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PBEM Campaign - Suhiira - Characters and Discussion

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S

Syssiah

Rookie
#141
Apr 3, 2018
Suhiira;n10757941 said:
Well ... let's see what we have here:

Stats => 49 points + Career Skills => 21 = 70 of 70 (P.S. Melee/Fencing is a .5 skill, and please write Aikido as 0(+2) as it's a freebe)
Pickup Skills => 15 of 15 (REF+INT)

Might want to consider some "Education & General Knowledge" as right now you're illiterate and have difficulty with 2+2.

Starting funds = Solo with Combat Sense 7 = 4,500 x 3 = 13,500 x 1 or 2 = 13,500 or 27,000 ... we'll average it to 20,250 ... so may need to look at your purchases.
Also if you're imagining the "Armored Stockings" as fishnet they're more like leg warmers.
Your "Kendachi Mono 2" ... foil/epee? (since you have "Fencing" not "Knife Fighting" or "Sword" or "Katana")

Other then that looks interesting ... I'm sure Hernando will love her ... well ... want bed her at least.
Click to expand...
Okie :) thanks for the review

Off with the Stockings then :p Except if they can be like transparent (It is written it can look like garter and such, so maybe I assumed something wrong ?)

So I'm gonna change the Hide/Escape 3 to Education & General Knowledge 3

And Fencing normally permits to use monoblades (p 53 Core rolebook ?) or did I miss anything ?

Combat Sense 6 = 18000 eb; I'm goona recont, but should be more than enough to pay the gear and cyberware.

If you validate this, I'll write her background story and details regarding life events.

And just for eyes pleasure, some pictures on How the posergirl will look like :)

MasuimiMaxSpaceWarrior1_0019.jpgMasuimi-Max-Feet-2287326.jpg
 
Last edited: Apr 3, 2018
Suhiira

Suhiira

Forum veteran
#142
Apr 3, 2018
Syssiah;n10758131 said:
Off wityh the Stockings then :p Except they can be like transparent (It is wirrten it can look like gartyer and such, so maybe I assumed something wrong ?)
Click to expand...
They can certainly be garter style, but you're wearing basically kevlar stockings, so transparent, no.

Syssiah;n10758131 said:
So I'm gonna change the Hide/Escape 3 to Education & General Knowledge 3
Click to expand...
Hide/Escape is a skill cost multiplier of 1, Education & General Knowledge is 3 ... so you trade for 1 not 3.
Congratulations ! You can now read Dr Seuss !

Syssiah;n10758131 said:
And Fencing normally permits to use monoblades (p 53 Core rolebook ?) or did I miss anything ?
Click to expand...
It can most certainly be a monoblade, but fencing is about thrusts not cuts, so while VERY effective vs smaller melee weapons, like knives, it's near useless vs larger ones like say a baseball bat or fire axe, try to parry something that large and heavy you'll quickly be fighting unarmed.

Syssiah;n10758131 said:
And just for eyes pleasure, some pictures on How the posergirl will look like :)
Click to expand...
Pretty ... I'm sure Hernando is drooling.
Might want to skip the platform heels tho ... unless you like broken ankles and falling on your ass.
 
Last edited: Apr 3, 2018
S

Syssiah

Rookie
#143
Apr 3, 2018
Ok, so Education 1 (she's from a ganger family, from a small town, remeber) seems fine to me, even if it's low.

As for Fencing, what have I to do ? Replace it with Katanas for the same cost ?

And Yes I know wearing platform heels might make it difficult, but that's funny I think, and Attitude is everything in Cyberpunk :p
 
Suhiira

Suhiira

Forum veteran
#144
Apr 3, 2018
Syssiah;n10758241 said:
Ok, so Education 1 (she's from a ganger family, from a small town, remeber) seems fine to me, even if it's low.
Click to expand...
As I keep telling people, it's your character, as long as it conforms to the character generation rules you're totally free to do as you like.

Syssiah;n10758241 said:
As for Fencing, what have I to do ? Replace it with Katanas for the same cost ?
Click to expand...
Katana, sword, knife ... all the same cost, it's a matter of style and functionality.
With a katana you have something large and heavy enough to deal with anything but fire hydrants being wielded by super mutants ... no ... wait ... wrong game ... no super mutants in Cyberpunk.

Syssiah;n10758241 said:
And Yes I know wearing platform heels might make it difficult, but that's funny I think, and Attitude is everything in Cyberpunk :p
Click to expand...
If you wear them all the time I'll give you some leeway as you're use to them. But don't expect to be as sure-footed as you would be in athletic shoes or boots.

