Kerman7. The key to maintaining success is understanding what made you successful. Gwent has 3 things going for it. 1. An established fanbase of book readers and game players. 2. A generous amount of daily awards. 3. A strategy focus. The problem is they have moved away from both 2 and 3 in an effort to be more like other card games. The introduction of create and the continued focus on rng (especially with the coin flip) is a huge mistake. Also the nuking of monthly rewards will quickly kill any new players momentum while also alienating people. I have said it before and I will say it again. The primary source of income for a game like gwent will come from single player campaigns and pay to enter tournaments. Also, if gwent leverages it's users with things like the twich rewards in a slightly different way they could make a lot of money. Allow corporate sponsorship and add short commercials before developer announcements and tournaments as a means of increasing short term revenue. While in the long term pursue partnerships with social media and third party app companies. They jokingly made a series of cooking videos, well what about a gwent cooking app. Or a dating app partnership that matches players based on the shared love of all things Witcher (and profile information gathered from more detailed gwent user accounts.) They are sitting on a gold mine and don't seem to realize the money value isn't in the metal itself, it's in what other people will pay for gold.