PC Hotfix

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I am attempting to do pyramid song and while i am following Judy as soon as a reach a certain depth I immediately flatline. Several people had the same problem I had. without any mods installed. apparently it started after the update.
 
I am tester on an indie game. I still remember the cultural shock i`ve had when Cyberpunk released and saw what 1500 people did in 8 years vs what 30 people did in 3. It's mind-blowing, really. But not in a good way.
I like what modders do, but people can test a mod and uninstal it if it causes issues. Also a mod can be easily updated while the game cannot be updated too often.
The vanilla game should work for both PC and consoles, including low spec hardware.
 
I like what modders do, but people can test a mod and uninstal it if it causes issues. Also a mod can be easily updated while the game cannot be updated too often.
The vanilla game should work for both PC and consoles, including low spec hardware.
A game shouldn´t be updated too often. It definitly can. Proper versioning, internal testing, external testing via a beta channel could help. And internal communication- It doesn´t help when one team fixes an issue while breaking another, even wore when multiple teams fix independently "against" each other. And while the issues majorly fundamentally break mods - my unmodded game runs as smoothly as a busted bicycle on gravel.
 
And I was hoping for adding back the headlight intensity option. But seriously, would be nice to have it back working.
 
A game shouldn´t be updated too often. It definitly can. Proper versioning, internal testing, external testing via a beta channel could help. And internal communication- It doesn´t help when one team fixes an issue while breaking another, even wore when multiple teams fix independently "against" each other. And while the issues majorly fundamentally break mods - my unmodded game runs as smoothly as a busted bicycle on gravel.
I agree although the hotfix was kind of necessary due to how many people were having crashes. Still haven't checked if infrequent crashes during gameplay have stopped though.

The real issue here was how buggy the original patch 1.62 released.
 
They worked for how long on Path Tracing "patch"? And they worked with nVidia on it. And they still managed to introduce bugs related to Path Tracing, AND some bugs completely unrelated to it. Well done, CDPR 2.0

3 years ago I would be willing to give them a benefit of a doubt. Which I did. And then the game turned out to be borderline unplayable on release, and borderline playable now. I have no faith in CDPR anymore and everything I've seen so far only makes my doubts worse. Not a single thing CDPR did since release showed that they learned anything or that their internal structure improved in any way.

I've never EVER heard about any other game, not even the first Stalker, that would fix one thing and break another.
 
They worked for how long on Path Tracing "patch"? And they worked with nVidia on it. And they still managed to introduce bugs related to Path Tracing, AND some bugs completely unrelated to it. Well done, CDPR 2.0

They call it a preview for a reason. It's not in full release yet.
I've never EVER heard about any other game, not even the first Stalker, that would fix one thing and break another.

That sounds like your gaming "career" is very short to be honest.

I truly understand that you have the right to be frustrated or even pissed with the state of the game but then I am really not sure how Bethesda releases always seem to get that benefit of the doubt, I mean I can fire up any Fallout or Elder Scroll game and it's literally unavoidable that I'd come across some quest that bugs out and becomes unfinishable for some reason, luckily it's mostly miscelleneous quests, but then I did have quite a few bugs that broke the main quest for me and that's even with the latest patch.

Funny thing is with my 600+ hours with Witcher 3 and 400+ hours with Cyberpunk I've yet to come across any game breaking bug, even the release Cyberpunk I completed fully with tons of minor glitches, yes, but the questing never broke - well, there was an instance of one of the Witcher small DLC quest with the unkillable werewolf but then the quest did not work for everybody, so that bug was very transparent, not something random and was eventually fixed too.

Not to say my experience is that of everybody, I do realize that it's different for many people. However, I don't really get why Cyberpunk seemingly still is that game that gets the short end of the stick when technical state is discussed, seems skewed somehow. Don't know.
 
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They call it a preview for a reason. It's not in full release yet.


That sounds like your gaming "career" is very short to be honest.

I truly understand that you have the right to be frustrated or even pissed with the state of the game but then I am really not sure how Bethesda releases always seem to get that benefit of the doubt, I mean I can fire up any Fallout or Elder Scroll game and it's literally unavoidable that I'd come across some quest that bugs out and becomes unfinishable for some reason, luckily it's mostly miscelleneous quests, but then I did have quite a few bugs that broke the main quest for me and that's even with the latest patch.

Funny thing is with my 600+ hours with Witcher 3 and 400+ hours with Cyberpunk I've yet to come across any game breaking bug, even the release Cyberpunk I completed fully with tons of minor glitches, yes, but the questing never broke - well, there was an instance of one of the Witcher small DLC quest with the unkillable werewolf but then the quest did not work for everybody, so that bug was very transparent, not something random and was eventually fixed too.