P.S.
I see you have some skill in Handgun/SMG ... might want to buy one and some ammo.
 
Last edited: Apr 3, 2018
Suhiira

Suhiira

Forum veteran
#145
Apr 3, 2018
With two new Solo's coming in it looks like Chita is going full-time MOB soon ... poor Hernando ... he didn't even get to first base.
 
S

Syssiah

Rookie
#146
Apr 3, 2018
Ok, if you can check my maths, and tell me if I forget anything, before I write up the Background, and includes all the elements :)

Name: Maxine “Max” Bliss

Origins and Personal Style:

Clothing Style: Latex miniskirts & dresses. Slut platform or such stiletto heels.
Hairstyle: Long, straight. Although the color and style might change as she sees fit.
Affections: Tatoos. Two red dragons on shoulders and biceps. One Japanese Katagana saying Ma Zu Mi on left biceps over the dragon. One big dragon tattoo on her back. And always heavy sexy professional make up.

Family Background:

Ethnic Origin: Appears to be Heritage is half-korean, half- anglo American/german, as she’s posergirl to the famous burlesque model Masuimi Max. Originally from anglo-american descent.
Family Ranking: Gang family. A small group of posergang, named the Circus, raised her when her parents died, after a violent conflict in a suburb combat zone, leaving Maxine shocked and helpless.
Parents: Never knew her parents. As part of her tragedy, she was the child of no one and many, making her quite independent quickly, and self conscious.
Family Status: Family in Danger- Family vanished. Parts of a plan, maybe, for some bad people to wipe out her family name?
Childhood : In a small town far away the city, named Charming.

Siblings: None.
  • Personality Traits: Moody, rash and headstrong. Due to her Playbeing customization, she’s subject to hormonal waves, and a quasi nymphomania syndrome.

    Person you value most: A lover. (Teila)
    What do you value most: Vengeance. Since the betrayal of Mike, Max realized that a special fire animated her when she was driven to avenge herself and those she cares about.
    How do you feel about most people: People are obstacles to be destroyed if they cross me. Max is a creature of instincts, and trust. Once you show yourself unfaithful, unworthy, she is going to treat you like a cockroach. If not, she’ll be fair, and even kind.
    Most valued possession: A photograph. The one where she’s with her posergang family, with a poster of Masuimi Max behind, when she chosed to impersonate her.
  • Life Events:
Age 16You Get Lucky: Financial Windfall (500 eb).
Age 17Betrayal: By Lover (Mike Carver), for career reasons. Got turned into a Playbeing sexdoll (see Chrome 2), for some perv client. Can’t obviously forget about it, but tries to live with it since then. https://i.pinimg.com/originals/e6/81...a5c050c176.jpg
Age 18Happy Love Affair with another girl (Teila Hu). https://i.pinimg.com/736x/15/85/5e/1...hotography.jpg
Age 19Romantic: Fast affairs & hot dates.
Age 20Found a Sensei (Aïkido): Begin at +2 or add +1 to a martial arms skill of your choice. Sensei Sugai took a special interest in training and mentoring Max, after she helped several people in her neighbourhood.
Age 21Tragic Love affair: Lover (Neona Jaxx) killed in a fight.
Age 22Nothing Happened.
Age 23Romantic: Fast affairs & hot dates.
Age 24You Get Lucky: Financial Windfall (200 eb).
Role: Solo

Stats:
7 Int
8 Ref
3 Tech
5 Cool
5(12) Attr
3 Luck
5 MA
5 Body
8(7) EMP

Career Skills:
6 Combat Sense
3 Awareness/Notice
0 Brawling
0(+2) Aïkido (Martial Art) (5)
4 Melee/Katanas (.5)
0 Weapons Tech
0 Rifle (.5)
2 Athletics (2)
4 Handgun/SMG (.5)
2 Stealth (2)

Pickup Skills:
4 Personal grooming
4 Wardrobe & Style
4 Dodge/Escape
1 Education & General Knowledge (3)

Gear Skills:
0(+7)Seduction
0(+2)Persuasion

Equipment and Cybergear:

Starting funds: 18700eb

Equipment:

Nymph Perfume (+2 Persuasion/Seduction; 200 eb)
Flavored cigarettes (Fields of green brand, strawberries; 2eb pack)
Professional Make up kit to always look sexily primped (200 eb)

