Works after reinstall. But imagine i'd have to do this every time. Jeezzz.....
I like what modders do, but people can test a mod and uninstal it if it causes issues. Also a mod can be easily updated while the game cannot be updated too often.I am tester on an indie game. I still remember the cultural shock i`ve had when Cyberpunk released and saw what 1500 people did in 8 years vs what 30 people did in 3. It's mind-blowing, really. But not in a good way.
A game shouldn´t be updated too often. It definitly can. Proper versioning, internal testing, external testing via a beta channel could help. And internal communication- It doesn´t help when one team fixes an issue while breaking another, even wore when multiple teams fix independently "against" each other. And while the issues majorly fundamentally break mods - my unmodded game runs as smoothly as a busted bicycle on gravel.I like what modders do, but people can test a mod and uninstal it if it causes issues. Also a mod can be easily updated while the game cannot be updated too often.
The vanilla game should work for both PC and consoles, including low spec hardware.
I agree although the hotfix was kind of necessary due to how many people were having crashes. Still haven't checked if infrequent crashes during gameplay have stopped though.A game shouldn´t be updated too often. It definitly can. Proper versioning, internal testing, external testing via a beta channel could help. And internal communication- It doesn´t help when one team fixes an issue while breaking another, even wore when multiple teams fix independently "against" each other. And while the issues majorly fundamentally break mods - my unmodded game runs as smoothly as a busted bicycle on gravel.
They worked for how long on Path Tracing "patch"? And they worked with nVidia on it. And they still managed to introduce bugs related to Path Tracing, AND some bugs completely unrelated to it. Well done, CDPR 2.0
I've never EVER heard about any other game, not even the first Stalker, that would fix one thing and break another.
I've made it a point to never buy any bethesda games at launch and always wait for a sale - and for FO / ESO games I always wait for a community patch. They're that bugridden. Even more infuriating that nothing of that was patched in the Skyrim AE re-release cashgrab.They call it a preview for a reason. It's not in full release yet.
That sounds like your gaming "career" is very short to be honest.
I truly understand that you have the right to be frustrated or even pissed with the state of the game but then I am really not sure how Bethesda releases always seem to get that benefit of the doubt, I mean I can fire up any Fallout or Elder Scroll game and it's literally unavoidable that I'd come across some quest that bugs out and becomes unfinishable for some reason, luckily it's mostly miscelleneous quests, but then I did have quite a few bugs that broke the main quest for me and that's even with the latest patch.
Funny thing is with my 600+ hours with Witcher 3 and 400+ hours with Cyberpunk I've yet to come across any game breaking bug, even the release Cyberpunk I completed fully with tons of minor glitches, yes, but the questing never broke - well, there was an instance of one of the Witcher small DLC quest with the unkillable werewolf but then the quest did not work for everybody, so that bug was very transparent, not something random and was eventually fixed too.
Not to say my experience is that of anybody, I do realize that it's different for many people. However, I don't really get why Cyberpunk seemingly still is that game that comes at the short end of the stick when technical state is discussed, seems skewed somehow. Don't know.
Indeed and it's not just Bethesda or CDPR who ever released a game that is in rough state at launch.I've made it a point to never buy any bethesda games at launch and always wait for a sale - and for FO / ESO games I always wait for a community patch. They're that bugridden.
Indeed as well. I am not saying I endorse games coming out broken, quite the opposite actually. It's just that Bethesda games stay broken, when Cyberpunk is clearly being worked and improved on with bugs getting fixed slowly but steadily. Still, it's Cyberpunk that gets the short end of the stick when technical states are discussed on gaming forums...Don't want to make this a habit for other developers
Sony PC ports have not been perfect either though. Horizon Zero Dawn came with lots of techincal issues and very poor performance across capable hardware, it got fixed relatively fast though.although CDPR make a very strong impression I should have bought one of the Sony PC ports of their PS5 games
This is something I don't really get. The community updates mods (at least all the major ones) in about 3 days after any patch release and now in fact, almost all of the major hooks are already updated - a day after release. So, why not just play some other game while you are waiting for the mod updates or even take a short break from gaming, updates to most won't take long anyway. I am now playing my AC:Odyssey with a save that's been dragging over a couple years now, lolfor modding to make actual sense (on steam anyway - so it doesn't break the game whenever there's an update)
With and without mods enabled probably won't change anythingCan't play game after hotfix, no crash messages, just goes from launching with nothing starting back to play and cycles again and again. tried with and without mods enabled, and verified files (no issues)... hotfix broke game completely for me
After hotfix people experience crash before game is loading. From Steam after crash i tried to verify integrity of the files, I even reinstalled the game, still crashes. No mods used.
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Agreed. The only content worth having post-release has been created by the modding community. I will not play this game vanilla after having experienced what it SHOULD have been when they released it, and knowing they will never deliver that experience themselves.See others above. Run beta branch or do anything to prevent these issues. Fixing one small issue while breaking the game for 50% of the playerbase is not a "FIX". Mod-creators now will all have to check on their mods if they are still working. It`s a huge hassle for everyone if you do it like this and jeah, there is plenty of reason to get mad at them!
I have about 350 mods installed. How am i supposed to know which mod this "FIX" has broken?
And no i will not play without mods. Mods are litarrely the only reason this game got back onto my SSD!