With any luck, by the time TW3 gets announced Sony will have already been blown up by some dude in a Guy Fawkes mask and we can enjoy our PC games again 
i'll tell you what's going to happen in the future - if TW2 will be a success than TW will eventually get on the consoles, but since current gen consoles DO have certain limitations than the next witcher game that will come out will be tailored to fit consoles as well therefore won't be as amazing as it could have been if it was PC only. graphics won't be designed to look AS good and the game world, instead of becoming one giant world, will remain small independent areas. im afraid of the same fate that happened to crysis. it was great on PC but it's ambitiousness had to be trimmed to fit the consoles. one of the things that bother me the most about TW is that its not one giant world, and im afraid it will never evolve to that stage if it'll need to fit into consoles memory. maybe TW3 will be developed to PS4 and then.... who knows.p.s - if EA was to leave my PC alone i wouldnt be getting BF3, so EA, we dont hate you. we just want your to improve. i love ME. i love BF. i love Crysis. i can wine and bit$h about EA all day long but i still love their games so what's the point?.....Kodaemon said:With any luck, by the time TW3 gets announced Sony will have already been blown up by some dude in a Guy Fawkes mask and we can enjoy our PC games again![]()
i'm sure there is a design hierarchy at CDPR. things get designed for the PC version first, and then, if they can, they're adapted to the consoles. parallel development doesn't mean that hierarchy doesn't exist. also, if there ARE elements that the PC community dislikes or wants fixed (see: 16:10 issue) let's remember, this is CDPR: they'll patch it until they've made it better. we're not dealing with ordinary developers here that release a game and then don't listen to feedback.Sifer2 said:But even then it usually doesn't mean 4 months later. If that article is in any way true. That kind of cuts it so close that it basically says the console versions were in development parallel to the PC version. An so some resources or design decisions along the way had to have affected the version we will get which disappoints me. It's basically going to be like Battlefield 3. Better on the PC but not entirely free of the console touch since that console version had to be catered for somewhere in the design.Seriously it makes me sad because outside of MMO's an RTS there are no games anymore on PC that can escape the touch of the consoles. Even Diablo 3 is rumored to be going to console in some way which makes me worried that will cause Blizzard to **** up that game too.Sifer2 said:"exclusive" now often doesn't mean "exclusive" later.see: mass effect, etc.
But it doesn't make me feel better cause its pure speculation now. We don't know what they may or may not have cut from the game knowing they had to make it fit on consoles later. Only evidence we do have are things like the 16:10 issue. An seeing the interface being clearly tailor made for a gamepad. That's just what we can easily see. There is no telling what other things were changed or left out. I just can't feel as good about it as I would have if I had known is was pure PC exclusive an built for PC to the max. It's even worse if the 4 month thing is true. Cause 4 months isn't enough time to do a proper rebuilt port. It means the game was designed to be multiplatform all along which practically guarantees what i'm saying is correct.curlyhairedboy said:i'm sure there is a design hierarchy at CDPR. things get designed for the PC version first, and then, if they can, they're adapted to the consoles. parallel development doesn't mean that hierarchy doesn't exist. also, if there ARE elements that the PC community dislikes or wants fixed (see: 16:10 issue) let's remember, this is CDPR: they'll patch it until they've made it better. we're not dealing with ordinary developers here that release a game and then don't listen to feedback.curlyhairedboy said:But even then it usually doesn't mean 4 months later. If that article is in any way true. That kind of cuts it so close that it basically says the console versions were in development parallel to the PC version. An so some resources or design decisions along the way had to have affected the version we will get which disappoints me. It's basically going to be like Battlefield 3. Better on the PC but not entirely free of the console touch since that console version had to be catered for somewhere in the design.Seriously it makes me sad because outside of MMO's an RTS there are no games anymore on PC that can escape the touch of the consoles. Even Diablo 3 is rumored to be going to console in some way which makes me worried that will cause Blizzard to **** up that game too.curlyhairedboy said:"exclusive" now often doesn't mean "exclusive" later.see: mass effect, etc.
