PBEM Campaign - Suhiira - Characters and Discussion
DON'T BE INTIMIDATED BY THE SIZE OF THIS POST.
This is a blatant rip off of the one Sardukhar made prior to starting his PBEM game, why re-intent the wheel? (Thanks Sard!)
It is not however a line-by-line copy, every experienced GM has their own views on some things.
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Setting: Night City (and environs) 202?. Find a lightweight reference guide here or buy the much more in-depth, excellent sourcebook in PDF here.
Players: Anyone who posts! Note: Those organized into Teams will see FAR more action from GM(s).
GM: Suhiira and anyone else I can con into helping.
Character Roles Permitted: All Corebook Roles (Cop, Corporate, Fixer, MedTech, Netrunner, Nomad, Solo, Rockerboy, Techie) You can mix and match!
There is a quickie description of CP2020 (and presumably 2077) Roles here.
We'll use a combination of the CP2020 Rules and Modified Interlock Unlimited. Get the Interlock Unlimited - Core Rules 7-7-14.
Gear: Ultrachrome. Most things that say CP2020, Chr1 to 4, PS and SoF 1 and 2 are cool to use.
In-game slang: Here!
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Okay, so here's what you Need To Know, Chombattas:
It's Night City, 2020-something. You are playing a denizen of Night City or a recent arrival, depending on your Streetwise and Expert: Night City levels.
Your character can be anything from a few lines of descriptive text to a fully-statted out character sheet. Rules on character build limits and costs, as well as PbP rules changes, to follow.
You play by typing in your characters viewpoint and actions, as well as perhaps some notes on the setting. Other people respond to that, and whatever the GM is doing to them and you. Never say what another character is doing, it's their character not yours. Thusly:
Player 1 Posts:
Michaels ducked into the alley, breath heaving in his throat. He patted the sealed pocket in his Gibsonwear jacket to reassure himself the dataspike was still there, then glanced over his shoulder. No one following him ... he hopes. ((Awareness/Notice 4 + INT 5 + Roll 7 = 16)) A dozen passers-by glanced incuriously at him as they past. Rain shimmers in the streetlights. Michaels moved deeper into the alley, headed for the Forlorn Hope, to meet his Fixer and make the drop.
GM Posts:
As Michaels walks away from the street, he fails to see the Whisperdrone hovering thirty feet above and behind. It follows him from above, nearly silent on micro-AV thrusters, a certain Corporate logo gleaming on it's side.
Player 2 Posts:
Irene "Siren" Hamstead likes serving pancakes from her truck. Seeing the smiles on her customers faces is nearly all the reward she needs. She's been working the outskirts beside the Combat Zone border for six months now and only had to stand off three hold-ups, pretty much half-hearted affairs each time. She didn't even have to kill anyone. The money is crap, but she never goes home feeling dead inside, which beats hell out of when she worked for IE's Division Ten.
Try to be brief per post - NO FULL PAGE ESSAYS PLEASE.
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::
Ruleset: Modified Interlock Unlimited. Get the 7 7 14 rules.
Well, since IU is very modular, it'll be mostly IU with adjustments for PbP game. Get the Core Rules. Mike Pondsmith approved the lot, so stop lawyer-twitching or whatever that was.
Dice mechanics:
For skill use and Combat, dice rolling is simple: Type the skill you wish to use, the character stat related to that skill, and your die roll ... ((Awareness/Notice 4 + INT 5 + Roll 7 = 16)).
Characters:
You have 70 points to spend on stats and career skills.
You also get "Pickup Skills" ... REF + INT = total pickup skill points ... which may not be used for career skills.
Fillable Online Character sheets here: http://cyberpunk.thegentlemanloser.c...0charsheet.pdf OPEN IN ADOBE or a more elaborate one here:http://www.silicon.pwp.blueyonder.co...CP2020v5_4.zip
Preferably do what we did for Sards game and post your character sheet here in this thread.
