Patch Notes 9.4

+
It change, because almost all the players Who palys The old alchemisto usually play it with The artifact location.

You are quite right, I didn't think about Gorthur Gvaed. In this case, it can be considered a nerf, which is nice. However, this irritating combo (Warrit/Spotter) can still be played - let's hope it will be slightly less popular.
 
Bye bye Artis Nova you will be missed:sad: (For those who want to play it for the last few hours here's my Artis Nova Deck)

Not sure I'm particularly fond of this rework, Artis was kind of a unique Card you needed to build a deck around and now with him becoming a more point swing plus thinning Card you most likely can fit him in almost any Skellige Deck especially since he now also can finish Gedyneith in one turn (Hermit is 4 provisions and has a Cultist and Druid tag) like Ermion.
 
Last edited:
I wish artis would have been buffed to 6 power or something like that so hé isnt answered as easily instead of this ability.
 
I wish artis would have been buffed to 6 power or something like that so hé isnt answered as easily instead of this ability.
With the added ability he trades up against removal, so you could argue this is better, given that it still trades up to Trial of the Grasses/Parasite/Gigascorpion Decoction.
 
I don't see the trade up actually... You spend 4 more in provisions to play a 4 prov card that will instantly lose half of its power, and Artis still gets wiped with the first play by your opponent. Therefore I spend 12 provision for half the value of a 4 provision card...
 
I don't see the trade up actually... You spend 4 more in provisions to play a 4 prov card that will instantly lose half of its power, and Artis still gets wiped with the first play by your opponent. Therefore I spend 12 provision for half the value of a 4 provision card...
Fanatic gets damaged and then becomes a 6 point unit though ...
So you pay 4 provisions to get 6 more points, thinning and have those points evenly distributed on 2 separate bodies.
 
I don't see the trade up actually... You spend 4 more in provisions to play a 4 prov card that will instantly lose half of its power, and Artis still gets wiped with the first play by your opponent. Therefore I spend 12 provision for half the value of a 4 provision card...
There is only 6 cultist at 4 provision and 3 of them are usable.

Svalblod fanatic - its the better card, since it will transform in a bear instantly
Hermit - if not dies (i dont think it will die, since i think the deploy ability will be first) he will go to 1 power, but will cure himself in a few turns.
Svalblod revenger - ok this is not so good, but since has only 3 power it takes only 2 damage and will also do the damage/bleeding
 
Great changes!! Gord and Drill still good just not OP anymore. NG got nerfed, because viper got nerfed huge which translates into their artifact being nerfed huge. Viper seems border line useless if not extremely niche now. Probably should change it to a 4 prov card.

I am excited to see the next patch, it looks like Harvest of Sorrow will have some of the best deck variety of Gwent all year. Great work devs!!

11 power for 16 provisions still seems like a poor tradeoff

No... you're forgetting the halving the opponent's cards ability. Combined with a deck thin, this seems pretty darn good to me.
 
I like the nerfs to Gord and Drill, too. Like @DRK3 already pointed out in another thread, SY still has Freakshow for the boardwipe though.
Seriously? just move him. lock him. It's so darn easy to get rid of him and move him. and hes a 2 for 2, not a 2 for 3.
Imagine getting board wiped by freakshow. lmaolmao.
 
Great changes!! Gord and Drill still good just not OP anymore. NG got nerfed, because viper got nerfed huge which translates into their artifact being nerfed huge. Viper seems border line useless if not extremely niche now. Probably should change it to a 4 prov card.

I am excited to see the next patch, it looks like Harvest of Sorrow will have some of the best deck variety of Gwent all year. Great work devs!!



No... you're forgetting the halving the opponent's cards ability. Combined with a deck thin, this seems pretty darn good to me.
How was viper nerfed? All they did was move the ability to another card :/
Post automatically merged:

Seriously? just move him. lock him. It's so darn easy to get rid of him and move him. and hes a 2 for 2, not a 2 for 3.
Imagine getting board wiped by freakshow. lmaolmao.
Move him? After he's already wiped your board. It's the same problem as Drill. The coin system shouldn't allow so much spending in one turn when it can be used to do just about everything
 
Last edited:
Some people like me really need a graphic version of patch notes. Given merely card names, I don't know which card is which. Something like this from the developer will be nice.
 
