Patch 2.13

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Edit: I've been able to get everything tweaked to be functionable again. Performance seems about normal.
 
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The MODs option doesn't appear on the latest 2.13 version menu. The Modding community has found that the update blocks tweakXL and Codware; the game itself no longer provides MODs as an option in the menu. So, you enable Mods in the game, but when it opens, the option isn't enabled. This is a serious problem, and I hope it's addressed immediately.
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Is it possible to provide Steam with the 2.12 patch in their Betas records, so we can continue to the play the game as we did before until the bugs are worked out? They currently only have 1.63 available in their betas list.
 
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The MODs option doesn't appear on the latest 2.13 version menu. The Modding community has found that the update blocks tweakXL and Codware; the game itself no longer provides MODs as an option in the menu. So, you enable Mods in the game, but when it opens, the option isn't enabled. This is a serious problem, and I hope it's addressed immediately.
Post automatically merged:

Is it possible to provide Steam with the 2.12 patch in their Betas records, so we can continue to the play the game as we did before until the bugs are worked out? They currently only have 1.63 available in their betas list.
Huh, I'm not having this problem. I'm on the GOG version of the game.
 
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Still no option to turn "Reflex + Boost" when FrameGen is ON so there latency is through the roof and mouse feels floaty. And with adding FSR it is now even reverting json file edit which was working workaround. So you take away a workaround and didn't add the option do to it normally gg. Just why
 
Damn we wait a year for new FSR implementation which is long enough time to make it right. Well nahh you dit it but not the right way cuz FSR 3.0 is even worse than 2.1 in visuals ans also why not add FSR 3.1 so ve can actually use nativer AA fsr that is mutch mutch and again mutch better looking than 3.1 and also we dont ned to use the frame gen togeather with FSR quality like damn we waited long time all for nothing at this point.
Game feels snappy also there is a slot of texture bugs with FSR 3.0 cuz image quality is worse than 2.1 just woow. If you just add FSR 3.1 you may give us finally choice of running Frame gen plus FSR as native AA cuz if you using FSR quality togeather with Frame gen game shadows, lightning, and most of the tinme small objects like grass and some small objects looks like ASS stright up, im sorry it is like that i mean dit you even play your own game damn. Just tun game on take all AMD, Nvida and intel gpus and try all of them with their own upscalers and than you see how bad AMD implementation is and this point i rather use the FSR 2.1 and gonna have less fps but mutch better visuals scrue this like we waited long time but this is another puch to back damn amazing.
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Was just testing FSR3 Native AA, in my case there's a drop from 87.74 to 54.69 average FPS in the built-in benchmark vs Native TAA! That's a 38% decrease. Should it be THAT high?

If you look for example here:
https://www.techpowerup.com/review/amd-fidelity-fx-fsr-3-1/

Native TAA vs FSR Native AA is 99 vs 95 FPS...
Yeah nahh you know if you usuing 3.0 and than use native AA as upscaler than there is drop cuz you can anable the 3.0 and native upscaler but this dont give any more fps you also can turn on frame gen but that also anable the fsr quality cuz without that the frame gen dont work yeahhhh thats all cuz its FSR3.0 and not 3.1 but yeah that descrease is huge i have same issue so im staying with Xess 1.3 ultra quality or not upscaling at all cuz i have well above 100fps in 1440p nativer with maxed out graphical settings only thing i cananable is RT but without FSR3.1 i dont even try that.
 
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Peeps have some mercy, they left just one intern working on the patches! :D
hhahahahah XDXDXDD yeahhhhh man this most funiest shit ive ever hear today this makes my day more likelly updates are done for now also clothing bug is still there and still ugly and when it come to FSR3.1 i dough they ever add that but whats that can change i already finished game several times i just wanted play game wit RT this time well i guess not cuz FSR3.0 nned to be used togeather with FSR quality and that looks even forse than fsr2.1 i guess RIP.
 
FSR3 is basically useless tech nowadays, since AMD has 3-4 months prior this year (2024) released FSR3.1 which is updated in terms of the upscaler itself and the frame generation feature. Just for example: FSR3 (not FSR3.1) uses the already older and implemented FSR2.1 (or FSR2.2) Upscaler, in this term it is nor even a upgrade. FSR3 is just FSR2.1 (or FSR2.2) basicaly with Fame Generation. What FSR3 does really worse like in the actual state is that it brings to much flickering with it. The frames aren't as paced correctly as it should be. In Addition, the Frame Generator of FSR3 is coupled to the rest set of features of FSR 3. Which means, you CAN'T use the Frame Generator in the current state with Intels XeSS 1.3 or even as NVIDIA user, you can't use Frame Generation with the DLSS Upscaler. So FSR3.1 Does fix all that, not only brings it the better and newer upscaler with it, it also does "decouple" the Frame Generator itself, so that you can mix it with Intels XeSS or even as NVIDIA User, you could even Mix the DLSS Upscaler with the AMD Frame Generator. Specially if you're a older NVIDIA GPU owner. In addition, FSR3.1 does also fixes the Frame Pacing, so the image won't look washed out and blurry as FSR3.1 for example.
 
Yeah nahh you know if you usuing 3.0 and than use native AA as upscaler than there is drop cuz you can anable the 3.0 and native upscaler but this dont give any more fps you also can turn on frame gen but that also anable the fsr quality cuz without that the frame gen dont work yeahhhh thats all cuz its FSR3.0 and not 3.1 but yeah that descrease is huge i have same issue so im staying with Xess 1.3 ultra quality or not upscaling at all cuz i have well above 100fps in 1440p nativer with maxed out graphical settings only thing i cananable is RT but without FSR3.1 i dont even try that.

