Patch Notes 11.7

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NG have already enough lock poison cards no need to add Admiral Rompally, and The Catriona
- Battle Stations! : this card would be very usefull to any other faction, but u decided to give to the only one that dosen't need it, NG have already enough of these cards too with Emhyr var Emreis, Ardal aep Dahy, War Council etc
- Ard Feainn Heavy Cavalry 4 provision really ?
- the MO ogre cards are not bad but they have no ability that work with it, also the Enraged Cyclops is far better than the Ogre Warrior, 6 provisions it's too much,
- Jotunn nerf is not bad but the Ice Giants should be 4 provisions or need to give them an ability
- Riordain is to much expensive, Angus Bri Cri to much expensive too but also useless
- Ship Ballista feel like this card can be really annoying
- Abordage really cool card SK was really in need for but why is it 6 provisions ? and for that price shoudn't be without Bloodthirst condition ?
in comparaison with Magne Division wich is 2 body strenght instead of 2 dammage points wich is far better, they are also 5 provisions only and have no Bloodthirst condition i know it's a NG card and NG should alway have better cards in ur logic but dont be so obvious, beside the fact that division magne is an unit so it can be played twice or more with teleport or Slave Driver
- The Acherontia nice card SY need it but bad condition, SY have no ways to control wich card is going to be on top deck there's the Courier ofc but not really intresting to play for SY
- and please bring back roach to 9 provision or even 8
- oh and also here we are at 11.7 patch and yet no nerf for Yennefer's Invocation or Vilgefortz, that almost 100% of players agreed that they were to much abusive
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Peak Gwent:
wow that look cool to try
 
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DRK3

Forum veteran
NR Double Renfri, bc why not:
Funny how it took streamers almost 7 months to come up with something i did last december, a few weeks after temple was released, and one of the last decks i shared before quitting Gwent...


It can be found here, deck of december 28th 2022 :ohstopit:
 
As someone who still tries to play for the sake of fun by playing, not trying hard to get to pro etc. I built myself some interesting decks around Renfri and dragons. Still optimizing. Love it when those meta-players rage quit. Looks like they've pretty weak nerves. Again, a shame what gwent has become.
 
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Funny how it took streamers almost 7 months to come up with something i did last december, a few weeks after temple was released, and one of the last decks i shared before quitting Gwent...
Nice deck! Maybe they were 'inspired' by your idea when hunting for new content?
 

DRK3

Forum veteran
Nice deck! Maybe they were 'inspired' by your idea when hunting for new content?
Thank you, but i dont believe that's the case, for a couple of reasons:

- all gwent content creators based on text, rather than video, always got much less attention. Even those on famous teams, the articles on their own websites got little traction, while videos were easier and more popular

- most, if not all, gwent creators that really put a lot of effort into building creative decks have already left. Those remaining sometimes do a decent job, but they're probably not making research or checking others for new content unless its riding some new metabreaker wave
 
These new NR cards are just absurd. That Onager played for 22 R1 points in 5 turns. That's a freaking 4p card that MUST be heatwaved or you lose. I guess reavers weren't quite broken enough for the devs
Good luck Heatwaving two of them (or three or four …).
 
I guess reavers weren't quite broken enough for the devs
Still don't understand why reavers are still around. One of those decks you need a specific counter deck to have a chance (super annoying) plus it's super binary aka even more boring (both to play and play against).
 
Thank you, but i dont believe that's the case, for a couple of reasons:

- all gwent content creators based on text, rather than video, always got much less attention. Even those on famous teams, the articles on their own websites got little traction, while videos were easier and more popular

- most, if not all, gwent creators that really put a lot of effort into building creative decks have already left. Those remaining sometimes do a decent job, but they're probably not making research or checking others for new content unless its riding some new metabreaker wave
To be fair (and I think you have said this yourself elsewhere), it has become extremely hard to make viable, creative decks. A few combos simply vomit so many points that nothing else can keep up. These tend to be fairly obvious and are quickly found. Those that are stable (able to resist poor draws) and robust (able to withstand most matchups) become meta. Decks that are binary are meme. And decks that lack points to compete get no traction.

And I would argue, good creative decks from popular streamers quickly become meta — selling decks is part of promoting a successful channel and successful decks are necessary for an interesting channel. It almost requires a level of obscurity to maintain creativity.
 