I think the only reason why NG doesn't get the nerf is that CDPR sees a huge base of its users play nothing but NG, and therefore, they don't want to be on the wrong foot with the crowd sentiment. That's why you see Drill getting a nerf (which is fine), but NG getting a 5-prov card that can steal just about any of your strongest cards from the graveyard without any capping or condition (which is never fine). So, after the initial excitement of this new expansion drop dies down in a week or two, you'll find even more players playing nothing but similar NG decks, which is a shame since there are hundreds of different decks from other factions, which would have been tried out by players otherwise.

What CDPR doesn't realise is that a large base of its players are leaving or are playing a lot less because of NG. No, I don't think they have anything against NG players, but most of them like to not only play but face a variety of decks in Gwent. And that is the very thing that's becoming rarer and rarer with every passing expansion because, no matter how many newer decks you try, you're doomed to face the same deck over and over again, which makes the game "meh" after a little while.

So, no matter how many expansions it drops, until CDPR finds a way to draw people away from NG and try out newer factions and decks, they'll be facing the same problem. I fully appreciate their effort to make some of the more obsolete meta-s more playable with the changes in this patch and drop, but that won't make enough people try out factions other than NG as long as it is getting even more overpowered. So, I'd say the real elephant in the room has not been addressed yet. As a real well-wisher of both CDPR and Gwent, I do hope they address this issue sometime in the near future.
 
How was viper nerfed? All they did was move the ability to another card :/

As EduFerraz pointed out, this card-swap ability can no longer be used via Gorthur Gvaed. If we want to use that ability, we will have to include Spotter in our decks. It is a nerf to a certain extent, however, I have seen people play Viper Witcher Alchemist from hand so it will still be a thing.
Move him? After he's already wiped your board. It's the same problem as Drill. The coin system shouldn't allow so much spending in one turn when it can be used to do just about everything

Come on, Syndicate needs SOME way to spend all that coin on the damage. The Drill has just been nerfed and made ineffective in the round it is placed on board which gives opponents time to react. Right now, Freakshow is the only card that can deal damage without limitation. Other cards require either Bounty (Executioner), Boost (Bloody Good Friends) or to be of specific strength (Whoreson Junior). Obviously, in favourable conditions, he can be really powerful and put a lot of points on board (or rather, remove them from the board) but he is not Drill. The Drill was 50% better, it played 3 points for 2 coins and that was excessive. 2 for 2 is strong, decent but not unfair.


And now for something completely different. I haven't seen anyone mention this card on the Forum, but I would like to know your opinion. What do you think about the last Neutral card - Alissa Henson? She certainly opens up opportunities for some interesting games (Shupe, Ritual Sacrifice) but I am a bit worried we will end up with double Korathi Heatwave and Yennefer's Invocation all over the place...
 
Very honestly I do not like all of the three nerfs:

I did not see the interaction of Viper witcher alchemist of the scenario as problematic.

Gord is a very crucial card for Spellatel and Spellatel is not a tier 1 archetype. Limiting his boost to 12 takes a lot of meaning out of Orb of Insight. I have to admit that 7 provisions for 20+ value with almost no risks is a little bit too much.
Actually I would have prefered to change him as follows:
Boost self by 1 when in deck for every special card you play.
Then this card basically has to be tutored in round 3 to get the most of him.

Tunnel Drill: There´s no doubt that both Freakshow and Tunnel Drill are problematic as they have the potential to destroy many engine cards in one turn for only 7 provisions. I would have prefered that each unit can perform their fee ability x times each turn. And x can maybe depend on the number of allied cutups, crownsplitters and so on.
The reworked Tunnel Drill can only make sense combined with defender.
 
Tissaia might be tolerable with all the new NR Mages, at least for Round 3.
If anything I would say Yaga is worse than Filavandrel.
I don't know.. I somehow feel Yaga is really very good. At least it can be threatening and formidable. Filavandrel on the other hand is just a junk 12P Sorceress or a 12P Fauve. We will get to know the answer who is the worst. I am betting huge on Filavandrel. With Tissia at least at 10, even if she is junk, at least she is cheap and junk, but Filavandrel is a 12p junk card.

Lets see how to meta evolves.
 
I don't know.. I somehow feel Yaga is really very good. At least it can be threatening and formidable. Filavandrel on the other hand is just a junk 12P Sorceress or a 12P Fauve. We will get to know the answer who is the worst. I am betting huge on Filavandrel. With Tissia at least at 10, even if she is junk, at least she is cheap and junk, but Filavandrel is a 12p junk card.

Lets see how to meta evolves.
But Yaga is basically a Master of Puppets with less base strength, more provisions and which is worth 1 for 13 without Sabbath.
 
Top Bottom