I watched the whole stream, it is great to hear so many details about the game and Pawel Sasko is awesome.
Which statement was that?I watched it too, is there any way to make a clip of his statement about cp2077 in the last 10 minutes? I think a few people on this forum need to see/ hear it.
He comments on how difficult it was to make the game and how much of a challenge it was to their skill sets. Also talks about how much they are have learnt from the problems with the launch and the commitment to improvement of the game and iteration for future games.Which statement was that?
I really enjoy watching his streams, my favorite moments are when he describes story lore of an area and how certain ideas were created. Makes me feel like I experience a deeper connection to the game world.Hey guys,
just to let you know - Pawel Sasko will be streaming and discussing the game on his Twitch channel, starting today!
I hope we get some interesting insights!
At least he managed to reach Evelyn and Judy so it will be really interesting what he will comment about themPoor Pawel had to not answer 3000 questions about DLCs
Loved a stream. Hope he will keep on going and not get annoyed with all the same questions like 3rd person view which keeps coming back all the time.
I watched it too, is there any way to make a clip of his statement about cp2077 in the last 10 minutes? I think a few people on this forum need to see/ hear it.
That's a shame that you can't get a clip, I couldn't work it out either.Unfortunately his channel settings prevent people clipping his videos. (I tried)
I could download the stream and make and upload a video out of the desired part, but I don't think that would be appropriate.
ps. I havent been watching these much, because I feel he obsesses over details when I think the overall vision of cp2077 is whats a problem. Like talking about mosaic tiles in the bathroom when the whole house is tilted. It also doesn't help the viewer experience that he uses 20 words when two would be enough. I don't agree with everything he says either.
Despite everything, trying to communicate to the community is a good thing. I thank him for it.
You can make clips, I made one yesterday!Unfortunately his channel settings prevent people clipping his videos. (I tried)
I could download the stream and make and upload a video out of the desired part, but I don't think that would be appropriate.
How do you do it? Wanted to get the section where he talks about the challenges they faced.You can make clips, I made one yesterday!
Forbes is not good source of any info, or speculation.As a long term critic on these boards of Cyberpunk 2077, I've constantly said that it wasn't the devs on the ground, like Mr. Sasko that were to blame for this mess. You can see he, and the other devs on the ground, really poured their hearts and souls into the game, really trying to make it the next generation of RPGs, and to make the greatest game ever. I think out of all the criticisms that I've and others have made, that's an important part to remember. Short of a few trolls, it's not the devs on the ground that cause so much... angst.
It's the top managers, who rushed out an unfinished game, shorted the game and cut so many things out of it, making it clunky and near incomplete (per example River and Kerry's storylines and especially romance) riddled with bugs and issues. As quoted from Forbes "they are mad at the executives who forced the game out early and now are getting millions in bonuses for its high initial sales before everyone realized the scale of its launch problems. Or they’re angry at the PR/marketing hype machine that build up a much different version of the game that wasn’t delivered."
So for all my angst and "anger" at the game, I fully and wholeheartedly thank Ms. Sasko for his work and his dedication to the game and to us, the players.
I can try to answer, but I’m hoping we can keep it civil as this discussion somehow always goes nasty. It’s not a well-hidden secret that River and Kerry are considered underdeveloped by people that went after them as love interests instead of just optional side characters, which is where they fall apart and it seems unfinished or incomplete, especially since they carry over into the endings. It’s not that they don’t have a conclusion, just the middle bit where you’re supposed to develop a connection to them as characters seems missing.Kerry storyline is complete, there's nothing incomplete about it. Same with River, River's questline is long enough and he is part of Peralez's quests.
There's conclusion for River's story and Kerry's story. They are optional and hidden behind other quests.
Click on the clip icon on the screen, and make sure you don't have a popup blocker enabled. It will bring you to the page to edit and post your clipHow do you do it? Wanted to get the section where he talks about the challenges they faced.
I would also point out that making large games *is* a business and costs very substantial amounts of money.As a long term critic on these boards of Cyberpunk 2077, I've constantly said that it wasn't the devs on the ground, like Mr. Sasko that were to blame for this mess. You can see he, and the other devs on the ground, really poured their hearts and souls into the game, really trying to make it the next generation of RPGs, and to make the greatest game ever. I think out of all the criticisms that I've and others have made, that's an important part to remember. Short of a few trolls, it's not the devs on the ground that cause so much... angst.
It's the top managers, who rushed out an unfinished game, shorted the game and cut so many things out of it, making it clunky and near incomplete (per example River and Kerry's storylines and especially romance) riddled with bugs and issues. As quoted from Forbes "they are mad at the executives who forced the game out early and now are getting millions in bonuses for its high initial sales before everyone realized the scale of its launch problems. Or they’re angry at the PR/marketing hype machine that build up a much different version of the game that wasn’t delivered."
So for all my angst and "anger" at the game, I fully and wholeheartedly thank Ms. Sasko for his work and his dedication to the game and to us, the players.