Not to say my experience is that of anybody, I do realize that it's different for many people. However, I don't really get why Cyberpunk seemingly still is that game that comes at the short end of the stick when technical state is discussed, seems skewed somehow. Don't know.
I've made it a point to never buy any bethesda games at launch and always wait for a sale - and for FO / ESO games I always wait for a community patch. They're that bugridden. Even more infuriating that nothing of that was patched in the Skyrim AE re-release cashgrab.

Don't want to make this a habit for other developers although CDPR make a very strong impression I should have bought one of the Sony PC ports of their PS5 games and waited another year or two until CP2077 was fully fixed and finished and left long enough for modding to make actual sense (on steam anyway - so it doesn't break the game whenever there's an update).
CP2077 was my first CDPR game purchase.

Unfortunately steam itself still hasn't an opt out for updates. :(
 
had to roll back to version from 14/4/2023 just to get game running vanilla . if anyone needs it this the SteamDB info if you want to roll back using the steam Console run ( steam://open/console ) download_depot 1091500 1091501 6912231438248154766
 
I've made it a point to never buy any bethesda games at launch and always wait for a sale - and for FO / ESO games I always wait for a community patch. They're that bugridden.
Indeed and it's not just Bethesda or CDPR who ever released a game that is in rough state at launch.
Don't want to make this a habit for other developers
Indeed as well. I am not saying I endorse games coming out broken, quite the opposite actually. It's just that Bethesda games stay broken, when Cyberpunk is clearly being worked and improved on with bugs getting fixed slowly but steadily. Still, it's Cyberpunk that gets the short end of the stick when technical states are discussed on gaming forums...
although CDPR make a very strong impression I should have bought one of the Sony PC ports of their PS5 games
Sony PC ports have not been perfect either though. Horizon Zero Dawn came with lots of techincal issues and very poor performance across capable hardware, it got fixed relatively fast though.

Now we've got the Last of Us that is a real drag on 99% of CPUs out there and therefore performs quite poorly without any real justification. Somehow it seems to be assets decompressing ans streaming but I don't know about any game that can bring 5800x to below 60fps with that, well, now I know of one.

Funnily enough, I played Cyberpunk 2077 on release on a 2060 Super at DLSS 1080p with Raytracing and my framerate stayed over 60 fps pretty much all the time with some dips to 50s and 40s in CPU taxing areas. Not to say that CDPR never released a game that can't keep up due to the CPU though, you just need to take a look at the latest Witcher 3 patch.

In any case, CPU bottlenecks is something I personally hate seeing myself and I am very pissed at CDRP right now about the Witcher 3 next gen patch because of that.

for modding to make actual sense (on steam anyway - so it doesn't break the game whenever there's an update)
This is something I don't really get. The community updates mods (at least all the major ones) in about 3 days after any patch release and now in fact, almost all of the major hooks are already updated - a day after release. So, why not just play some other game while you are waiting for the mod updates or even take a short break from gaming, updates to most won't take long anyway. I am now playing my AC:Odyssey with a save that's been dragging over a couple years now, lol :) Finally got to see Elysium and I very much like it.

In any case, the point is, if you don't play any other game on Steam other than Cyberpunk, why not put the Steam client in the offline mode whenever there is an update and go back online when the mods are updated?
 
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You're right. Those ports haven't been the best out there either, but at least they reportedly don't frequently crash. In regards to Horizon, it's been out a while and it performed quite well even on my old Xeon / 1660TI setup after patches. It's mostly that one studio doing the ports that shouldn't work in the industry anymore.
Here's hoping TLOU gets the same treatment even though it's yet ANOTHER case of release now, fix later. >.<

In regards to mods, it's a shame really with them breaking all the time once a game gets updated. It might be a technical limitation on the game or engine's part so I don't fault the devs for it, especially when they really have to update the game. It's more like I would fault the platform - both epic and steam - for not having an opt out of updates to keep games playable, regardless of whatever benefits an update might bring.
Reason why I haven't updated my Skyrim install in years, really, and it's only working because I don't run the game via it's original executable but via skse.

I've only played CP2077 since 1.61 - I got the game during steam's spring sale and it ran very stable in 1.61 whereas it doesn't in 1.62 and it'd be downright insulting if I had to wait for the devs to make the game playable again if I didn't downpatch.
 
When path tracing is working, it looks incredible! After playing a couple hours with overdrive on and then going back to psycho ray tracing, the differences really stand out in ways I didn't notice from side by side comparison videos. All the subtle differences add up to something beautiful!

