NG have already enough lock poison cards no need to add Admiral Rompally, and The Catriona
- Battle Stations! : this card would be very usefull to any other faction, but u decided to give to the only one that dosen't need it, NG have already enough of these cards too with Emhyr var Emreis, Ardal aep Dahy, War Council etc
- Ard Feainn Heavy Cavalry 4 provision really ?
- the MO ogre cards are not bad but they have no ability that work with it, also the Enraged Cyclops is far better than the Ogre Warrior, 6 provisions it's too much,
- Jotunn nerf is not bad but the Ice Giants should be 4 provisions or need to give them an ability
- Riordain is to much expensive, Angus Bri Cri to much expensive too but also useless
- Ship Ballista feel like this card can be really annoying
- Abordage really cool card SK was really in need for but why is it 6 provisions ? and for that price shoudn't be without Bloodthirst condition ?
in comparaison with Magne Division wich is 2 body strenght instead of 2 dammage points wich is far better, they are also 5 provisions only and have no Bloodthirst condition i know it's a NG card and NG should alway have better cards in ur logic but dont be so obvious, beside the fact that division magne is an unit so it can be played twice or more with teleport or Slave Driver
- The Acherontia nice card SY need it but bad condition, SY have no ways to control wich card is going to be on top deck there's the Courier ofc but not really intresting to play for SY
- and please bring back roach to 9 provision or even 8
- oh and also here we are at 11.7 patch and yet no nerf for Yennefer's Invocation or Vilgefortz, that almost 100% of players agreed that they were to much abusive
- Battle Stations! : this card would be very usefull to any other faction, but u decided to give to the only one that dosen't need it, NG have already enough of these cards too with Emhyr var Emreis, Ardal aep Dahy, War Council etc
- Ard Feainn Heavy Cavalry 4 provision really ?
- the MO ogre cards are not bad but they have no ability that work with it, also the Enraged Cyclops is far better than the Ogre Warrior, 6 provisions it's too much,
- Jotunn nerf is not bad but the Ice Giants should be 4 provisions or need to give them an ability
- Riordain is to much expensive, Angus Bri Cri to much expensive too but also useless
- Ship Ballista feel like this card can be really annoying
- Abordage really cool card SK was really in need for but why is it 6 provisions ? and for that price shoudn't be without Bloodthirst condition ?
in comparaison with Magne Division wich is 2 body strenght instead of 2 dammage points wich is far better, they are also 5 provisions only and have no Bloodthirst condition i know it's a NG card and NG should alway have better cards in ur logic but dont be so obvious, beside the fact that division magne is an unit so it can be played twice or more with teleport or Slave Driver
- The Acherontia nice card SY need it but bad condition, SY have no ways to control wich card is going to be on top deck there's the Courier ofc but not really intresting to play for SY
- and please bring back roach to 9 provision or even 8
- oh and also here we are at 11.7 patch and yet no nerf for Yennefer's Invocation or Vilgefortz, that almost 100% of players agreed that they were to much abusive
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wow that look cool to tryPeak Gwent:
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