Patch Notes 10.8

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Hey everyone,

Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities.

Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri.

Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update:

New Features

Anniversary Event - To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches!

Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New types of trinkets - You will now be able to unlock additional rewards:

-For Alzur: Auras based on mutagens, a music vanity, and a cardback.

-For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback.

-For Triss: A Nature aura and trinket, a music vanity, and a cardback.

Changes

Daily quests that require winning with a specific faction are now a bit easier to complete.

Neutral

Knickers - Provision cost changed from 7 to 8.

Maxii - Now has the Cursed tag.

Renfri - Power changed from 7 to 5.

Provision cost changed from 13 to 14.

Is now Doomed.

Renfri: Curse of Envy - Ability changed to:

Order: Damage all enemy units by 1.

Renfri: Curse of Gluttony - Ability changed to:

Order: Boost an allied unit by 2. Increase this value by the target's base power.

Renfri: Curse of Pride - Power limit changed from 10 to 8.

Renfri: Curse of Wrath - Damage changed from 7 to 6.

Renfri: Blessing of Diligence - Damage changed from 8 to 6.

Renfri: Blessing of Humility - Boost changed from 5 to 4.

Renfri: Blessing of Patience - Cooldown changed from 7 to 8.

Renfri: Blessing of Temperance - Set power changed from 12 to 10.

Monsters

Sir Scratch-a-Lot - Now has the Knight tag.

The Manor's Dark Secret - Prologue ability changed to:

Spawn a Cursed Damsel on this row and boost it by 2.

Skellige

Bjorn Stormursson - Power changed from 5 to 4.

Armor changed from 2 to 1.

Deranged Corsair - Power changed from 4 to 3.

Northern Realms

Knighthood - Provision cost changed from 5 to 10.

Ability changed to:

Play a Knight from your deck and boost it by 1 for each Knight you control.

Cintrian Knight - The Deploy no longer has a Melee row requirement.

Scoia'tael

Added secondary categories to a LOT of units across the board.

Barnabas Beckenbauer - Power changed from 6 to 5.

Provision cost changed from 10 to 8.

Munro Bruys - Armor changed from 1 to 0.

Removed Charges.

Added new part of ability:

Cooldown: 2

Barricade: Set Cooldown to 1.

Mysteries of Loc Feainn - Provision cost changed from 15 to 14.

Waters of Brokilon - Provision cost changed from 12 to 11.

Weeping Willow - Ability changed to:

Harmony.

Order (Melee): Boost self by the number of unique primary categories among units you control.

Deploy (Ranged): Poison an enemy unit.

Zoltan: Warrior - Armor changed from 1 to 0.

Dryad Ranger - Power changed from 3 to 4

Ability changed to:

Harmony.

Deploy (Melee): Damage an enemy unit by 2.

Deploy (Ranged): Poison an enemy unit.

Trained Hawk - Ability changed to:

Harmony.

Deploy (Melee): Damage an enemy unit by 2.

Deploy (Ranged): Move a unit to their other row.

Nilfgaard

The Eternal Eclipse - Provision cost changed from 15 to 14.

Eternal Eclipse Deacon - Provision cost changed from 5 to 4.

Eternal Eclipse Initiate - Infused ability changed to:

"Whenever your opponent plays a Cultist, damage self by 1.

Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultist your opponent controls."

Syndicate

Conjurer's Candle - Provision cost changed from 6 to 7.

In Search of Forgotten Treasures - Provision cost changed from 15 to 14.

Sir Skewertooth - Now has the Knight tag.

Failed Experiment - Cooldown changed from 1 to 3.

Treasure Huntress - Hoard requirement changed from 7 to 9.

Game Fixes

Cards Spawned and added to the playstack by Scenarios, Locations, and certain units no longer jump to the top of the playstack.

Row restriction warnings now trigger correctly on mobile devices, for each card played after the first on each turn.

Grace abilities now trigger immediately when a unit that met the requirements while Locked is Purified.

Stockpile no longer reduces the Cooldowns of Locked units.

Bronwen, Reynard, and Windhalm are no longer able to use their Order abilities before the Grace requirement is met.

Damien de la Tour now resets Leader abilities that are on Cooldown.

In Search of Forgotten Treasures is now correctly Doomed, as per the tooltip.

