are you serious?are you serious?:|Kodaemon said:All notion of the game being targeted mainly for PC went out the window when the aspect ratio thing was announced. Now it just seems that the PC version is being treated as a beta test run before they roll out the console versions.
Deadly.curlyhairedboy said:are you serious?are you serious?:|curlyhairedboy said:All notion of the game being targeted mainly for PC went out the window when the aspect ratio thing was announced. Now it just seems that the PC version is being treated as a beta test run before they roll out the console versions.
well your statement was frankly ridiculous and ungrounded, so i wasn't sure. :|Kodaemon said:Deadly.Kodaemon said:are you serious?are you serious?:|Kodaemon said:All notion of the game being targeted mainly for PC went out the window when the aspect ratio thing was announced. Now it just seems that the PC version is being treated as a beta test run before they roll out the console versions.
Well, 16:9 has been common resolution for PC for the past 3 years or so. And it's also one that makes sense. Why make 16:10 ratio when most movies and other widescreen media use 16:9? It makes sense to use the same format and thus remove the black bars. That is why 16:9 has been what most new monitors and TVs support natively.Kodaemon said:They've been saying practically from day one that they want to bring the game to consoles, and are designing the engine accordingly. The game mechanics have been streamlined and the controls overhauled to use a gamepad (and that's what they use for previews). Combat is now more akin to a console slasher game, and the game features silly console mechanics like QTE.The aspect ratio was just the last straw. The game only runs natively in 16:9 aspect ratios (common for TVs, uncommon for PC monitors), but doesn't in 16:10 and 4:3 (common for PC).Tell me that's not a sign of treating the PC as an afterthought.
sure, they're going to bring it to consoles, or they'd like to. but instead of making it for consoles first, they've made their engine for PCs first. hex-core scaling, amazingly-detailed characters, and huge textures aren't something that you get from an engine (or game) designed for consoles first.i don't understand how the mechanics have been simplified from the first game. they've changed, sure, but the old combat wasn't inherently more complex or engaging. TW1: pick sword style, pick sign, pick target. proceed to stand in one place clicking every few seconds. half the PC gamers i know who OWN the first game never got past the prologue because the combat, in their words, was "awful". TW2 combat combines the same tactics (strong/quick sword strikes, signs, targeted opponents) and gives you a lot more mobility. even if a console version was deemed impossible, TW1's combat system would still have to be overhauled, because it turns off a significant portion of people who try it. the new one has the same complexity as the old one and it's implemented better.regarding the use of a controller: again, the witcher 1's controls were not more complex. i could use a mapping program and map all the keys i'd need to various controller buttons and still have buttons left over. bottom line: if consoles never existed, and the witcher franchise was going to be PC exclusive FOREVER, the changes made in TW2 would have still been made.Kodaemon said:They've been saying practically from day one that they want to bring the game to consoles, and are designing the engine accordingly. The game mechanics have been streamlined and the controls overhauled to use a gamepad (and that's what they use for previews). Combat is now more akin to a console slasher game, and the game features silly console mechanics like QTE.The aspect ratio was just the last straw. The game only runs natively in 16:9 aspect ratios (common for TVs, uncommon for PC monitors), but doesn't in 16:10 and 4:3 (common for PC).Tell me that's not a sign of treating the PC as an afterthought.
[Apr 26, 2011, 8:22 pm ET] - 21 CommentsPS3 Site Polska has word, in the site's native Polish, on plans for console versions of The Witcher 2: Assassins of Kings. They say this comes from a TV interview where CD Projekt's Michael Kicinski, answered about console plans saying (translated): "Yes, it is for us an entirely new project. But of course, already working on it. You can expect that during such events as the largest fair in the world of computer games, or E3 and Gamescom inform you about what is currently working on ..." They also address the first thought that popped to mind after reading this, saying (also translated): "And no, this is not a statement or taken out of context or incorrectly translated." Thanks Videogameszone.http://www.bluesnews.com/s/121124/the-witcher-2-console-plans-confirmed
Yes it has been confirmed by CVG too. We are sold out by CDPR for being PC exclusive!. I don't have the problem if the original plan was including the release of consoles but don't market it saying it's PC exclusive which is clearly not.frontovika said:The Witcher 2 Console Plans Confirmed?[Apr 26, 2011, 8:22 pm ET] - 21 CommentsPS3 Site Polska has word, in the site's native Polish, on plans for console versions of The Witcher 2: Assassins of Kings. They say this comes from a TV interview where CD Projekt's Michael Kicinski, answered about console plans saying (translated): "Yes, it is for us an entirely new project. But of course, already working on it. You can expect that during such events as the largest fair in the world of computer games, or E3 and Gamescom inform you about what is currently working on ..." They also address the first thought that popped to mind after reading this, saying (also translated): "And no, this is not a statement or taken out of context or incorrectly translated." Thanks Videogameszone.http://www.bluesnews.com/s/121124/the-witcher-2-console-plans-confirmed
But even then it usually doesn't mean 4 months later. If that article is in any way true. That kind of cuts it so close that it basically says the console versions were in development parallel to the PC version. An so some resources or design decisions along the way had to have affected the version we will get which disappoints me. It's basically going to be like Battlefield 3. Better on the PC but not entirely free of the console touch since that console version had to be catered for somewhere in the design.Seriously it makes me sad because outside of MMO's an RTS there are no games anymore on PC that can escape the touch of the consoles. Even Diablo 3 is rumored to be going to console in some way which makes me worried that will cause Blizzard to **** up that game too.curlyhairedboy said:"exclusive" now often doesn't mean "exclusive" later.see: mass effect, etc.