My thoughts about balancing again..
List 1: About cards that are OP or should not exist or are just too good in my opinion.
-Keltullis - No unit shit.
-King Foltest - This is very very stupid.
-Gezras - Change Strength to 6 and prov. to 14.
-Unseen Elder - This is stupid.
-Brouver Hoog - Obviously broken. Should only boost adjanced dwarves every turn.
-Lippy - Should not exist.
-Eist Tuirseach - This is broken. And CDPR said Discard should not part of the game. And now they wanna bring it back?
-Geralt: Yrden - This Card wins you the game against most Decks. Should reset 3 adjanced units.
-Alzur - Insane.
-Cheatwave - Just too good.
-Arnaghad - Completely broken with Sukrus. And Surkus is not the problem.
-Eldain - I like the effect but this is too strong. Maybe this card should have charges. I think 3.. Or maybe just order ability. And when you control 5 Elves gain Zeal.
-Dettlaff - This is stupid.
-Anseis - Duels are stupid.
-Koshchey - Way too good.
-Dagur - Really really strong.
-Madoc - No unit shit.
-Vypper - HMMMMM.....................
-Anna Henrietta - This is very very strong because you can take the copied ability in the next round..
-Curse of Idiotness - Just a cheaper Scorch.. should not exist.
-Archgriffin - No words for that
-Cahir - That´s the card I hate most.
-Caranthir - Yeah..
-Kolgrim - Still OP especially when you are a card down.
-Igor - Play this with Fallen Knights or Townsfolk for autowin.
-Valuemander - Win Round 1 = Win the game.
-Seltkirk - Duels are stupid.
-Idarran - Too cheap.
-Pastodi - Crazy Points but no one knows this card so I´m really glad.
-Coen - This card can be 500 points. But here again no one knows this.
-Saul - Crazy Points.
-Gord - Really cheap for.. 15 points?
-Viper Witcher Mentor - Should be limited to one per Round maybe two.
-Safecracker - Stupid value for 5 prov.
-Cat Witcher - Shouldn´t have Adrenalin. Should always makes 1 damage.
-Griffin Witcher - Veil problem
-Bear Witcher Mentor - Same effect like Giant Boar for one prov. less. It´s 10-20 points.. Doesn´t should exist.
-Endrega Larva - Should be 6 provisions because it´s really good points. And yeah many people will hate me for that but I don´t care.
List 2:A bout cards that should change.
-Basilisk Venom - No one will ever play this so it has to change. Maybe just cut the RANDOM.
-Enchanted Armor - I don´t know man handbuff is cool but it´s just 3 points. Maybe it should be 4.
-Cursed Scroll - This needs a complete change.
-Ceremonial Dagger - You could play this in Vampires but in my Vampire Deck I have too much bleeding Round 1.
-Mask of Ouroboros - Discard is dead so this should change.
-Tigers Eye - Maybe should gain 5 coins.
-Siege - Chapter two should also spawn a Reinforced Trebuchet and prov. should be 15. You will understand later.
-Ale of the Ancestors - I don´t know. I think this card is trash.. but maybe Resilience can save this. I think a complete change would be better.
-Vigo´s Muzzle - If you don´t have copies in your starting deck don´t lock the target.
-Eithne - Should keep handboost and I´m totally fine with her.
-Villentretenmerth - Should get his beta ability back.
-Professor - Tribut: Ignores Armor.. makes no sense.
-Saskia - Harmony okay but I don´t like the spawn especially in Harmony and it´s expensive.
-Saesenthessis: Blaze - Needs a complete change.
-Avallach: Sage - Change.
-Triss: Butterflies - So.. handbuff is cool but this card will never go cheaper so it has to change.
-Dandelion: Poet - I guess this card is 4 for 11 with thinning one.. I would never play this.
-Emhyr var Emreis - Just stupid Devotion ability.
-Land of thousand fables - I don´t see this. Just makes no sense.
-Dandelion: Vainglory - If your opponent doesn´t have a beast it´s trash.
-Maraal - Needs a complete change.
-Colossal Ifrit - Same.
-Geralt: Aard - I like but it´s dead since homecoming because of rowlimit and weather is also dead.
-Carlo Varese - You want this to play early but you can´t and every turn it loose value.
-Angouleme - Needs a complete change.
