.
 
Rpg player are just strange… always wondering why someone want to drive a pink Batmobile f.e…. ^^‘

the free cali has a background and should just be attached to it - im glad colorchange is deactivated on that one personally
Yeah, I'm fine with it too. The "Murkmobile", as it were, is made pretty clear that it's previous owner heavily modified it with after-market parts. Considering the "objective" its previous owner was using the vehicle for, it's not too far-fetched to say that Murkman just removed whatever module that controls the digital color-changing option from the vehicle and trashed it, finding it to be too "superfluous" for his needs, and then just gave the vehicle an old-fashioned, black analogue paint job. Or maybe the car is an older model that didn't come with the feature in the first place. That could be it too.

The lore-driven explanation and assumption you can make from the information given is perfectly fine. Even though, technically, you could call this a "ret-con" now, lol.

Where I think the frustration from OP's comment REALLY stems from is how CDPR has been handling support for the game over the last 3 years. They've, essentially, been ignoring any and all real car customization options in this game for the past 3 years, and now, when they finally add a feature with any sort of car customizability in mind, it's exclusive to only a select few cars. From that perspective, I kind of get it, but it also stems more from HOW CDPR has been supporting the game for the last 3 years and not necessarily from the design decision itself. If a feature like this had been added earlier on in the game's life-cycle, or at launch, or at the end like where we are today with a smorgasbord of car customization features behind it that had been built upon over the last 3 years, we probably wouldn't even be having this discussion, because more people were hopeful back then and/or would probably feel more satisfied about the level of depth a feature like that could've had at this point. But now, I think it just makes people question how serious CDPR really is about giving car customization options to the rest of the cars in the game. I still don't think the level of aggression is warranted, but I can sort of understand it in that way.

That's, at least, the only real semi-sensible argument I could come up with though, lol. Personally, I think we should've gotten something like auto-shops and such a looooooong time ago if CDPR was serious about any sort of car customization in this game, but, eh, I've long since come to peace with this game never really being as feature-rich as it could've been, or was promised and mostly just like having these types of conversations for their own sake, and the hope that maybe they'll influence something else down the road. I just want as polished as a game as possible at this point, lol.
 
Was the infinite save bug/glitch on Xbox Series S ever addressed?.. H
I have a friend who's been unable to proceed through the first mission because the autosave icon would constantly be visible at the top of the screen, which would prevent actions for the current objective from showing up.
hey did you ever find a solution to this my dad keeps running into it on his Xbox series s?
 
It is gratifying that the developers are reaching into the game with such good sense. Nice work. I 🩷 CD Projekt Red and Cyberpunk 2077
 
Certainly not letting CDPR off the hook with this patch/update.

Again a half tested bug ridden patch.

But at least they did fix the last bug of the constant crashing caused by the auto save and loosing gear.

Except now the auto save is constantly getting stuck saving forcing all progress to be lost. And having to shutdown the game and reloading. But oh wait that means doing missions over again constantly...

Seriously, every update or patch has issue with some version of the save function. If it's not causing crashes it's just not saving anything on my Xbox.

When You release a patch that isn't broken, I will happily sing your praises till then..... You are capable of so much more than these half done patches and updates.

But only half fixing issues from the last broken patch just isn't right.

You can do better. Your community deserves better.
 
OH and now when trying to skip the ride to the Cyberpychos boss in "I fought the law" River starts to drive like a maniac. Running people over, pushing through cars, and for me ended up upside down, with River still trying to drive. This is all after the skip ride reload screen.

Seriously, these patches get worse every time. You need to take a good look at Your quality control team before release anything new. Clearly this systemic problem has never been resolved [...]!!!!
 

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Maimai car doesn't greet you anymore when you step in / out of the car :(
That was the most awesome car and now it's character is missing for some reason :(
 
Cyberpunk 2077 Screenshot 2024.02.18 - 13.16.56.84.png

Cyberpunk 2077 Screenshot 2024.02.18 - 13.17.30.34.jpg

In version 2.11, the floating car and corpse are still present. Can you fix the bug where the corpse will not refresh?
 
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