Current Rule changes:
1. Budget/Occupation Salaries are -tripled-. This represents your past purchases/life savings.
2. Cyberware is half empathy cost at character creation, ( you've adapted to it).
3. Skills and Roles and Special Abilites from the Corebook.
3a: IP multipliers are not used except as follows, they're all one (1).
3b: You may have multiple Special Abilities however the IP multiplier for each one after the first increases by one.
3c: Altered IP multipliers (bad news): Anthropology (2), Biology (2), Botany (2) ... see a trend here ... Chemistry (2), Education & Gen. Know (3 ... yes 3) may not be higher then INT and specialty technical/science skills may not be higher then it, Geology (2), History (2), Mathematics (2), Physics (2), Stock Market (2), Zoology (2), Athletics (2), Electronics (2).
3d: Altered IP multipliers (good news): Archery (.5), Driving (.5), Fencing is a specialization within Melee, Handgun and Submachinegun are combined - Handgun/SMG (.5), Motorcycle (.5), Rifle (.5).
4. You can pull Martial Arts from here. You may not take - An Ch'I, Pentjak Silat, Kalari, Lee Kwan Choo, Krabi Krabong, Sinanju, Taido, Tien-Hsueh Touch, T'ang Su, Ninjutsu, Jattenhand, Panzerfaust or Kun, Zanji Shinjiken Ryu or Gun Fu. Martial Arts do use the IP multipliers listed.
5. No skill higher than 7 without a really solid reason.
6. We will be doing stat increase/decreases. Stay tuned for costs and conditions.
7. All drug costs in eb are 1/10th. No, that's not a typo. Smash now costs 10eb per 6 pack, Synthcoke is 100 b per dose.
8. We aren't using the IU Combat Actions - mostly, in fact, we're using the Corebook/FNFF combat system and damage rules. 8 points to the head (or other vitals) is not an autokill, though, just a Mortal 0 check.
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::
We'll update and modify these Rules as we play. For now, don't worry too much about them.
So, from everyone interested in playing, I'd like a Character Concept/Sheet. Post it here. PM me any Secret Stuff you don't want seen.
DON'T BE INTIMIDATED BY THE SIZE OF THIS POST.
This is a blatant rip off of the one Sardukhar made prior to starting his PBEM game, why re-intent the wheel? (Thanks Sard!)
It is not however a line-by-line copy, every experienced GM has their own views on some things.
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::
Setting: Night City (and environs) 202?. Find a lightweight reference guide here or buy the much more in-depth, excellent sourcebook in PDF here.
Players: Anyone who posts! Note: Those organized into Teams will see FAR more action from GM(s).
GM: Suhiira and anyone else I can con into helping.
Character Roles Permitted: All Corebook Roles (Cop, Corporate, Fixer, MedTech, Netrunner, Nomad, Solo, Rockerboy, Techie) You can mix and match!
There is a quickie description of CP2020 (and presumably 2077) Roles here.
We'll use a combination of the CP2020 Rules and Modified Interlock Unlimited. Get the Interlock Unlimited - Core Rules 7-7-14.
Gear: Ultrachrome. Most things that say CP2020, Chr1 to 4, PS and SoF 1 and 2 are cool to use.
In-game slang: Here!
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::
Okay, so here's what you Need To Know, Chombattas:
It's Night City, 2020-something. You are playing a denizen of Night City or a recent arrival, depending on your Streetwise and Expert: Night City levels.
Your character can be anything from a few lines of descriptive text to a fully-statted out character sheet. Rules on character build limits and costs, as well as PbP rules changes, to follow.
You play by typing in your characters viewpoint and actions, as well as perhaps some notes on the setting. Other people respond to that, and whatever the GM is doing to them and you. Never say what another character is doing, it's their character not yours. Thusly:
Player 1 Posts:
Michaels ducked into the alley, breath heaving in his throat. He patted the sealed pocket in his Gibsonwear jacket to reassure himself the dataspike was still there, then glanced over his shoulder. No one following him ... he hopes. ((Awareness/Notice 4 + INT 5 + Roll 7 = 16)) A dozen passers-by glanced incuriously at him as they past. Rain shimmers in the streetlights. Michaels moved deeper into the alley, headed for the Forlorn Hope, to meet his Fixer and make the drop.
