probably this was an scheduled update, and even if i appreciate the continuing support to the game is very sad to see FSR 3 on september 2024 when FSR 3.1 released months ago. Gonna keep the very nice mods for dlssg to fsr fgFSR 3.0 only, not 3.1?
Take notes from Nixxes, Horizon Forbidden West runs and looks great with FSR 3.1, Upscaler DLSS Quality + Frame Generation enabled on my 3060ti.
This is a disapointment for both AMD and Nvidia users. FSR 3.0 can't combine any upscaler with Frame Generation. And looks much worse than DLSS Performance, while 3.1 Quality is almost equal to DLSS Quality.
Edit: Changing settings does require a restart of the game. Let me guess, TV sounds are still broken?
Edit2: FSR 3 Native AA looks worse than DLSS Balanced, swallaws a lot of performance and Input Lag with FG goes from bad to intolerable. Completely unplayable this way.
So that's what happens if an outdated technologie is added that is known to be vastly inferior to it's next version. Why even bother with that?
thats a problem on your side and offtopic. Reach out the support for private issues. PT and RR are workingHello , I don't know if the problem is known or an answer was giving but the fact that activating path tracing and ray recontruction make us crash can't be fixed ?
After patching i cant start the game anymore(PC)
ChillBetter later than never. Now There is FSR 3.1. so you are so slow and definitely late on the game with it. Got it CDProject Red? You make "games" but clearly are late on the game.
And, what a quality difference between BMW and CP2077.
CP2077 with it's plethora bugs and lack of optimizations after 3 years of release look like a joke comparing it with Black Myth Wukong with few (3-4) bugs on day launch.
Take notes CDProject Reds and respect your customers, you know, those who still buy your games. Now, you realize that you cannot gaslight players with false claims and release an unfinished game, got a standard to rely on, and yes, this standard is Black Myth Wukong.
Chill
Yoooooo, that's even worse than 2.12. Goddamn!Man, was so excited when I saw visual fixes in patch notes, was hoping that the Path Tracing black cloth textures bug got fixed. But nope, still as immersion breaking as ever
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Are you sure your hardware/GPU is stable? When I was overclocking, Cyberpunk quickly became my gold standard of testing. If I was stable, I could play for 8 hours without issue. Even 15 MHz too high or 3mV too low, and the game would hard crash within 10 minutes. Every time. Not like other games where instability crashes might take hours or weeks to show up. I had an overclock that worked fine in GTA V, for example, but would bomb out in about 3-4 minutes in Cyberpunk.For me this patch didn't help at all. Still crashing to desktop after 10 minutes. Shame, I really loved this game. I might try someday uninstalling everything and doing a fresh windows install, but today is not that day.