Nope, for me some visuals got worsehas anyone yet seen what they mean by "Other stability and visual fixes." ?
Nope, for me some visuals got worsehas anyone yet seen what they mean by "Other stability and visual fixes." ?
has anyone yet seen what they mean by "Other stability and visual fixes." ?
Ah, so it will shine again.I noticed one thing. They fixed the Caliburn bug where it'd turn dark grey, the moment you jumped inside it. I don't know if it was a general bug every single person experienced after 2.12. but for me, regardless of creating new saves, fresh starts etc, the car would always turn dark grey the moment I stepped in it. I can change the colors on the color wheel settings properly too.
Ah, so it will shine again.
Haven't even noticed it was fixed, really, since I mostly drive from the inside.
I liked it more when I was able to just buy it from Dino, rather than having to do El Capitan's grind. Shudders.
preachIt really pains me to be a downer about this. I hope CDPR pulls off another (good) surprise as they have in the past, but the reality is that was nearly a year ago the last time it happened - The 2.1 update which brought the Metro. That came with it's share of bugs while still not addressing numerous, glaring, visual and gameplay issues but it was yet another feature that greatly improved the game. And the 2. update which brought many of the bugs I've wanted fixed was a year ago. Which is why I'm all the more certain they won't be addressed, much as I had warned myself and others given the same thing happened with TW3 NGE.
All I hope for is fixes. No improvements, no additions, no revisions - fixes. I wanted to be happy for the AMD gamers, but that is seemingly a waste because CDPR chose to poorly implement and outdated version of the plugin. Really? Why even bother, guys? I'll always respect CDPR for going above and beyond what even their most ardent stans expected of them, incredible. That gives me reason to look forward to their future games. I fully understand it has to come to an end, but that doesn't make it any less disappointing.
I suppose what makes this truly frustrating is that myself and other mod authors have documented these issues, provided detailed solutions for them, and have suggested solutions to the ones we lack the tools to address. Some of the issues aren't even bugs, but dev error/negligence. Just a matter of adjusting values or removing the object(s) causing the artifacts, etc. These aren't hacky solutions - if anything they would improve performance and stability. A handful of people could do them in a week. CDPR simply refuse to do so.
All that said I wish them the best of luck and have reasonably high expectations for what they put out in the future. They made one of the best games ever imo, and that's no easy feat! Hopefully the decisions that put them in a position where they aren't capable or willing to address bugs won't be repeated.
From what I can tell the FG is only available to the 4-series and up. Ray reconstruction was available to series 2 and up.Frame Gen does not work. I updated to latest Nvidia graphics (RTX 3070). Whether FG is on or not, the same amount of GPU is used. I also limited my fps in settings to 25, expecting the fps to double. Nothing happened at all.
I was very excited about AMD FSR 3 finally coming to Cyberpunk 2077 but after noticing how horrible the implementation was and seeing Ancient Gameplays' confirmation on how bad it really is, I'm highly disappointed this got released in the state it is in. This looks like you took AMD FSR 1 and changed the name to AMD FSR 3. PLEASE fix this because at this point the modders are making whoever worked on this official implementation look very bad. I don't mean to offend but this implementation is offensive.![]()
Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!
Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.
For details, check out the list of changes below.
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
Just to know, what kind of changes you "think" you noticed?I have to preface with that because I noticed certain ... changes to my female V character and the frequency of certain ads after this particular update. I have a feeling the "other stability and visual fixes" included political issues as well as technical issues.
Just to know, what kind of changes you "think" you noticed?
I say "think", because, I highly doubt this update introduced any kind of censorship... If it was the case, this update would have been released on all platforms and not just on PC![]()
Yeah, but if "something" is no longer allowed in a game on PC (no matter what it is or why), it should no longer be allowed on consoles either (PS/Xbox).Texas' legislature has always had a huuuuuhhh... special? approach to nudity and sex and recently passed a bill regarding porn. I am not familiar with the language of the bill but it is possible it would affect some aspects of video games. Which studios would have to comply with or risk being delisted. These changes wouldn't have to be applied to every version of the game.
Can I load a save transferred from PC on a console?
In case of game versions with regional restrictions, no. PC versions of the game aren't affected by regional restrictions and save files created on a less restrictive game version can't be loaded on the more restrictive one.