-Hailstorm, Horn, Mantikor Venom - Old cards from beta effect doesn´t change and prov system makes it bad.
-Tainted Ale - Shit.
-Nenneke - Useless.
-Triss and Yennefer: Divination - can only played in Hyperthin and these are neutrals so need to change.
-The last wish - sure banish my gold cards.
-Blizzard aka White Frost - Why?
-Wolfsbane - Shit.
-Francis Bedlam - I would never play this.
-Glorious Hunt - Nice idea but it´s shit.
-Surrender - I don´t see it.
-Vandergrifts Blade - Nice idea too but how many knights do you have?
-Cyprian Willy - Pls change.
-Myrgabrakke - Really bad.
-Unicorn and Chironex - I would love to see this played.
-Dennis Cranmer - Should boost all Dwarves like Isengrim.
-Fringilla Vigo - I don´t know.
-Sirssa - I like this card but unfortunetely it´s bad.
-Etriel and Muirlega - I like this but you can´t play this in a Elf Deck because Muirlega is a beast and it need a buff.
-Toad Prince - Not good. But his old effect has Imlerith now..
-Sweers - Shit.
Damnation - Devotion: Always trigger the Deathblow.
-Boris - Deathblow: Damage another unit by 3. Deathblow again: Gain 3 coins.
-Gascon - This card can be 1 and this card be 11 or whatever for 8 prov. that´s maybe the worst card.
-Iris - Not good.
-Trollolo - Warfare cards.. Boiling Oil okay, Mad Charge okay with knights which you don´t have, Smoke them out! hm..,Bombardement can only be played in Siege and this it not playable right now, Winch only in Charges, Target Practice only in Witcher Deck.. So there are different Warfare cards but you can´t play them in the same Deck. That´s why I think Trollolo needs to change.
-Ceallach - Effect makes so sense.
-Rainfarn - You don´t want damage spies.
-Iris Companions - I don´t know what to say.
-Yoana - It´s interesting but.. no.
-Palmerin and Milton - Still not good.
-War Chariot - Change.
-Albrich - change.
-Milva - I always wanted to use this but..
-Gimpy Gerwin - So this is really bad.
-Lacerate - Should ignore armor.
-Arachas Venom - Cut the Deathblow.
-Wyvern shield and Mastercrafted Spear - One of the worst cards.
-Bloody Fail - Has also to change.
Knighthood - Too.
-Tempest - Makes no sense.
-Knighthood - Baaad.
-Armory - Hmm..
-Summoning Circle - Really bad.
-Scepter of thousand storms - If Undersea World faction exist (with vodyanoi, water nymphs, mermaids, flying fishes..) with weather effect support I would see this. I have an idea for a leader: Spawn fog or rain for three turns on a enemy row. Fog- and Raineffects ignore armor.
-Musicians of Blaviken - No.
-Braenn, Udalryk - Has to change.
-Cow - Change order to Deathwish.
-Prince Villem - Also has to change.
-Stammelfords Tremors - Even in beta this was trash.
-Crushing Trap - Should ignore armor. No more 2 point Crushing Trap for 6 prov.
-Elder Bear - 6 for 6 looks good pls don´t change.
-Half-Elf Hunter - You play this only in Elves because it´s to expensive in Harmony so cut Harmony set strength to 4 and prov. to 5.
-Caravan Vanguard - Just change it.
-Doppler - I don´t understand this card.
-Wheel of Fortune - Trash.
-Clear Skies - You will never play this if you can have Bone Talisman.
-Epidemic - Hm..
-Dimeritium Shakles - Down to 4 prov. and the option to unlock one of my cards and boost by 3.
-Hidous Feast - Will never play this.
-Rock Barrage - Same.
-Sandstorm - Like the art don´t like the effect.
-Armorers Workshop - Shit.
-Arena Ghoul - Nope.
-Cursed Knight - Should tranform into base copy so it can be points.
-Cleavers Muscle - Should have intimidate instead of the shield.
-Ice Troll - No unit shit.
-Watchman - Should give adjaced units shield.
-Scout - Not good.
-Fledder - This is.. just stupid.
-Courier - Bad.
-Arena Endrega - Bad too.
-Carrobalista - should change.
-Payroll specialist - order ability.
-Reinforced Ballista - bad.