Lol!Kodaemon said:With any luck, by the time TW3 gets announced Sony will have already been blown up by some dude in a Guy Fawkes mask and we can enjoy our PC games again![]()
Yeah i'm thinking the same.. TW2 has been clearly planned, designed with multiplatform in considerations. CDPR should have not falsely advertise as PC exclusive where it is clearly not. Alot of sites have already confirmed that CDPR admitted is currently working on the consoles as a 'separate project'. It was probably started concurrent during the development for PC but due to marketing strategies, console will be launched later.Sifer2 said:But it doesn't make me feel better cause its pure speculation now. We don't know what they may or may not have cut from the game knowing they had to make it fit on consoles later. Only evidence we do have are things like the 16:10 issue. An seeing the interface being clearly tailor made for a gamepad. That's just what we can easily see. There is no telling what other things were changed or left out. I just can't feel as good about it as I would have if I had known is was pure PC exclusive an built for PC to the max. It's even worse if the 4 month thing is true. Cause 4 months isn't enough time to do a proper rebuilt port. It means the game was designed to be multiplatform all along which practically guarantees what i'm saying is correct.Sifer2 said:i'm sure there is a design hierarchy at CDPR. things get designed for the PC version first, and then, if they can, they're adapted to the consoles. parallel development doesn't mean that hierarchy doesn't exist. also, if there ARE elements that the PC community dislikes or wants fixed (see: 16:10 issue) let's remember, this is CDPR: they'll patch it until they've made it better. we're not dealing with ordinary developers here that release a game and then don't listen to feedback.Sifer2 said:But even then it usually doesn't mean 4 months later. If that article is in any way true. That kind of cuts it so close that it basically says the console versions were in development parallel to the PC version. An so some resources or design decisions along the way had to have affected the version we will get which disappoints me. It's basically going to be like Battlefield 3. Better on the PC but not entirely free of the console touch since that console version had to be catered for somewhere in the design.Seriously it makes me sad because outside of MMO's an RTS there are no games anymore on PC that can escape the touch of the consoles. Even Diablo 3 is rumored to be going to console in some way which makes me worried that will cause Blizzard to **** up that game too.Sifer2 said:"exclusive" now often doesn't mean "exclusive" later.see: mass effect, etc.
If TW2 didn't have gamepad support I wouldn't be interested in it. I don't like games that feature mouse centric RPG combat. If that makes me a 'console gamer' (despite spending 90% of my gaming time in front of my PC) then so be it.Kodaemon said:The game mechanics have been streamlined and the controls overhauled to use a gamepad (and that's what they use for previews).
Gamestop hasn't dealt in used PC games since 2005. That's EB's policy, and it has been that way for many years. The reason is that piracy is much more prevalent in the PC games market, and they have no economic way of verifying that you have relinquished your license or of ensuring that they can convey a usable game to the buyer.JuanCdePaz said:I couldn't care less whether they make it also for consoles. If they get to make money that way more power to them. BUT. Assassins' Creed Brotherhood came out for consoles first and nobody bothered saying when it would come out for PC until MONTHS passed. Same for Fable3. I hope RedProjekt doesn't go that way.Oh, and I have been humilliated today: I went to GameSpot to trade some old PC games and get a few new(to me)ones and I was told that they did not trade PC games. I felt like PC games were garbage serious people did not play and I a fool and old fashioned.
I totally agreed with you! I have even seen Gop in an exclusive interview where he show players playing solely just with the keyboard and mouse! jus to reassure that it's not compromising the PC. Oh yea even Gop is a left hander in that video if you watched itLexino said:even if they release console versions, the PC version will always be superior, better graphics, more updates, DLC, etc. They're just releasing console versions because its where the money at, that doesn't mean the console versions will be better and us being cheated, etc. I know about the 16:10 issue, but they will probably release a patch for that and other things.When the console versions come along, I bet us pc gamers will laugh at the console gamers owning the console version because we has the better version which would be totally opposite from those EA games which has console versions better than its pc port. That means CDPR is putting PC first, consoles second.For gamepad support, I dont see how the controls are dumbed for that. the controls is already simple with kb+mouse. its not like a RTS with millions of hotkeys.
