Patch Notes 10.4

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Welcome to the Year of the Cursed Toad!

Join in on the celebrations with 21 brand new cards, balance changes and special offers in the in-game store!

Read more about Update 10.4 down below.

New Features
Welcome to the Year of the Cursed Toad!

Forgotten Treasures Card Drop -
Discover the new Year of the Cursed Toad set, which includes 21 new cards: two for each faction, along with nine Neutrals.

New Reward Book Page - We are bringing back 9 old seasonal trees (Elves, Viper, Magic), and 2 new ones, which will rotate out at the end of the June Season. Additionally, old seasonal trees will no longer have quest nodes. All players that unlocked these nodes without completing the quests will now find them completed, and the rewards added to their accounts.

New Info Screen - This screen will replace the welcome screen, as well as screens related to various events and activities, and provide the most important and interesting information about the release all in one.

Persistent Starter Decks - Starter decks can no longer be removed or modified. They can still be duplicated however, and the copies modified. These decks will be shown in a separate category, and will not count towards your maximum number of decks. Starter Decks that are missing from player accounts due to having been removed or modified will be re-added to the accounts.
Changes
Changed the Season transition flow. For more information regarding MMR you will need to click "more info" as this screen pops up.

Neutral

Allgod -
Provision cost changed from 10 to 9.

Bearification - Provision cost changed from 6 to 5.

Ciri - Provision cost changed from 10 to 9.

Iris: Shade - Provision cost changed from 9 to 7.

Lady of the Lake - Power changed from 7 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Play an Echo card from your deck.

Maraal - Provision cost changed from 10 to 9.

Vesemir: Mentor - Provision cost changed from 10 to 9.

Watchman - Ability changed to:

Shield.

Order: Give an allied unit a Shield.

Monsters

Kikimore Queen
- Provision cost changed from 10 to 9.

Red Riders - Brought back the option to Spawn Frost on an enemy row for 4 turns. Red Riders now has 3 ability choices instead of 2.

Ritual Sacrifice - Provision cost changed from 10 to 8.

Ruehin - Provision cost changed from 10 to 9.

Skellige

Hjalmar an Craite
- Provision cost changed from 10 to 9.

Stunning Blow - Damage to targets with Armor changed from 6 to 7.

Northern Realms

Vernon Roche
- Provision cost changed from 10 to 9.

Queen Meve - Provision cost changed from 10 to 9.

Aretuza Student - Patience is now active only on the Ranged row.

Ban Ard Student - Patience is now active only on the Melee row.

Scoia'tael

Barclay Els
- Ability changed to:

Deploy: Give each allied Dwarf 1 Armor.

If they already had Armor, boost them by 1 instead.

Dennis Cranmer - Power changed from 4 to 7.

Provision cost changed from 8 to 7.

Ability changed to:

Deploy: Boost adjacent units by an amount equal to their Armor.

Figgis Merluzzo - Power changed from 5 to 7.

Ability changed to:

Defender.

Order: Move self to the other row.

Munro Bruys - Number of Charges changed from 2 to 3.

Zoltan Chivay - Provision cost changed from 10 to 9.

Zoltan: Warrior - Power changed from 6 to 4.

Provision cost changed from 10 to 13.

Ability changed to:

Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row.

Barricade: At the end of your turn, damage a random enemy unit by 1.

Zoltan's Company - Ability changed to:

Spawn 2 Rowdy Dwarves on an allied row, then give each Dwarf on that row 1 Armor. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.

Dryad Grovekeeper - Ability changed to:

Deploy: Gain Vitality (2).

Bonded: Gain Vitality (4) instead.

Dwarf Berserker - Armor changed from 4 to 3.

Provision cost changed from 5 to 4.

Dwarven Chariot - Power changed from 4 to 3.

Ability changed to:

Deploy (Melee): Boost self by 4 and gain 2 Armor.

Deploy (Ranged): Spawn 2 Rowdy Dwarves on your Melee row.

Order: Give an allied unit 1 Armor.

Cooldown: 1

Dwarven Skirmisher - Ability changed to:

Deploy (Melee): Damage an enemy unit by 3. If it survived, gain 1 Armor.

Order (Barricade): Damage an enemy unit by 3.

Mahakam Marauder - Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Gain Vitality for a duration equal to an allied unit's Armor.

Barricade: Boost self by that amount instead.

Miner - Armor from the Order ability changed from 2 to 4.

Rowdy Dwarf - Armor changed from 0 to 1.

Nilfgaard

Double Cross - Provision bonus changed from 16 to 15.

Syndicate

Pickpocket
- Profit changed from 7 to 8.

Bare-Knuckle Brawler - Has new part of ability:

Fee 1: Damage the highest-power enemy unit by 1.