-Reinforced Trebuchet - Change effect to: Damage a random enemy unit at the end of your turn. Set strength to 5 or maybe 6 and prov. to 6. This will bring Siege back.
-Siege Master - Bad.
-Brokvar Archer - Maybe change to Reinforced Trebuchets current effect.
-Cyclop - I don´t see it.
-Rivian Pikeman - Really bad.
-Travelling Merchant - Nope.
-Keeper of the Flame - Just bad.
-Firesworn Scribe change to: Devotion: Gain 2 Coins instead.
-Eternal Fire Inquisitor - Devotion: Always trigger the Deathblow.
-Temerian Infantery - Pls change.
-Panther, Menaggeariea Keeper - Change.
-Oxenfurt Natularist - I don´t know.
-Caravan Guard - Let´s realtalk that is a card?
-Redanien Elite - Should change.
-Crows Eye - No reason for that.
-Trophy catch - Really bad.
-Ointment - Same.
-Ballad - So it´s like Pact.
-Thaw - Stratagem value.
-Spring Equinox - Really?
-Undying Thirst - .........................
-Eventide Plunder - I don´t know man change artifact requirement to Devotion or just rework this stupid card.
-Line of Credit - I don´t know man..
-Swindle - Really bad.
-Heymeay Spearmaiden - Effect looks really akward.
-Farseer - Has to be completely change.
-Dimun Smugler - Stupid.
-Cockatrice - Bad.
-Werewolf - Immunity that´s cool but only 4 points. Should be boost self everytime you play a beast.
Forktail - This is stupid.
-Cintrian Enchantress - Even with bonded it´s bad.
-Dryad Grovekeeper - You have to play it early.. So maybe Vitality should doubled or boost self for every dryad on the field.
-Ofiri Merchant - Why would you play that?
-Squirrel - I would love to see an option to banish a card from my graveyard.
-Mutants Maker - Beggars are better now.
-Fiend - You don´t have many Deathwish units in hand.
-Kaedweni Sergent - Not good.
-Hawka Healer - Bad.
-Vrihedd Oficier - Still not good.
-Elven Wardancer - .............
-Blue Mountain Elite- Shit.
-Dimun Pirate Captain - A Captain is supposed to be better.
-Nauzica Brigade, Alba Spearman - Bad.
-Combat Engineer - Bad.
-Cutthrout - Bad.
-Oxenfurt Scholar - Crap.
Tidecloak Ransackers - Not good.
-Fence - Bad.
-Eternal Fire Diciple - Set Fee to 1.
-Ard Feain light cavalry - good old 3 point card.
-Angry Mob - Should change.
-Field Medic - Shit.
-Wolf Pack, Paesant Militia - You know it´s bad.
-Dol Blathanna Bomber (I´m sure it was called Trapmaster) - This card has to be a trap specific card. Maybe create Incerating Trap like in Beta and change to 5 prov. Or makes 2 random damage whenever you play a Trap. So it´s the opposite of Elven Scout then and sounds not bad.
-An craite Armorsmith - Bad.
-Ban Ard Tutor - Come on give me a Mage Deck.
- Archespore - Worst Deathwish card.
-Slave Driver - Really bad.
-Toussaint Knight Errant - Yeah bad.
-Blindeye Apothecery - Bad.
-Poor Fucking Infantery - Fucking bad.
List 3:A bout cards that are overprized or just need buffs.
Feighn Death - Should go back to 13 prov.
-Shupe - Should go to 12 prov. You are paying a high prize to play this. And the prov. is just one part.
-The Great Oak - Look Gezras he is more points so I think this should go to 12 prov. or maybe to 11.
-Iorveth´s Gambit - It can brick so it should be 10 prov.
-Water of Brokilon - Should go down to 10 prov. or spawn 3 instead of 2 and set prov. to 14.
-Portal - I think it´s no longer good so one prov. less.
-Radeah - Also could go to 11 prov.
-Munro Bryos - Should cost 10.
-Philippa: Blind Fury - Should damage for 5,4,3,2,1.
-Umas Curse - I think it should go down to 9 prov.
-Sihil - One prov. less or maybe Resilience.. I don´t know..
-Zoltan: Warrior - Has to be go to 10 prov.
-Forrest Protector - It´s 10 for 11 so it should go down to 10 prov.