GM Posts:
As Michaels walks away from the street, he fails to see the Whisperdrone hovering thirty feet above and behind. It follows him from above, nearly silent on micro-AV thrusters, a certain Corporate logo gleaming on it's side.
Player 2 Posts:
Irene "Siren" Hamstead likes serving pancakes from her truck. Seeing the smiles on her customers faces is nearly all the reward she needs. She's been working the outskirts beside the Combat Zone border for six months now and only had to stand off three hold-ups, pretty much half-hearted affairs each time. She didn't even have to kill anyone. The money is crap, but she never goes home feeling dead inside, which beats hell out of when she worked for IE's Division Ten.
Try to be brief per post - NO FULL PAGE ESSAYS PLEASE.
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::
Ruleset: Modified Interlock Unlimited. Get the 7 7 14 rules.
Well, since IU is very modular, it'll be mostly IU with adjustments for PbP game. Get the Core Rules. Mike Pondsmith approved the lot, so stop lawyer-twitching or whatever that was.
Dice mechanics:
For skill use and Combat, dice rolling is simple: Type the skill you wish to use, the character stat related to that skill, and your die roll ... ((Awareness/Notice 4 + INT 5 + Roll 7 = 16)).
Characters:
You have 70 points to spend on stats and career skills.
You also get "Pickup Skills" ... REF + INT = total pickup skill points ... which may not be used for career skills.
Fillable Online Character sheets here: http://cyberpunk.thegentlemanloser.c...0charsheet.pdf OPEN IN ADOBE or a more elaborate one here:http://www.silicon.pwp.blueyonder.co...CP2020v5_4.zip
Preferably do what we did for Sards game and post your character sheet here in this thread.
Current Rule changes:
1. Budget/Occupation Salaries are -tripled-. This represents your past purchases/life savings.
2. Cyberware is half empathy cost at character creation, ( you've adapted to it).
3. Skills and Roles and Special Abilites from the Corebook.
3a: IP multipliers are not used except as follows, they're all one (1).
3b: You may have multiple Special Abilities however the IP multiplier for each one after the first increases by one.
3c: Altered IP multipliers (bad news): Anthropology (2), Biology (2), Botany (2) ... see a trend here ... Chemistry (2), Education & Gen. Know (3 ... yes 3) may not be higher then INT and specialty technical/science skills may not be higher then it, Geology (2), History (2), Mathematics (2), Physics (2), Stock Market (2), Zoology (2), Athletics (2), Electronics (2).
3d: Altered IP multipliers (good news): Archery (.5), Driving (.5), Fencing is a specialization within Melee, Handgun and Submachinegun are combined - Handgun/SMG (.5), Motorcycle (.5), Rifle (.5).
4. You can pull Martial Arts from here. You may not take - An Ch'I, Pentjak Silat, Kalari, Lee Kwan Choo, Krabi Krabong, Sinanju, Taido, Tien-Hsueh Touch, T'ang Su, Ninjutsu, Jattenhand, Panzerfaust or Kun, Zanji Shinjiken Ryu or Gun Fu. Martial Arts do use the IP multipliers listed.
5. No skill higher than 7 without a really solid reason.
6. We will be doing stat increase/decreases. Stay tuned for costs and conditions.
7. All drug costs in eb are 1/10th. No, that's not a typo. Smash now costs 10eb per 6 pack, Synthcoke is 100 b per dose.
8. We aren't using the IU Combat Actions - mostly, in fact, we're using the Corebook/FNFF combat system and damage rules. 8 points to the head (or other vitals) is not an autokill, though, just a Mortal 0 check.
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::
We'll update and modify these Rules as we play. For now, don't worry too much about them.
So, from everyone interested in playing, I'd like a Character Concept/Sheet. Post it here. PM me any Secret Stuff you don't want seen.
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