These new NR cards are just absurd. That Onager played for 22 R1 points in 5 turns. That's a freaking 4p card that MUST be heatwaved or you lose. I guess reavers weren't quite broken enough for the devs
Onager is freaking broken. Demawand is freaking broken. Kimbolt is remove or lose how the hell it was printed card. But we both know Angus, Riordian, Deception and even sticky situation are the cards the Dev's are 100% focused on and one of them will receive a Nerf 100% surely. Sticky Situation was part of the Hotfix for god's sake!!
 
These new NR cards are just absurd. That Onager played for 22 R1 points in 5 turns. That's a freaking 4p card that MUST be heatwaved or you lose. I guess reavers weren't quite broken enough for the devs
No need to waste Heatwave, when there's Epidemic. Oh, how I love this card in the current meta :sad:
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More Dwarves please. There are too many elves.
Exactly! They need some love before Gwentfinity.
 
Peak Gwent:
I copied and edited this deck and you hardly even need to embrace the meme that much. By now I removed both Syanna and Idarran to improve round one because once I was in (an unbleeded) round 3 I hardly lost since the furneralboat-dagur-lippy combo just spits points like crazy.
I usually get to 3 boats and around 6 cards meaning (at least) 18 damage + points=36points
 
Do you want to quit.jpg
 
I would like to suggest a keyword for Dwarves: Bulwark.

Bulwark will reward you for controlling X number of Dwarf units that have armor.
Therefore, cards can have conditions based on this effect and it should be flexible to balance.
For instance: a Dwarven Mercenary improvement (I have a lot more Dwarf suggestions based on this keyword).

Dwarves currently lack direction and I personally think this keyword can really help with flavor, while not restricting deckbuilding, like with the Zoltan package.
 

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I would like to suggest a keyword for Dwarves: Bulwark.

Bulwark will reward you for controlling X number of Dwarf units that have armor.
Therefore, cards can have conditions based on this effect and it should be flexible to balance.
For instance: a Dwarven Mercenary improvement (I have a lot more Dwarf suggestions based on this keyword).

Dwarves currently lack direction and I personally think this keyword can really help with flavor, while not restricting deckbuilding, like with the Zoltan package.
That's a very cool idea, maybe it would be worth it to create a separate thread for dwarf reworks? I've got some ideas too.
 
I would like to suggest a keyword for Dwarves: Bulwark.

Bulwark will reward you for controlling X number of Dwarf units that have armor.
Therefore, cards can have conditions based on this effect and it should be flexible to balance.
For instance: a Dwarven Mercenary improvement (I have a lot more Dwarf suggestions based on this keyword).

Dwarves currently lack direction and I personally think this keyword can really help with flavor, while not restricting deckbuilding, like with the Zoltan package.
Aren't Dwarf Decks or many cards still built around Armor?
 
I think doomed status to Equinox killed this card. I can agree with ceiling though.

It feels very unfair to limit that card to 2 plays per game, while my enemy plays 10 Waylays, sometimes spawning 5 power Deadeyes. It's also easier to brick it if you play Simlas, cause Alissa is no longer there limiting option to push for winning the round.

Golden Nekker can be played 3 times easily, but poor 5p bronze cannot. Did anyone think this through before patching?

I have to sacrifice a lot of control or otherwise stronger cards to add nature spells and I barely get any benefit from them, which is why we do not see any Symbiosis anymore.
 
I think doomed status to Equinox killed this card. I can agree with ceiling though.

It feels very unfair to limit that card to 2 plays per game, while my enemy plays 10 Waylays, sometimes spawning 5 power Deadeyes. It's also easier to brick it if you play Simlas, cause Alissa is no longer there limiting option to push for winning the round.

Golden Nekker can be played 3 times easily, but poor 5p bronze cannot. Did anyone think this through before patching?

I have to sacrifice a lot of control or otherwise stronger cards to add nature spells and I barely get any benefit from them, which is why we do not see any Symbiosis anymore.
Initially, I thought the nerf was fine, thinking it was 1 point plus doomed, but I didn't account for the fact that there are 2 equinoxes in the deck, making the nerf effectively 2 points plus doomed, which is too much together. Plus, it indirectly nerfs the protector by about 5 points. Meanwhile, they add these 4p machine gun cards and 5p blacksmith that has like no ceiling. I think with this card drop, they could have left Equinox untouched and the deck would have been on par with these other meta decks. But everyone knows ST can only be on par by mistake.
 
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