Patch 2.13

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Vattier

CD PROJEKT RED


Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.
  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
 


Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.
  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.

You'll definitely make a lot of people happy with FSR3.

Surprised there is no bug fixes for some of the remaining major bugs like the TV sound issue though.

Are you able to tell us if there is more coming the down line or if this is the proverbial "this is it" and no more patches are incoming?
 
Thanks for still updating the game :) (I am wondering though, if this was the last patch...)

  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Other stability and visual fixes.

I am looking forward to DLAA + RR and also what the other fixes might entail.
 
Thank you! I wish you communicated FSR 3 is still being worked on before, but thanks for getting to it.
 


Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.
  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.

@Vattier What about bug fixes? Including for the endings affected by doing the "Killing Moon" quest, which has been a reproducible bug since Phantom Liberty was released. Can you please confirm that this has been fixed in this patch? IMO, this is the most important bug that needs fixing. It's a critical moment in the entire story after all - arguably the most important - and it's supposed emotionally sign the audience out of the experience... but when the literal subject matter of the scene isn't working, then the audience is pulled out of that moment and the purpose of the scene is undermined.






Mirror Scenes:
 
FSR 3.0 only, not 3.1?

Take notes from Nixxes, Horizon Forbidden West runs and looks great with FSR 3.1, Upscaler DLSS Quality + Frame Generation enabled on my 3060ti.

This is a disapointment for both AMD and Nvidia users. FSR 3.0 can't combine any upscaler with Frame Generation. And looks much worse than DLSS Performance, while 3.1 Quality is almost equal to DLSS Quality.

Edit: Changing settings does require a restart of the game. Let me guess, TV sounds are still broken?

Edit2: FSR 3 Native AA looks worse than DLSS Balanced, swallaws a lot of performance and Input Lag with FG goes from bad to intolerable. Completely unplayable this way.

So that's what happens if an outdated technologie is added that is known to be vastly inferior to it's next version. Why even bother with that?
 
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Yeah, 3.1 would be nice, but should be a quick fix now.
Very much doubt it's actually a quick fix as it needs extensive QA.
They've had months to work on it, if they haven't already, they probably just won't. (Considering mods have brought it more than 9 months ago, it's outrageous)
Pessimistic ? Sure.. but given how so very few documented and reported graphical bugs (among so many others still left) they've actually fixed, it's better to set expectations very low, or to not expect anything more from them now..
 
@Vattier What about bug fixes? Including for the endings affected by doing the "Killing Moon" quest, which has been a reproducible bug since Phantom Liberty was released. Can you please confirm that this has been fixed in this patch? IMO, this is the most important bug that needs fixing. It's a critical moment in the entire story after all - arguably the most important - and it's supposed emotionally sign the audience out of the experience... but when the literal subject matter of the scene isn't working, then the audience is pulled out of that moment and the purpose of the scene is undermined.






Mirror Scenes:
They seem reluctant to address the bug fix question. I hope that’s not a bad sign.
 
For me this patch didn't help at all. Still crashing to desktop after 10 minutes. Shame, I really loved this game. I might try someday uninstalling everything and doing a fresh windows install, but today is not that day.
 
OK, what about a console version of the update? Will CDPR be able to comment on this? Will the patch come later, or will it stay as it is? What's so hard about talking about this with the community, which is supposedly so important?
 
They seem reluctant to address the bug fix question. I hope that’s not a bad sign.

It really doesn't mean anything. Radio silence has been their stance for years now.

Multiple people asked but expecting an answer to our questions is only going to lead to pre-mature disappointment. Their silence shouldn't be interpreted as anything.

I asked if this is it but I didn't, and still don't expect, an answer. They've surprised us with major updates after months of radio silence before. Silence really means nothing. For now anyway.

With that said, their continuation of complete radio silence is disappointing. Especially since they're slowly heading towards new releases, keeping the goodwill they've regained with fans after the fiasco of CP2077's launch would be a good idea.

Clear, concise and precise information that leaves no place for interpretation can go a long way towards ensuring future success.
 
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