Dettlaff: Higher Vampire and Viy no longer Spawn Cataclysm from Deranged Corsair's Infused Deathwish in the graveyard.

Hen Gaidth Sword now banishes units on Deathblow when it has a soul stored.

Mask of Uroboros now Spawns Crows even when the deck is empty.

Sir Scratch-a-Lot, Red Riders: Charge, Chameleon, and Teleportation no longer ignore Doomed, and affected units will now be Banished correctly when replayed.

"Replay" abilities used to reset the cards to their default state before they were picked up - now that order is reversed and card is only reset after it leaves the battlefield, which results in getting banished by Doomed status.

Tokens that were Purified of Doomed will no longer be Banished when replayed.

Viraxas (Prince; Outcast; King) is no longer able to bypass Grace requirements when activating a unit's Order.

Weavess: Incantation now triggers Deathwish abilities before Giant Toad is able to react to them.

Cow Carcass's end of turn timing now works as intended; its unnecessary Timer was removed.

Imperial Practitioner now correctly displays the card it will Spawn in its tooltip.

Knight Errant's Infusion no longer triggers its boost when the Shielded and Infused unit is Purified.

Nekurat now reacts to Vampires played from the opponent's deck or graveyard.

Treasure Huntress is no longer able to target Immune units.
 
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Quick reactions:

-Renfri might be ok now.
-Boy, they really nerfed that cat hard with the knight tag! Geez, guys, take it easy!
-Expected Munro and Zoltan nerfs + some good Harmony buffs. Good changes for ST overall, though Munro might be overnerfed.
-Did the cultist and Eclipse need buffs? Do we want more double-scenarios nonsense? I didn't realize.
-NR got ANOTHER boosting tutor??
 
[...]
-Boy, they really nerfed that cat hard with the knight tag! Geez, guys, take it easy!
[...]
To be fair the bug with the card not banishing itself if it bounces with Doomed is fixed, so the Cat spam decks either mass purify their own row (and defender) or they disappear.
 

rrc

Forum veteran
I see what you guys have done here. Instead of winning one or two games out of twenty games, Harmony can now win three or even four games out of twenty games! Harmony is fixed now and we can forget about ST for now. Well done!!
 
I see what you guys have done here. Instead of winning one or two games out of twenty games, Harmony can now win three or even four games out of twenty games! Harmony is fixed now and we can forget about ST for now. Well done!!
The Scenario is buffed.
Same for Waters of Brokilon.
Same for Dryad Ranger.
Weeping Willow and Barnabas are hard buffed.

Also not playing only units is no longer discouraged with the massive Renfri nerf.
 
Agree with you, but I can't see how Dryad Ranger has been buffed by that change. It would be interesting if melee was an order instead of deploy. That way you could move it and use both abilities. But how it is now I see no difference.
 
Agree with you, but I can't see how Dryad Ranger has been buffed by that change. It would be interesting if melee was an order instead of deploy. That way you could move it and use both abilities. But how it is now I see no difference.
The video shows Dryad Ranger at 4 base strength.
Without that the card actually got nerfed.
 
It's not a buff for the Ranger (unless it's at 4hp), but it is a buff for the hawk. Also, the fact that they added secondary categories to a "lot of cards" is an indirect buff to scenario as well.

Overall, I don't share @rrc 's pessimism about this. Harmony was decent last season. You just couldn't tell it because of renfri meta. With the renfri nerf and all these new buffs, Harmony is going to kick some ass, imo.
 


Hey everyone,

Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities.

Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri.

Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update:

New Features

Anniversary Event
- To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches!

Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New types of trinkets - You will now be able to unlock additional rewards:

-For Alzur: Auras based on mutagens, a music vanity, and a cardback.

-For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback.

-For Triss: A Nature aura and trinket, a music vanity, and a cardback.

Changes

Daily quests that require winning with a specific faction are now a bit easier to complete.

Neutral

Knickers
- Provision cost changed from 7 to 8.

Maxii - Now has the Cursed tag.

Renfri - Power changed from 7 to 5.

Provision cost changed from 13 to 14.

Is now Doomed.

Renfri: Curse of Envy - Ability changed to:

Order: Damage all enemy units by 1.

Renfri: Curse of Gluttony - Ability changed to:

Order: Boost an allied unit by 2. Increase this value by the target's base power.

