https://rolz.org/dr?room=cyberpunk(( Having paused a week. I need 3 rolls from Talon, one for the leap [acrobatics or athletics] and two for the kicks [brawl or martial arts]. Which of the three is Hernando fake charging? Shed is bringing up the rear and will act after the others. ))
Talon assumes gunman #1 still has his gun in play but facing in the wrong direction isn't certain if he's still recovering or lining up a shot. Preparing for the worst, Talon takes a quick hop to the left tangentially while wheeling around to face the gunman and lowering his profile into a crouch; taking this position will hopefully break the gangers aim for a moment while also prepping for another charge.Talon's leap catches both gunmen off guard and one fires ... the shot sails by harmlessly.
His foot connects with gunman #1 and knocks him sprawling, down but not out. Talon doesn't know if he still has his weapon in hand. The other foot make a picture perfect connection with gunman #2s nose ... *crunch* ... he's down and out. Talon's Sensai would be proud! Talon lands in a crouch behind gunman #2 ... unfortunately facing the wrong direction.
Meanwhile the swordsman starts toward Talon but turns toward Hernando, sword out, whatever will Hernando do???
(( Not really, Talon is about 90 degrees from Shed's path of movement and close to 8m away. Besides Talon himself is moving at cyberspeed and his opponents are literally bouncing off the floor, WAY to much movement over there to keep track of and still pay any attention at all to the swordsman. ))((can shed assist hernando with the swordsman and cover talon?))
Regardless of whether Gunman #1 is armed, Talon needs to disable both the remaining assailants before his crew can continue forward. With that in mind it would be better for him to take out the already floored gunman, rather than ignore him and go for the swordsman, regardless of if he has a gun or not; it works out better if he simply assumes the gunman is armed and preparing to fire.(( If gunman #1 is still armed merely turning around after the hop to the side may not be the best choice. Perhaps an addition evasive move while Talon assesses if he's still armed? Talon isn't going to be able to do much of anything to help Hernando IF the gunman is still armed. ))
Kick (Martial Arts, Xing-Chiao) = 9 (REF) + 2 (Xing-Chiao) + 5 (roll) = 16 totalAs Talon lands from his side hop and pivots toward gunman #1 he sees the guy attempting to regain his feet, turn toward Talon, and get his weapon up ... it would be a more impressive display if he wasn't still half dazed from Talons' kick. Talon dashes forward in a curve and the gunman squeezes off a round ... it passes nearer Hernando then Talon, but isn't even close to either.
(( roll brawl or martial arts for the kick ))
At the last moment gunman #1 gets his weapon pointed toward Talon and fires! The round (9mm) hits Talon in the left leg, but between body armor and Soviet "precision engineering" the round bounces off. Talon now has a minor dent in his left leg (it doesn't effect anything, just aesthetics).Kick (Martial Arts, Xing-Chiao) = 9 (REF) + 2 (Xing-Chiao) + 5 (roll) = 16 total