Well I am sure you can play the PC version of Dragon Age 2 with keyboard an mouse but that wouldn't prove anything. It's about the game itself. Not that i'm saying this game looks as bad as DA2. It looks quite good from what I can see in trailers. However its this whole 4 month thing that has me so bummed out. Since it just confirms for me Witcher 2 was never a PC exclusive. An is not built as such. The console versions wont be side projects they start working on later. They have been working on them all along because Witcher 2 is a multiplatform game. Cutting things out an making god knows what else changes just to make the game fit on a console.archaven said:I totally agreed with you! I have even seen Gop in an exclusive interview where he show players playing solely just with the keyboard and mouse! jus to reassure that it's not compromising the PC. Oh yea even Gop is a left hander in that video if you watched itarchaven said:even if they release console versions, the PC version will always be superior, better graphics, more updates, DLC, etc. They're just releasing console versions because its where the money at, that doesn't mean the console versions will be better and us being cheated, etc. I know about the 16:10 issue, but they will probably release a patch for that and other things.When the console versions come along, I bet us pc gamers will laugh at the console gamers owning the console version because we has the better version which would be totally opposite from those EA games which has console versions better than its pc port. That means CDPR is putting PC first, consoles second.For gamepad support, I dont see how the controls are dumbed for that. the controls is already simple with kb+mouse. its not like a RTS with millions of hotkeys.
Can you give a source or sources for your information ? For now it`s pc exclusive up to the point where CDPR declares that W2 is available for consoles then it becomes multiplatform . Yes websites have said it is but CDPR has never said so yet .Sifer2 said:However its this whole 4 month thing that has me so bummed out. Since it just confirms for me Witcher 2 was never a PC exclusive. An is not built as such. The console versions wont be side projects they start working on later. They have been working on them all along because Witcher 2 is a multiplatform game. Cutting things out an making god knows what else changes just to make the game fit on a console.
Um... what do you think got cut out? Did you have the chance to play and found something missing that was supposed to be there?I'm sorry, I don't mean to single you out; I just wonder how many people complain about things they don't even know yet. Sure, the "Pc exclusive - for now" was a bit fishy. But I still think everyone should relax a bit, wait 18 days and then they can still complain. Or have some fun playing the game.Sifer2 said:Cutting things out an making god knows what else changes just to make the game fit on a console.
Honestly the 'PC exclusive' really pissed me off though. They should never, ever falsely advertise as 'PC exclusive' when it is not meant to be. From the looks of the game, the combat, radial menu, controller support, 16:9 aspect ratio, it is clearly a title that was been planned as a multi-platform game.I am in NO WAY angry if they mentioned it as multi-platform. In fact i would support them to do so! CDPR is one talented developer that put effort, heart and love in their games. I don't wish to see such developers not rewarded for their passion and dedication in delivering quality games.But advertising 'PC exclusive' was really a bad move.DelightfulMcCoy said:Um... what do you think got cut out? Did you have the chance to play and found something missing that was supposed to be there?I'm sorry, I don't mean to single you out; I just wonder how many people complain about things they don't even know yet. Sure, the "Pc exclusive - for now" was a bit fishy. But I still think everyone should relax a bit, wait 18 days and then they can still complain. Or have some fun playing the game.DelightfulMcCoy said:Cutting things out an making god knows what else changes just to make the game fit on a console.![]()
CDP just can't make up their minds.Michał Kiciński: "Yes, this is a completely new project for us. But of course, we're already working on it."But then:Tomasz Gop: "No, no, and once again no, we're not working on a console version of The Witcher 2 right now."But even if tey're not working on it right now:Tomasz Wójcik: "From the very beginning the RED Engine was meant to be a multiplatform engine. Thus, when making it, we made certain not to cut ourselves off from the ability to make a game for current generation consoles at any point."Tommy said:Can you give a source or sources for your information ? For now it`s pc exclusive up to the point where CDPR declares that W2 is available for consoles then it becomes multiplatform . Yes websites have said it is but CDPR has never said so yet .
Oh, those aren't the only consolized features: 1. you can push buttons in TW22. you have ratios and stuff in TW23. you have graphics in TW24. you can kill stuff in TW25. you can play TW2 on a TVDo I really need to go on? I mean it's pretty obvious they made this game for a console and the PC version is suffering horribly because of all these consolized features.slimgrin said:The inventory and radial menu shows consoles were a consideration from the beginning. They even said it, really. If the list inventories are all I have to suffer through as far as consolation is concerned, so be it.