Patch 2.11

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The update process need 94GB temporary space on my drive. Why? I can not install the update. I don't suspect it'll download the whole game again?!

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Essentially the GOG version unpacks the whole game in order to patch it, so although the patch itself may only be a few GB, you need enough space on your harddrive for the whole game's worth of space again. I don't know why this is necessary, but it apparently is, though I thought this was changed recently.
 
I can no longer enter the game whether saved or new. As soon as I press the space bar to enter the game after loading I get this. Oh, and my video drivers have been updated. Verify Files got me into the game but crashed about 5 minutes in, giving me the same message below. Now it is back to crashing every time I enter the game.

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Was the distance quest fixed? I am stuck with read msg objective even after i read the msg. Even time stopped after finishing the race because the quest wont finish. Also, the AV crush fro BFC 9000 should stay where it is until we pick it up. Its well hidden too many people will miss it. Also, the arasaka assassins in watson wont trigger same for that news crew with a shard encounter in north oak and crime scene with a shard close to corpo plaza roundabout... these things have to be active until we interacte with them, thry are easy to miss, and they have to be active for peeps that continued playing their older saves into phantom liberty.
 
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Is this last big update or CDPR planning some small ones in furure?
There will still be updates to fix the small bugs that are still in the game.

I, like many of you, continue to report every small error I discover to support. It is very difficult for a game as large and complex as Cyberpunk 2077 to be 100% error-free, but it can reach 99% if there are thousands of friends of this IP who discover and communicate them :)

It is quite possible that they will add small new content that will further improve our gaming experience, such as the new possibility of changing the color of our car, which seems like a fantastic option to me.

CDPR will continue to pamper Cyberpunk 2077 and bring love and passion to our gaming experience.

Do not hesitate!
 
Could you guys bring back the holographic Sliverarm. That was one of the best features you could have
unfortunately it always was a bug outside the story missions not a feature. But I feel ya. I cannot belive that still you cannot have a real cyberarm in a cyberpunk world 😅
But you also cannot have a long sleeves on your jacket but when you see your character reflection - full sleeves are present.
This thing ruins immersion for me since day one and was fixed with a simple mod on pc a week after release but well…you cannot have everything :)
would be great to have basic mod support on consoles for these little things.
 
@Alicja.

Thank you for being our voice within CDPR.

Without your great work reading all our ideas and criticism (constructive) and the communication you make to the development team (you are the connecting bridge between the players and the developers, how important!!!), all the ideas that we have debated and proposed , or the improvements that we observed important, would not have been in Cyberpunk 2077.

Congratulations!!! Now is a sweet and well-deserved moment.
 
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Updated to 2.11 in GOG, then ran the verify/repair thingy, then tried to launch the game and got this message:

Cyberpunk211 Error.jpg


So... what does this mean and what do I do?

EDIT: I think this is related to Norton 360's "Data Protector" blocking "REDupdater.exe".
 
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Is Judy still stuck in the wall at her apartment?

Was the Arroyo Market bug fixed?

Was the outfit clipping bugs fixed? What about the mirror bug?

Is poor Hanako still waiting at Embers?

Sad to see the game-breaking bug in the Phantom Liberty You Know My Name mission wasn't addressed.
 
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Well, "my" most important bugs had been fixed:

  • the quest "Black Steel in the Hour of Chaos" is now completed
  • My personal phone bug hell seem to be fixed too. I got a call from Kerry Eurodyne. After that I could finally save and load without my phone being unable to use. I haven't seen this mentioned in the release notes. In my opinion this was the most important one as is was making quest progress almost impossible.
Thanks to the whole team who was involved in the game and this patch in particular.
 
Also how do I deal with this again?

EDIT: You delete the user.gls file in the saved games folder

Cyberpunk 2077 corrupt.jpg
 
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There are a lot more issues introduced with 2.1 that were not mentioned in the patch notes at all, I really hope it just wasn´t included in the notes.

What about the audio fixes for example ? Is the TV crackling for some of the ads gone ? Is the club music fixed ?
 
Is Judy still stuck in the wall at her apartment?

Was the Arroyo Market bug fixed?

Was the outfit clipping bugs fixed? What about the mirror bug?

Is poor Hanako still waiting at Embers?

Sad to see the game-breaking bug in the Phantom Liberty You Know My Name mission wasn't addressed.
Have you reported it to support? If you have reported it and they have been able to verify that the error exists, it will be an error that will be investigated to be resolved in future patches.
Post automatically merged:

If you like Cyberpunk 2077, report any visual errors you see to support.

If you don't like Cyberpunk 2077, enjoy making videos on YouTube about bugs, some are very funny :coolstory:
 
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Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores).
Thank you for this.
 


Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!

For details, check out the list of changes below.

Gameplay
  • Melee Finishers will now work properly.
  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
  • It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
  • When using the Classic control scheme, performing dashes will no longer result in crouching.
  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
  • Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
  • The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
  • Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
  • Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
  • Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
  • Skill Shards for skills that are already maxed out will no longer drop.
  • The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
  • Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
  • Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
  • Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
  • Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
  • It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
  • Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
  • Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
  • Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
  • Adjusted car chases so that they're not too frequent and don't overlap.
  • Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
  • Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
  • Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
  • Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
  • A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
  • Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
  • Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
  • Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
  • Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
  • I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
  • Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
  • Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
  • Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
  • Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
  • Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
  • Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
  • Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
  • Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
  • Added an end credits message from Reed for endings other than The Tower.
  • Removed the possibility of installing attachments on the Catahoula Iconic pistol.
  • Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
  • Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
  • Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
  • The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
  • Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
  • Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
  • Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
  • Made small improvements to the appearance of Net sites.
Visual
  • Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
  • Fixed shadows appearing on V's torso when wearing tank tops.
  • Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
  • The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
  • Tire track marks will now match the actual contact patch of the tire.
  • Adjusted the suspension movement of some traffic vehicles to improve it visually.
  • Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
  • Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
  • Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
Implemented various small changes to improve drifting in most vehicles:
  • AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
  • Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
  • Most mid-engined cars' Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.
PC-specific
  • Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
  • Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
  • Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
  • Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
  • Updated the address list for modders.
Was the infinite save bug/glitch on Xbox Series S ever addressed?.. H
I have a friend who's been unable to proceed through the first mission because the autosave icon would constantly be visible at the top of the screen, which would prevent actions for the current objective from showing up.
 
I would be happy if a bug that has remained since 1.5 was finally fixed. But I'm afraid it hasn't been done yet...

In this criminal activity in Watson, Little China, some Maelstrom members start a shootout against a police officer, and it is practically impossible to use stealth, as they will 99.99999% of the time detect you instantly the moment you step into the place, even if use some cover or are behind their back.

And not only that, enemies are invulnerable until they detect you, that is, they will be invulnerable to any damage, and will not be vulnerable to any stealth tactic (grabs from behind and silenced weapons).

I tried to report it to support, and they said it could be because of the mods or some configuration I use, but as I said: It remains since 1.5/1.6...

I really want it to be fixed because it really bothers me, as my playstyle is stealth and it completely breaks the immersion!

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