Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2 (PC)
THE WITCHER 2 (XBOX)
THE WITCHER 3 (PC)
THE WITCHER 3 (PLAYSTATION)
THE WITCHER 3 (XBOX)
THE WITCHER 3 (SWITCH)
Menu

Register

[PC] -displayfps commandline option

+
P

PrincessMassacre

Senior user
#1
Jun 19, 2015
[PC] -displayfps commandline option

try it, works in-game but not for movies (no toggle tho, more intrustive than steam fps display). also:

Code:
-noassert
-silentassert
-silentcrash
-silentscripts
-texres
-width
-height
-window
-windowed
-borderless
-noborder
-nolog
-logpriority
-script
-vdb
-kinect
not sure what some of those do, they may break stuff, so play nice.
 
P

PrincessMassacre

Senior user
#2
Jun 20, 2015
after testing with this command for a while now, the stuttering problem becomes instantly apparent.

longest frame: sometimes comes up as 66.000 ms (seems to be a hard limit either for engine or display). so you can't even tell when a frame is taking longer than that.

however, 66ms is 4 frames dropped when speaking of 60 fps. that's almost 7% ;\ and that's the lower limit, it's prob higher than 66ms... so like 10% frame loss? not even triple-buffering will help you (it may reduce the effect by 25-50%, but will also increase input lag accordingly). or a drop to below 15 fps if you look at it from another angle, although momentarily, it's dropping a few frames.

this is a min spec system, so i can completely see that as possible, but if someone could test on a higher spec rig, would be nice, just so i can rule this out as a low-spec issue.

edit: yea, it doesn't happen outside of town. so it's an npc multithreading issue, or simply low-spec issue where ram/cpu/bus cant feed gpu fast enough. doesn't happen in villages either, unless i run to a new area, which spawns more npcs: hits 66 every time.

oh yea, if you ride to those 4 npcs in white orchard shrine that don't materialize until you are within 5 feet, it hits 66 at the instant they spawn. actually, it hits 66 for each one that spawn, if you spawn them 1 at a time ;o

been able to reduce the effect somewhat by setting:

edit: disregard, almost no improvement. dev notes only. you can play with it, but prob waste of time.

community.ini
Code:
VISIBILITY_SPAWN_RADIUS=90.0
VISIBILITY_DESPAWN_RADIUS=180.0
VISIBILITY_AREA_DESPAWN_RADIUS=180.0
user.settings
Code:
[Gameplay/EntityPool]
SpawnedLimit=100
general thinking is to reduce the amount of times npcs are being spawned in/out. not how many are spawned. attempting to increased the SpawnedLimit now to see if that has any effect.

although this is all still preliminary.

well, i don't think it can be done, bcs eventually you exceed even SpawnedLimit=200, so it has to start despawning them. then you get mass blobs spawning again. only slight improvement, or even none at all.
 
Last edited: Jun 20, 2015
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.