I wasn't expecting any FPS increase, rather a small decrese for increased image quality, 38% is waaaaaay to much.
 
AMD has officially communicated on FSR 4, moving to an AI based model (hopefully catching up its competition).

Given they've switched to a single DLL (to ease up upgrading among other reasons) with FSR 3.1, you guys at CDPR really must update to 3.1 for future-proofing sake.
 
FSR3 is basically useless tech nowadays, since AMD has 3-4 months prior this year (2024) released FSR3.1 which is updated in terms of the upscaler itself and the frame generation feature. Just for example: FSR3 (not FSR3.1) uses the already older and implemented FSR2.1 (or FSR2.2) Upscaler, in this term it is nor even a upgrade. FSR3 is just FSR2.1 (or FSR2.2) basicaly with Fame Generation. What FSR3 does really worse like in the actual state is that it brings to much flickering with it. The frames aren't as paced correctly as it should be. In Addition, the Frame Generator of FSR3 is coupled to the rest set of features of FSR 3. Which means, you CAN'T use the Frame Generator in the current state with Intels XeSS 1.3 or even as NVIDIA user, you can't use Frame Generation with the DLSS Upscaler. So FSR3.1 Does fix all that, not only brings it the better and newer upscaler with it, it also does "decouple" the Frame Generator itself, so that you can mix it with Intels XeSS or even as NVIDIA User, you could even Mix the DLSS Upscaler with the AMD Frame Generator. Specially if you're a older NVIDIA GPU owner. In addition, FSR3.1 does also fixes the Frame Pacing, so the image won't look washed out and blurry as FSR3.1 for example.
True mate but sadly i thing this is it this is what we gonna stuck with if something dont change but at 99percent this is final form for us sadly.
 
Lets recap:

patch 2.13 gives:
-Improvements to DLSS
-Newest implementation of XESS 1.3
-Older implementation of FSR that is broken.

Given the talented devs at CDPR, we know that this isn't due to a lack of resources nor ability. It was a choice. Perhaps (hopefully not a weird leap in logic nor a conspiracy) one forced by NVidia to have FSR on an older implementation at all times -as the version gap between XESS and FSR is nonsensical.

moreover, it was a choice, to never fix the broken console version of FSR upscaling on xbox series systems;

moreover, perhaps a choice, as forced by AMD to never have XESS dp4a as a console upscaler since it's objectively better than that of FSR 2.x/3.x.

-The DLSS and XESS implementations are not broken nor are they on older versions of the upscaler

The devs at CDPR are very talented; the bugged out and bad implementation of FSR in this game is perhaps the worst FSR implementation in all of gaming. The XESS 1.3 implementation isn't busted at all; so something is up.

We love CDPR games but whatever corpo nonsense that is at play here needs to be resolved. Gamers deserve better. Especially us console gamers. We know they can do it; it's just corpo nonsense.

Make it right CDPR.
 
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Lets recap:

patch 2.13 gives:
-Improvements to DLSS
-Newest implementation of XESS 1.3
-Older implementation of FSR that is broken.

Given the talented devs at CDPR, we know that this isn't due to a lack of resources nor ability. It was a choice. Perhaps (hopefully not a weird leap in logic nor a conspiracy) one forced by NVidia to have FSR on an older implementation at all times -as the version gap between XESS and FSR is nonsensical.

moreover, it was a choice, to never fix the broken console version of FSR upscaling on xbox series systems;

moreover, perhaps a choice, as forced by AMD to never have XESS dp4a as a console upscaler since it's objectively better than that of FSR 2.x/3.x.

-The DLSS and XESS implementations are not broken nor are they on older versions of the upscaler

The devs at CDPR are very talented; the bugged out and bad implementation of FSR in this game is perhaps the worst FSR implementation in all of gaming. We love CDPR games but whatever corpo nonsense that is at play here needs to be resolved. Gamers deserve better. Especially us console gamers. We know they can do it; it's just corpo nonsense.

Make it right CDPR.
imagine playing a game about rebelling against corporations when CDPR is making itself an enemy against its base. at least the base that actually plays the game
 
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Maybe they will fix it, update to 3.1, but as nobody officially works on CP2077... I have doubts. Very, very disappointing. I was pretty sure, that FSR 3 / 3.1 implementation in CP 2077 will be one of the best out there, but it did not happen. Unfortunately.
 
DO NOT UPDATE TO 2.13

THIS UPDATE IS USELESS WHEN WE HAVE MODS LIKE:
FSR3 Frame Gen for Cyberpunk 2077 (DLSS Enabler 2077 Edition) that supports FSR3.1 - Cyberpunk Ultra Plus Engine Control Panel and Hotfixes that has 58% faster PT, improved visuals, and vanilla bugfixes - https://www.nexusmods.com/cyberpunk2077/mods/10490
Improved Anti-Aliasing - CP2077 that improves the AA quality/reduces the aliasing of non-temporal AAs like no AA, SMAA, etc - https://www.nexusmods.com/cyberpunk2077/mods/13027?tab=description
 
People may not like to hear this, but CDPR could have done this just to get the FSR 3.0 obligation out of the way. With the PS5 Pro officially announced, maybe that's how they upgrade the PS5 version? Xbox versions are probably left for dead. I don't personally believe that Nvidia is telling CDPR what to do when it comes to AMD tech, but there is the perception that CDPR prefers Nvidia over AMD. It may be that Nvidia has been more actively involved with CDPR versus AMD in integrating tech. The only major thing I see that CDPR could do in the future with Cyberpunk is to show off DLSS 4 when officially announced by Nvidia. CDPR still wants sales of Cyberpunk since we are a ways away from Witcher 4 and Cyberpunk sequel.
 
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