ArmorSaver Drink cherry flawored (X3 ; 50 per can; restore 2 SP of skinweave)
Shower in a can (3eb)
Kendachi Monokatana (Mel 1 J/N P/R 4D6 ; 600eb)
Dai Lung Streetmaster x2 (250 eb each) + 10mm ammunitions (2 boxes of 50) (30eb)

Total cost : 1685 eb

Cybergear (dividing HL cost by 2 as said on forum ?):

Techhair (200 eb; HC 2/2=1)
Light tattoo (shoulders) X2 (40 eb; HC 1/2=.5)
DermaTech Logo Lines Tatoo (moving dragon on the back) (200 eb; HC .5)
Lead’s Turn-On Nails (450eb with color pen, all fingers and toes; HC 2/2=1))
Speedware (Sandevistan) (+3 Init rolls for 5 turns) (1600 eb; HC 2/2=1)
Forked Tongue (not forked !) (+1 Persuasion/Seduction) (350 eb; HC 2/2=1)
Tailored Pheromones (Love) (1000 eb; HC 6/2=3) +1 Seduction/Persuasion skill on women (may backfire on at GM’s will)
Mediaware Cellular Phone (HC 3/2=1.5) (350)

Bodysculpting (top end) to look like Masuimi Max. (5000eb).
Upgraded Skinweave level3 (SP 10; 1600 eb; HC 3/2=1.5)

Playbeing transformation (Chrome 2) (3300 eb):
Increase Attractiveness (ATTR + 7, up to 12) (4200eb)
Midnight Lady Implant (+1 seduction check) (HC 4/2=2)
Tactile Boost (hardwired to the sexual implant) (HC 2/2=1)
Chipware socket (HC ½=.5 )with the Maximum Lover chip (+ 2 Seduction with sex activities) and a Behavior chip (sexually submissive), stimulating her libido. The chips are sealed in with an encrypted chiplok (chrome 4), and would require a dangerous surgery to get pulled out.
Contraceptive Implant (HC .5)
Pleasure impulses from sexual activity tied into a tactile boost, leading to addiction to sex, as well as nervous or physical overload.

Total cost : 13290 eb
Total Cost Gear + Cyber = 14975eb
Total HC lost : 14
 
Last edited: Apr 15, 2018
Suhiira

Suhiira

Forum veteran
#147
Apr 3, 2018
Minor point of clarification, it's "Melee/Katana"; having a melee skill gives you a certain default skill in any/all melee weapons. You can pick up a baseball bat or a switchblade and not suffer a "non skilled" penalty when using them.

Other then that looks good.
Keep an eye on the actual gameplay thread you'll be introduced soon.
 
S

Syssiah

Rookie
#148
Apr 3, 2018
Alrighty :) geared, heeled, primped and ready !
 
Durzo_Steelfin

Durzo_Steelfin

Forum regular
#149
Apr 3, 2018
Suhiira;n10757521 said:
It would be nice if you listed all cyberwear in it's own section and included the humanity cost and a VERY brief description of each item.
Click to expand...
Can do, I have all that info saved on the sheet I'm using.

Suhiira;n10757521 said:
Unfortunately, being as you're the first player to attempt to "armor up" I have to do a bit of bubble busting.
Click to expand...
No problem, I figured there would be a few places to clean up

Suhiira;n10757521 said:
Biotechnica Enviro Gloves [200eb] ECO - With an SP of 20 (the same as a flak vest) these would be like wearing mittens with rigid plates on the back of the hand and fingers. If you want to be able to actually pull a trigger, change a magazine, hell ... make a fist ... you'll want something considerably less bulky (around SP 12 or less).
Click to expand...
Suhiira;n10757521 said:
Ruf Tread Boots [175eb] EF - Same as the gloves, but since flexibility isn't nearly as relevant in the feet/ankles the only problem here is encumbrance, call it 0.25.
Click to expand...
Thanks for the info on the gloves, if thats the case then I certainly don't want them. I couldnt locate the info on them at the time, so I'll take a look at possible replacements.

Suhiira;n10757521 said:
Icon America Leather Bomber Jacket [300eb] Chr1 - SP isn't listed but for a normal leather jacket it's 2.
Click to expand...
I assumed that this was fashion rather than armor and expected to get no armor benefit from it. If thats different than neat, but I'm fine with my torso getting by with Subdermal armor and skinweave as protection. I just want a jacket that looks nice so I'm not walking around bare chested.

Suhiira;n10757521 said:
Gibson Battlegear Greaves [175eb] Chr4 - Same as the boots, EV = 0.75 (we'll assume they include cuisses, thigh armor).
Click to expand...
Didnt see an EV but that makes sense for full leg armor.