Renfri: Curse of Pride - Power limit changed from 10 to 8.

Renfri: Curse of Wrath - Damage changed from 7 to 6.

Renfri: Blessing of Diligence - Damage changed from 8 to 6.

Renfri: Blessing of Humility - Boost changed from 5 to 4.

Renfri: Blessing of Patience - Cooldown changed from 7 to 8.

Renfri: Blessing of Temperance - Set power changed from 12 to 10.

Monsters

Sir Scratch-a-Lot
- Now has the Knight tag.

The Manor's Dark Secret - Prologue ability changed to:

Spawn a Cursed Damsel on this row and boost it by 2.

Skellige

Bjorn Stormursson
- Power changed from 5 to 4.

Armor changed from 2 to 1.

Deranged Corsair - Power changed from 4 to 3.

Northern Realms

Knighthood
- Provision cost changed from 5 to 10.

Ability changed to:

Play a Knight from your deck and boost it by 1 for each Knight you control.

Cintrian Knight - The Deploy no longer has a Melee row requirement.

Scoia'tael

Added secondary categories to a LOT of units across the board.

Barnabas Beckenbauer - Power changed from 6 to 5.

Provision cost changed from 10 to 8.

Munro Bruys - Armor changed from 1 to 0.

Removed Charges.

Added new part of ability:

Cooldown: 2

Barricade: Set Cooldown to 1.

Mysteries of Loc Feainn - Provision cost changed from 15 to 14.

Waters of Brokilon - Provision cost changed from 12 to 11.

Weeping Willow - Ability changed to:

Harmony.

Order (Melee): Boost self by the number of unique primary categories among units you control.

Deploy (Ranged): Poison an enemy unit.

Zoltan: Warrior - Armor changed from 1 to 0.

Dryad Ranger - Ability changed to:

Harmony.

Deploy (Melee): Damage an enemy unit by 2.

Deploy (Ranged): Poison an enemy unit.

Trained Hawk - Ability changed to:

Harmony.

Deploy (Melee): Damage an enemy unit by 2.

Deploy (Ranged): Move a unit to their other row.

Nilfgaard

The Eternal Eclipse
- Provision cost changed from 15 to 14.

Eternal Eclipse Deacon - Provision cost changed from 5 to 4.

Eternal Eclipse Initiate - Infused ability changed to:

"Whenever your opponent plays a Cultist, damage self by 1.

Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultist your opponent controls."

Syndicate

Conjurer's Candle
- Provision cost changed from 6 to 7.

In Search of Forgotten Treasures - Provision cost changed from 15 to 14.

Sir Skewertooth - Now has the Knight tag.

Failed Experiment - Cooldown changed from 1 to 3.

Treasure Huntress - Hoard requirement changed from 7 to 9.

Game Fixes

Cards Spawned and added to the playstack by Scenarios, Locations, and certain units no longer jump to the top of the playstack.

Row restriction warnings now trigger correctly on mobile devices, for each card played after the first on each turn.

Grace abilities now trigger immediately when a unit that met the requirements while Locked is Purified.

Stockpile no longer reduces the Cooldowns of Locked units.

Bronwen, Reynard, and Windhalm are no longer able to use their Order abilities before the Grace requirement is met.

Damien de la Tour now resets Leader abilities that are on Cooldown.

In Search of Forgotten Treasures is now correctly Doomed, as per the tooltip.

Dettlaff: Higher Vampire and Viy no longer Spawn Cataclysm from Deranged Corsair's Infused Deathwish in the graveyard.

Hen Gaidth Sword now banishes units on Deathblow when it has a soul stored.

Mask of Uroboros now Spawns Crows even when the deck is empty.

Sir Scratch-a-Lot, Red Riders: Charge, Chameleon, and Teleportation no longer ignore Doomed, and affected units will now be Banished correctly when replayed.

"Replay" abilities used to reset the cards to their default state before they were picked up - now that order is reversed and card is only reset after it leaves the battlefield, which results in getting banished by Doomed status.

Tokens that were Purified of Doomed will no longer be Banished when replayed.

Viraxas (Prince; Outcast; King) is no longer able to bypass Grace requirements when activating a unit's Order.

Weavess: Incantation now triggers Deathwish abilities before Giant Toad is able to react to them.

Cow Carcass's end of turn timing now works as intended; its unnecessary Timer was removed.