Crownsplitter Thug - Damage from the Deploy ability changed from 2 to 3.

Eventide Plunder - Ability changed to:

Create a 4 provision cost unit with a Fee.

Payroll Specialist - Provision cost changed from 5 to 4.

No longer has Intimidate.

Game Fixes

Fixed the issue where Journey contracts related to quest completion wouldn't be completed for some players.

All affected players should receive the missing rewards on login.

The passive abilities for Off the Book and Hidden Cache no longer become disabled when the leader abilities are reactivated by Damien de la Tour or Anna Henrietta.

Stockpile is no longer unusable when both your rows are full.

Melusine no longer increases her base power from a unit that was destroyed previously.

Saov Ainmhi'dh: Unity will now correctly react to specials played from the opponent's side through e.g. through Lydia van Bredevoort.

Siege Master will now correctly react to Siege Engines Spawned and played through e.g. Queen Adalia or Zoria Runestone.
 
Is it possible to change the size of heading for each faction/section? For better readability

Or at least use the same template as 10.3 patch notes, it was easier to read.
 
What if the nodes are not unlocked yet?
"old seasonal trees will no longer have quest nodes. All players that unlocked these nodes without completing the quests will now find them completed, and the rewards added to their accounts."
 
so Elves are fine and balanced :). Scoia just needs another OP archetype, so lets buff dwarves as well. (y)

In the GWENT open, NG was barely even played. Tactics and soldiers are kind o dead . yet gets another nerf. I mean NG decks that are getting played are mostly Neutral decks and Meme combo decks that just use NG cards for deck manipulation. Assimilate was in an okay place. now this.
Same with Mosters.

My brothers at CDPR, what is the message here? We all know you guys are Scoia fans, we can see "PAVKO GALE - AKA BURZA" but really? isn't this too much? :censored:

I hope the 21 new cards will offset what we can imagine a ladder of Elves vs Dwarves be like.
 
so Elves are fine and balanced :). Scoia just needs another OP archetype, so lets buff dwarves as well. (y)

In the GWENT open, NG was barely even played. Tactics and soldiers are kind o dead . yet gets another nerf. I mean NG decks that are getting played are mostly Neutral decks and Meme combo decks that just use NG cards for deck manipulation. Assimilate was in an okay place. now this.
Same with Mosters.

My brothers at CDPR, what is the message here? We all know you guys are Scoia fans, we can see "PAVKO GALE - AKA BURZA" but really? isn't this too much? :censored:

I hope the 21 new cards will offset what we can imagine a ladder of Elves vs Dwarves be like.
Tactics are far from dead, I've got 2550 with a devotion tactic deck. It might not be T1 but it is viable if you know how to play it well. Assimilate however has been an absolute plague on the ladder for several seasons now, despite various nerfs managing to stay T1, because the deck is just that OP, I think with this it might finally be balanced.

I would say waylay definitely needs to go back to being 5p, but you are wrong if you think ST hasn't been rightfully nerfed in the past as well, so I am sure it will come.

Overall really good balancing changes this patch and glad to see CDPR listens to their community.
 
Not generally a fan of Neutral buffs (Lady of the Lake is especially questionable), but otherwise a good-looking patch. Dwarf changes are really welcome. That's two whole archtype buffs in two patches in a row. Us ST players are getting spoiled.
 
The new cards are brilliant. The changes look nice. But, why do you hate Harmony so much? Please, do something about it in future patches. ST is one leader short...
 
What if the nodes are not unlocked yet?
"old seasonal trees will no longer have quest nodes. All players that unlocked these nodes without completing the quests will now find them completed, and the rewards added to their accounts."
Then it's just a normal node.



There's three possible states that a node could be in. If you have already unlocked it and completed the quest then this change doesn't affect you because you're past it. If you haven't got into it yet, then this change doesn't affect you because it'll just be a normal node.



If somebody had paid for a node but not yet finished the quest, they're in a weird situation where they've done half the requirements for the reward. Since the quest requirement is being lifted, they're getting the full reward for the node, because they have already done the only remaining requirement, which was to pay the keys.
 
[...] U wanna make all elves archetypes OP with 100% wnrt? Or u dont see statistic?
Terrible game balance
 
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Whatever balance issues we may witness every month, I must admit this card drop brings a breath of fresh air in terms of card design - some are wacky, some seem OP, but they all require a well thought deck construction and specific gameplan. Even if some new cards will end up covered in dust in our deckbuilders after few weeks, the overall 'fun' factor is there for sure.

The only stuff I am worried about so far is Rune Mage, Nercomancy Tome and over-the-top dwarf buffs. This is going to be the craziest meta ever, I hope!
 
A pity there is no way to replace ordinary cards with premiums in the starter decks (without creating a separate premium version).
 
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