I agree about calveit. Its a stupid card. It should Not exist. And it definetely shouldnt have 8 power.Again, I'm not sure why it's so hard for some people to grasp the difference between factions having various "bad" or "OP" cards and NG having cards that make the game "easy to play."
Is Calveit "OP" or "broken" in the way that Reavers are broken? No, but no other faction can just skip mulligans and drawing cards, which are fundamental concepts of Gwent. No other factions can skip having to ADD [read: WASTE PROVISIONS on] consistency cards. Therefore, Calveit makes the game easier to play for NG. This is basic, rudimentary stuff. It's laughable, actually. There used to be NG Hyperthin, which you had to be like a complete ding dong not to arrive at the same 2 last cards left in the deck - kind of like the NR priestess stuff now - but then the devs figured that actually WASN'T easy enough, because it required a very specific build and having to do all this thinning and whatnot, and they said, what if they get a card that lets them skip all that? Lol. And it IS easier than that NR stuff, because NR uses the leader to draw, while NG uses a card, that's not exactly a tempo hit either.
Anyway, same goes for other things I listed. Those cards and mechanics aren't necessarily "more broken" than whatever else it is you love to complain about in any given season - certainly MILL, for example, thankfully isn't tier one (yet) - but they make the game easy to play, because you don't have to worry about pesky "conditions" or setting up combos, or knowing the opponent's decks(since you can just look, in the rare event that you care), etc etc. And NG has more of these plug and play cards, archetype and mechanics (that are both, easy AND good enough to be widely used) than any other faction.
But again: playing a saskia Commander in round one, solitaire some harmony cards, drypass round two and scenario round three isnt like doing some rocketsince. Same for the other examples i listed. Most of these Decks have various consistency tools and barely ever miss their key cards. So i still dont get why NG should be so much easier. Since many NG cards need targets - and Brick if they have none - it is much more Important to use your cards on the right opponent ones than it is when you play an uninteractive deck…so you cant just play what you want every turn and have to react on the opponents turns. Why is this easier??