Edit: I've been able to get everything tweaked to be functionable again. Performance seems about normal.
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Huh, I'm not having this problem. I'm on the GOG version of the game.The MODs option doesn't appear on the latest 2.13 version menu. The Modding community has found that the update blocks tweakXL and Codware; the game itself no longer provides MODs as an option in the menu. So, you enable Mods in the game, but when it opens, the option isn't enabled. This is a serious problem, and I hope it's addressed immediately.
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Is it possible to provide Steam with the 2.12 patch in their Betas records, so we can continue to the play the game as we did before until the bugs are worked out? They currently only have 1.63 available in their betas list.
Yeah nahh you know if you usuing 3.0 and than use native AA as upscaler than there is drop cuz you can anable the 3.0 and native upscaler but this dont give any more fps you also can turn on frame gen but that also anable the fsr quality cuz without that the frame gen dont work yeahhhh thats all cuz its FSR3.0 and not 3.1 but yeah that descrease is huge i have same issue so im staying with Xess 1.3 ultra quality or not upscaling at all cuz i have well above 100fps in 1440p nativer with maxed out graphical settings only thing i cananable is RT but without FSR3.1 i dont even try that.Was just testing FSR3 Native AA, in my case there's a drop from 87.74 to 54.69 average FPS in the built-in benchmark vs Native TAA! That's a 38% decrease. Should it be THAT high?
If you look for example here:
https://www.techpowerup.com/review/amd-fidelity-fx-fsr-3-1/
Native TAA vs FSR Native AA is 99 vs 95 FPS...
hhahahahah XDXDXDD yeahhhhh man this most funiest shit ive ever hear today this makes my day more likelly updates are done for now also clothing bug is still there and still ugly and when it come to FSR3.1 i dough they ever add that but whats that can change i already finished game several times i just wanted play game wit RT this time well i guess not cuz FSR3.0 nned to be used togeather with FSR quality and that looks even forse than fsr2.1 i guess RIP.Peeps have some mercy, they left just one intern working on the patches!![]()
Yeah nahh you know if you usuing 3.0 and than use native AA as upscaler than there is drop cuz you can anable the 3.0 and native upscaler but this dont give any more fps you also can turn on frame gen but that also anable the fsr quality cuz without that the frame gen dont work yeahhhh thats all cuz its FSR3.0 and not 3.1 but yeah that descrease is huge i have same issue so im staying with Xess 1.3 ultra quality or not upscaling at all cuz i have well above 100fps in 1440p nativer with maxed out graphical settings only thing i cananable is RT but without FSR3.1 i dont even try that.
True mate but sadly i thing this is it this is what we gonna stuck with if something dont change but at 99percent this is final form for us sadly.FSR3 is basically useless tech nowadays, since AMD has 3-4 months prior this year (2024) released FSR3.1 which is updated in terms of the upscaler itself and the frame generation feature. Just for example: FSR3 (not FSR3.1) uses the already older and implemented FSR2.1 (or FSR2.2) Upscaler, in this term it is nor even a upgrade. FSR3 is just FSR2.1 (or FSR2.2) basicaly with Fame Generation. What FSR3 does really worse like in the actual state is that it brings to much flickering with it. The frames aren't as paced correctly as it should be. In Addition, the Frame Generator of FSR3 is coupled to the rest set of features of FSR 3. Which means, you CAN'T use the Frame Generator in the current state with Intels XeSS 1.3 or even as NVIDIA user, you can't use Frame Generation with the DLSS Upscaler. So FSR3.1 Does fix all that, not only brings it the better and newer upscaler with it, it also does "decouple" the Frame Generator itself, so that you can mix it with Intels XeSS or even as NVIDIA User, you could even Mix the DLSS Upscaler with the AMD Frame Generator. Specially if you're a older NVIDIA GPU owner. In addition, FSR3.1 does also fixes the Frame Pacing, so the image won't look washed out and blurry as FSR3.1 for example.
imagine playing a game about rebelling against corporations when CDPR is making itself an enemy against its base. at least the base that actually plays the gameLets recap:
patch 2.13 gives:
-Improvements to DLSS
-Newest implementation of XESS 1.3
-Older implementation of FSR that is broken.
Given the talented devs at CDPR, we know that this isn't due to a lack of resources nor ability. It was a choice. Perhaps (hopefully not a weird leap in logic nor a conspiracy) one forced by NVidia to have FSR on an older implementation at all times -as the version gap between XESS and FSR is nonsensical.
moreover, it was a choice, to never fix the broken console version of FSR upscaling on xbox series systems;
moreover, perhaps a choice, as forced by AMD to never have XESS dp4a as a console upscaler since it's objectively better than that of FSR 2.x/3.x.
-The DLSS and XESS implementations are not broken nor are they on older versions of the upscaler
The devs at CDPR are very talented; the bugged out and bad implementation of FSR in this game is perhaps the worst FSR implementation in all of gaming. We love CDPR games but whatever corpo nonsense that is at play here needs to be resolved. Gamers deserve better. Especially us console gamers. We know they can do it; it's just corpo nonsense.
Make it right CDPR.
What!? You're kidding, right? This game is bug-free.![]()
that's probably what they meant by "Other stability and visual fixes."Were there no gameplay bugs addressed?