Imperial Practitioner now correctly displays the card it will Spawn in its tooltip.

Knight Errant's Infusion no longer triggers its boost when the Shielded and Infused unit is Purified.

Nekurat now reacts to Vampires played from the opponent's deck or graveyard.

Treasure Huntress is no longer able to target Immune units.
Doesn't look like Renfri is nerfed enough... Now instead of 30+ points it plays for 25+ points with no setup at all?
Also, more buffing tutors for NR but still no for MO?
And as if Cultista needed more buffs...
 

rrc

Forum veteran
The Scenario is buffed.
Same for Waters of Brokilon.
Same for Dryad Ranger.
Weeping Willow and Barnabas are hard buffed.

Also not playing only units is no longer discouraged with the massive Renfri nerf.
We will see about that. I agree that Weeping Willow buff seems to be good. He can now even play for 8 or 9 for 7P and then get a few more points. It is huge for ST and Harmony.

BTW, thanks for not saying that Hawk is also a buff for ST. I believe that Harmony may get few decimals of playrate and then go back to sub 1 percentage and winrate, I don't believe it will have any improvement.

But let's see..
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It's not a buff for the Ranger (unless it's at 4hp), but it is a buff for the hawk. Also, the fact that they added secondary categories to a "lot of cards" is an indirect buff to scenario as well.

Overall, I don't share @rrc 's pessimism about this. Harmony was decent last season. You just couldn't tell it because of renfri meta. With the renfri nerf and all these new buffs, Harmony is going to kick some ass, imo.
I don't understand.. how is Hawk buffed??
 
I don’t think the lack of variety issue has really been addressed. Scenarios were already OP — now they are more so. So instead of seeing Renfri every game (which at least had flexibility to include multiple archetypes), we will see only scenarios and their supported archetypes.

I am disappointed that no older, underperforming cards or archetypes were addressed at all.
 
Well, i hope this will fix the issue that > 90% of opponents play Renfri-Decks.

But in my opinion all these new scenarios would need nerfs instead of buffs. Especially the NG cultist scenario was already a "use heatwave on it or lose"-card that generates ridiculous amounts of points. Why making it even stronger?!
 
We will see about that. I agree that Weeping Willow buff seems to be good. He can now even play for 8 or 9 for 7P and then get a few more points. It is huge for ST and Harmony.

BTW, thanks for not saying that Hawk is also a buff for ST. I believe that Harmony may get few decimals of playrate and then go back to sub 1 percentage and winrate, I don't believe it will have any improvement.

But let's see..
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I don't understand.. how is Hawk buffed??
Before patch it can only move enemies. Now it will be able to move allies as well. I think the should buff it with 1 extra body point todo.
 
How the hell is that a buff? Playing a 3 for 5 to move an ally? It would be a buff if it is a 5 for 5 and does that.
I mean, the card lost nothing and is now able to do something it was not able to do before... So it's a buff.
 
I don’t think the lack of variety issue has really been addressed. Scenarios were already OP — now they are more so. So instead of seeing Renfri every game (which at least had flexibility to include multiple archetypes), we will see only scenarios and their supported archetypes.

I am disappointed that no older, underperforming cards or archetypes were addressed at all.
Not only variety, but general power level.
All cards of the same prov should be in a similar range of points and, instead of levelling, we are just witnessing a "buff run". Card is bad? Buff it, random numbers here and there.
Example: if we have 300 cards and 10 of them are broken and out of line, the most efficient and logic action should be to nerf them, not buffing the remaining 290.
Next expansion we are given other 5 ultra broken nonsense cards.
So now we are dealing with 300 powercrept cards ( basically fodder ) and the meta will be completely shaped around new ones. This immensely reduces the variability of ladder and leads to op combos shared by almost all the factions, especially if they are neutrals ( hello kekker, hello aerondight, hello Renfri ).
Expansions should give options, not mandatory deckbuilding.

Repeat over and over.

Renfri is not dead, so i don't like it. Plus, i don't see any changes to Warrit and friends. How is it possible to keep cards that can literally autowin games if opponent has no answers to shuffle his deck? This rng is disgusting.
 
As expected, Onslaught not touched. Prepare for another month of facing Skellige bulls#it with ridiculous amount of armor, which you can do jack about.
 
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