Suhiira;n10757521 said:
Gianni' Helmet (SP 20, anti-Dazzle, +10 vs. Gas, smartgoggles (Image enhancement, UV, Targeting Scope, Teleoptics) [1745eb] Chr 3 - No real issue here other then that most people REALLY dislike looking at and talking to a helmet (guess we'll nickname you Darth Vader).
Click to expand...
Oh certainly. The helmets only for mission time. Otherwise I couldnt show off my eyes. I imagine even talking out of the helmet would be not impossible to understand, but at least muffled. Probably slides it up if he needs to talk to people.

Originally I was just going to get a nylon helmet with some smart goggles, but wasn't certain if that would work with the face shield and the goggles. I imagine not.

Suhiira;n10757521 said:
Since I see no indication of body plating or armor implants I see your armor as:
Head 20
Torso 2
Arm 2
Hand 20 (with the gloves you have now)
Legs 20
Feet 20
EV = 1.0 (-1 to your REF)
Click to expand...
Yeah, all the armor values I calculated were based on the inclusion of Subdermal Armor and Skinweave, and assuming the Bomber Jacket was fashion, not armor (SP0). I'll recalculate with these new values.
 
Suhiira

Suhiira

Forum veteran
#150
Apr 3, 2018
Durzo_Steelfin;n10758951 said:
Yeah, all the armor values I calculated were based on the inclusion of Subdermal Armor and Skinweave, and assuming the Bomber Jacket was fashion, not armor (SP0). I'll recalculate with these new values.
Click to expand...
The EV's are my own creation, they weren't listed in the equipment catalog, but that's what GMs are for, filling in the details ... well that and making their players lives hell.
 
K

kabukiman1973

Senior user
#151
Apr 3, 2018
Hernando had so low standards that he was ready to accept mouse... and now he have 2 bombshell.
 
Suhiira

Suhiira

Forum veteran
#152
Apr 3, 2018
kabukiman1973;n10759121 said:
Hernando had so low standards that he was ready to accept mouse... and now he have 2 bombshell.
Click to expand...
Mouse was just young, idealistic, and naive.
Whereas Gremlin is ... yep ... the opposite of Mouse.
 
Durzo_Steelfin

Durzo_Steelfin

Forum regular
#153
Apr 3, 2018
Suhiira;n10759021 said:
The EV's are my own creation, they weren't listed in the equipment catalog, but that's what GMs are for, filling in the details ... well that and making their players lives hell.
Click to expand...
That's fine, I always expected there to be a few more changes. I updated my last sheet post with all of Rodiks cybernetics and updated equipment. barring anything glaring that I'm missing or messed up I should be done.
 
Suhiira

Suhiira

Forum veteran
#154
Apr 3, 2018
Durzo_Steelfin;n10759411 said:
That's fine, I always expected there to be a few more changes. I updated my last sheet post with all of Rodiks cybernetics and updated equipment. barring anything glaring that I'm missing or messed up I should be done.
Click to expand...
Skinweave OR subdermal armor ... can't do both.
Skinweave is relatively difficult to spot, at the cost of less SP, whereas subdermal armor is easy to spot but far better SP.
 
Last edited: Apr 3, 2018
Durzo_Steelfin

Durzo_Steelfin

Forum regular
#155
Apr 3, 2018
Is that for this game or in general? Don't mind either way, I just thought they didnt interact since one is under the skin and the other augments the skin. I also need to recalculate my armor values as I was counting my legs as having skinweave, which they don't, cause they aren't there. I'll drop the subdermal armor.

Gonna pick up a heavier jacket then too.
 
Suhiira

Suhiira

Forum veteran
#156
Apr 4, 2018
Durzo_Steelfin;n10760821 said:
Is that for this game or in general? Don't mind either way, I just thought they didnt interact since one is under the skin and the other augments the skin. I also need to recalculate my armor values as I was counting my legs as having skinweave, which they don't, cause they aren't there. I'll drop the subdermal armor.
Click to expand...
I suspect it may varies a bit from GM to GM (I tend to error on the side of reality and common sense), but remember the whole "armor layering" rule (CP2020 pg 101). Since both types are in your body they're essentially the same "armor layer", you can only have one type of armor per "layer".

1-Skinweave or subdermal
2-Tight fitting body armor (t-shirt, 'Skin Tight', etc.)
3-Outer (Flak, 'Metal Gear", etc.)

No reason you can't have Skinweave on some parts of your body and subdermal on others, just not both on the same body part.

Also keep in mind if you have cyberlimbs many (not all by any means) have an inherent armor value.
 
