It's very disappointing that nothing has been done to tone down SY a bit. All the OP nonsense with bounties is still there and even worse, SY got a buff (also buffing swarm units to 4, seriously?) and a new leader (Sigismund) who provides more coins than anything else. Getting coins is way too easy and too much and on top of that, every coin is worth at least one point with all the pinging units and Philippa (unchanged, what?). Instead of all the easy pinging, why don't SY units have abilities more aligned with the other factions, like "Fee 4. Deal 3 damage to an enemy unit. Cooldown 2."? Bronze cards should do less damage they said. Not Witch Hunter Executioner apparently. SY is so blatantly OP with the bounties and the continuous pinging, also making Shield completely useless. It's annoying to look at as well. Play a card, one action and let it be, instead of all the pinging stuff. I guess the new seasonal mode will be fun for SY.
I find the combination of the coin mechanic with the SY cards simply unfair. Saving all these coins, playing nothing on the board and then a few turns later removing multiple key cards from your opponent with unlimited pings or filling a row with units in one turn, which can then be repeated next turn, because these cards apparently have an automatic Cooldown of 1. Coins should not be untouchable and safe. As already suggested in other threads, let coins stay with the units that generate them. Let units that use coins only use their ability when they are played and not over and over. Make it a simple mechanic: let coins that are used be deducted randomly from units that carry coins. Please make it a card game again instead of a card-clicking game.