-Aguara: Truth Form - Pls go down to 9 prov.
-Call of the Forrest - Should be 9 prov. or boost is 2.
-Garrison - This should be 8 or 7 prov.
-Ocvist - Gain Zeal.
-Geralt: Axii - Down to 8 prov. and the armor here makes so sense.
-Allgod - Yes it´s carryover but it´s not garateed that you are drawing them. So i think this card is little bit overprized.
-Ciri - Deploy ability is useless. Sould be 7 streangth for 9 prov.
-Ramon - One prov. less.
-Hen Gaidth Sword - One prov. less.
-Saesenthessis - Should go down to 8 prov.
-Sausage Maker - Should go to 8 prov.
-Figgis - Need more armor.
-Milaen - One prov. less.
-Harald Houndsnout - One prov. less.
-Gregoire de Gorgon - I only could this imagine in Revenants but not for 9 prov.
-Hattori - I like it but could be one prov. less.
-Hammond - Could be one prov. less.
-Walter Veritas - One prov. less.
-Whispering Hillok - Could go down to 7 prov.
-Isengrims Counil - Could also go down to 7 prov.
-Mahakam Horn - I think it should be 7 prov.
-Olgierd - 7 prov.
-Sigvald - 7 prov.
-Aelirenn - Should go to 7 prov. or boost self everytime you play an elf.
-Prince Stennis - Down to 7 or 6 prov.
-Hubert Rejk - Give him 2 or 3 charges.
-Sile de Tancarville - Down to 6 prov.
-Dudu - Should to down to 6 prov.... or maybe back to beta effect.
-Thunderbolt - Should definetely go down to 6 prov.
-Petri´s Philter - One prov. less.
-Pickpocket - Can go to 5 prov.
-Runestones could go down to 4 prov.
-Adrenaline Rush - Boost up to 9.
-Swallow - Boost up to 7.
Sapper - Down to 4 prov.
-Waylay - Also down to 4 prov.
-Piercing Missile - Down to 4 prov.
-Circle of Life - Down to 4 prov.
-Incerating Trap - Down to 4 prov.
-Drarven Mercenary - Buff to 8 and 1 armor. Increase the selfdamage to 2 or 3 so it can only be played in Dwarves.
-Dimun Pirate - one strength more.
-Siege Tower - Crew effect should be better.
-Dol Blathanna Archer - Streangth up to 5.
-Battering Ram - Streangth up to 5.
-Cintrian Envoy - Streangth to 5.
-Desert Banshee - Go down to 4 prov.
-Maerolorn - Should also go down to 4 prov.
-Lyrian Landsknecht (Was sollen immer diese deutschen Namen?
) - should buffed to 4.
-Trained Hawk - also go down to 4 prov.
-Drowner - 4 prov.
-Heymeay Herbalist - Streangth up to 3.
-Winch - Maybe one boost more.
-Runeword - 1 Vitality more.
-Natural Selection - Deathblow: Spawn a Drone on a random row.
-Slander - 1 Profit more.
-Battle Preparation - If it´s a soldier boost by 7.
-Vicoraro Novice - Buff to 5.
-Nekker Warrior - Should go down to 3 prov. yes 3 and strength change to 3.
-Mahakam Marauder - Vitality and bonded should be one more.
-Tuirseach Bearmaster - Bonded should be one more.
-Iron Falcon Troubador - Buff to 5.
-Wagon - Up to 5.
-Highwaymen - Up to 5.
-Abandoned Girl - Up to 5.
-Ballista - Could go up to 4.
-Deithwen Arbaleste - Up to 4.
-Hawka Support - Strength should go up to 5. So it´s 8 then in a Trap Deck.
-Dol Blathanna Bowman - Up to 4 or one damage more.
-Svalblod Ravanger - change Bloodthirst to 1.
-Wild Hunt Warrior, Navigator - Up to 4.
-Siren - Up to 4.
-Recruit - Up to 4.
-Cintrian Knight - Damage up to 3.
-Vrihedd Saboteur - Up to 4.
-Scoia Tael Neophyte - Up to 3.
-Knife Juggler - Up to 3.
-Oakcritters - I only see a reason for this card if it has 3 strength.
-Ancient Foglet - Boost should go to 6.
-Dwarven Skirmisher - Boost should be 3.