Last edited: Apr 4, 2018
Durzo_Steelfin

Durzo_Steelfin

Forum regular
#157
Apr 4, 2018
I suspect it may varies a bit from GM to GM (I tend to error on the side of reality and common sense), but remember the whole "armor layering" rule (CP2020 pg 101). Since both types are in your body they're essentially the same "armor layer", you can only have one type of armor per "layer".

1-Skinweave or subdermal
2-Tight fitting body armor (t-shirt, 'Skin Tight', etc.)
3-Outer (Flak, 'Metal Gear", etc.)

No reason you can't have Skinweave on some parts of your body and subdermal on others, just not both on the same body part.
Click to expand...
Well Subdermal armor is specifically for the torso which I thought was the difference between it and skinweave, as they are both described as a difficult task to notice (DC20). the difference in my mind has always been that Subdermal armor has a higher SP but only covers the torso, whereas the skinweave is a lower SP but covers everything (other than cyberlimbs).

Also keep in mind if you have cyberlimbs many (not all by any means) have an inherent armor value.
Click to expand...
I hadnt seen anything about Cyberlimbs being inherently armored. I thought they just came with their own "health" pool seperate from a characters normal "hit points" represented by their SDP(Structural Damage Points). Its not armor necesarily, but it has a similar effect since if a cyberlimb takes 35 damage its the only thing damaged (and after taking 45 its destroyed), but if any of my natural limbs take 8 damage at a time its destroyed, or even if I take 30 damage, I'm likely to die. Even 10 accumulated points of damage to the body is likely to incapacitate.
 
Suhiira

Suhiira

Forum veteran
#158
Apr 4, 2018
Durzo_Steelfin;n10761381 said:
Well Subdermal armor is specifically for the torso which I thought was the difference between it and skinweave, as they are both described as a difficult task to notice (DC20). the difference in my mind has always been that Subdermal armor has a higher SP but only covers the torso, whereas the skinweave is a lower SP but covers everything (other than cyberlimbs).
Click to expand...
I suspect (note the word 'suspect') that's because someone thought "unlike limbs the torso doesn't have a lot of flexibility thus rigid plates aren't an issue". Trouble is that's rather untrue, try twisting from side to side or bending over. While you most certainly wouldn't want subdermal armor on your hands or feet no reason you can't do the legs and arms.

As to being noticeable, true, if you're clothed and it's just a quick visual 'search'. But subdermal armor would be very easy to 'spot' if you're not dressed, patted down,or body scanned.

Durzo_Steelfin;n10761381 said:
I hadnt seen anything about Cyberlimbs being inherently armored. I thought they just came with their own "health" pool seperate from a characters normal "hit points" represented by their SDP(Structural Damage Points). Its not armor necesarily, but it has a similar effect since if a cyberlimb takes 35 damage its the only thing damaged (and after taking 45 its destroyed), but if any of my natural limbs take 8 damage at a time its destroyed, or even if I take 30 damage, I'm likely to die. Even 10 accumulated points of damage to the body is likely to incapacitate.
Click to expand...
As I said, many, even most, aren't, they just have SDP. But there's some certainly can be, and may have an inherent minor armor value due to design. Your Sov cyberlegs are a good example. Typical Sov engineering, robust, bulky, with virtually zero aesthetics. I'd give them an SP of 4, and that has to be penetrated before they take any SDP damage.
 
Last edited: Apr 4, 2018
Durzo_Steelfin

Durzo_Steelfin

Forum regular
#159
Apr 4, 2018
Suhiira;n10761391 said:
I suspect (note the word 'suspect') that's because someone thought "unlike limbs the torso doesn't have a lot of flexibility thus rigid plates aren't an issue". Trouble is that's rather untrue, try twisting from side to side or bending over. While you most certainly wouldn't want subdermal armor on your hands or feet no reason you can't do the legs and arms.
Click to expand...
Fair enough. I can see the thought process there. I'll still stick with the adjustments I've made and stick with Skinweave all over.

As I said, many, even most, aren't, they just have SDP. But there's some certainly can be, and may have an inherent minor armor value due to design. Your Sov cyberlegs are a good example. Typical Sov engineering, robust, bulky, with virtually zero aesthetics. I'd give them an SP of 4, and that has to be penetrated before they take any SDP damage.
Click to expand...
Neat. Thats good to know.
 
S

Syssiah

Rookie
#160
Apr 4, 2018
Edited and included small elements of backstory her and there. The Life elements make it clear enough anyway ^^
 
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