That being said, I have experiences some issues, especially with certain textures (primarily metal and skin textures) and especially in scenes with less lighting. These issues seem to be present with overdrive turned on and DLSS off, but they are so slight you don't really notice them unless you're pressed up against a surface. However, when DLSS turned on, these issues become worse, especially as DLSS is turned up. I'm not a super technical person, so I doubt I'll be able to describe it, but metal surfaces almost seem to constantly sparkle, and skin seems to almost have a rainy disco light effect. Again, this seems to only happen when there isn't a lot of lighting.

Like I said, when overdrive is working as intended, the results are incredible, but these issues are prominent enough I'll stick to psycho ray tracing until they're fixed. Really looking forward to being able to do a full play through with overdrive on though!

Here is a video I took during the garage in the Nomad start that highlights the sparkly metal issue:

Tech specs: MSI RTX 4090, 13th gen i9, 32 gb of ram.

I re downloaded the game after the hot fix, but from what I can tell reading other posts, the issues I'm having seem to have been occurring on the original update as well. Not everyone is having them though, so I'm wondering if there are settings I can tweak to fix the issues. I'll continue to play around and see if I can find something that works for me!
 
Can't play game after hotfix, no crash messages, just goes from launching with nothing starting back to play and cycles again and again. tried with and without mods enabled, and verified files (no issues)... hotfix broke game completely for me
 
Can't play game after hotfix, no crash messages, just goes from launching with nothing starting back to play and cycles again and again. tried with and without mods enabled, and verified files (no issues)... hotfix broke game completely for me
With and without mods enabled probably won't change anything :(
Either you check if your mods get updated (most of them already have already been updated), either clean install the game.
 
After hotfix people experience crash before game is loading. From Steam after crash i tried to verify integrity of the files, I even reinstalled the game, still crashes. No mods used.

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Getting EXACTLY this, but I have a GOG installation. No overlays active, in fact, everything in the background that could interfere turned off entirely.

I just reinstalled this game TWICE from scratch after the previous patches, both of which completely obliterated my game and the ability to load my saves. I JUST got it back up and working this morning, and this patch fucked me AGAIN.

I'm not about to do a third complete reinstall and re-mod, as it takes DAYS of painstaking installation and testing to get it up and running again.

I'll say this much. After the first 2-year debacle that was this game, followed by patches that render it completely unusable EVRY FUCKING TIME THEY PATCH, I will never, as long as I live, purchase another product from this company, no matter how good it looks like it might be, even if someone puts a gun to my head. NOT. WORTH. THE. FRUSTRATION.

Is there absolutely NO quality control at CD Projekt Red???
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See others above. Run beta branch or do anything to prevent these issues. Fixing one small issue while breaking the game for 50% of the playerbase is not a "FIX". Mod-creators now will all have to check on their mods if they are still working. It`s a huge hassle for everyone if you do it like this and jeah, there is plenty of reason to get mad at them!

I have about 350 mods installed. How am i supposed to know which mod this "FIX" has broken?

And no i will not play without mods. Mods are litarrely the only reason this game got back onto my SSD!
Agreed. The only content worth having post-release has been created by the modding community. I will not play this game vanilla after having experienced what it SHOULD have been when they released it, and knowing they will never deliver that experience themselves.
 
One thing I really need from CDPR: if you’re going to treat us as a batch of beta testers, let us at least know what issues you are aware of and working on so we can actually provide more evidence or just move on to the bugs you don’t know about. These can be minor or major. The one thing that’s been really grinding me is this fear of going back into game and seeing the lack of catchlights which brought such realistic definition to characters faces. However minor it may seem, it really bothers me now that it’s been pointed out. Why should 99% of us have a visual experience diminished just so 1% can have a preview of how cool things will be much later?

I really need to know from CDPR what issues they’re treating as bugs and which ones they’re just handwaving.
 
@Azulath @krashlog - Is Pathtracing broken for you guys, too? I'll dig into the env after work, but this isn't right at all.

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EDIT - Something's definitely wrong here...

1.62
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1.62 Hotfix
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For what it's worth, it' s possible to roll back to previous versions of the game through GOG and Steam.

I can't recall where it is on Steam, but it's similar to how it's done on GOG:

- Open GOG, select the game
- Find the icon for Settings that's just to the right of the Play icon (at least on MY GOG, it hasn't been able to successfully update or reinstall since February either, due to the extreme coding skills by the devs).
- Under that menu, browse to Manage Installation > Configure. By default, you'll be on the Installation tab.
- On that tab, DE-select "Automatically update the newest version" and then select the previous installed version (or whatever one still works for you). The version right before this patch would be "Version 1.62_PT_cn_fix" from 2023-=04-11.

This *might* fix you up. Sometimes works, sometimes not so much.

EDIT - Oh, and if you haven't already, disable cloud sync.
 
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