Have you never encountered this in another game? Like you can move through the items using directional buttons on keyboard and push a button to take the highlighted item, OR you can click on the item via mouse button. It is apparent in most hybrid RPGs. Good to have options, you know. I don't think this is one of the parts where we need to be alarmed
Oh yeah, we HAVE to be alarmed. It's one of these things that came with consolization of games. Something like that has no right to exist in a PC game. It has no right to exist in a game optimized for PC.
And I don't talk about options to use hotkeys instead of mouse clicking. That's of course obligatory. I talk about the aesthetics of the respective menu (inlcuding button prompts which are not integrated at all in the overall aesthetics) and how it violates basic rules of creating a proper PC UI design.
This is just horrible. And sorry, I can't let that stand as just a "minor" thing. This is really major stuff we talk about here. UI and controls are extremely important and how they look on PC so far is just not acceptable.
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What if the UI works for both, controllers and M+K? Crazy, right?
I personally don't see a problem with the UI, it looks good. Yes, there could be tweaks specifically for M+K, but the current one looks like it's working pretty good.
No, it's not. This is a UI made 95% for consoles and controllers. The only deviation from vanilla console design is the grid based inventory. Everything else is purely made for controller usage, neglecting basic rules for designing a proper PC UI.
Of course the UI will somehow "work". That's not the issue here. The issue is that the UI so far isn't optimized AT ALL for PC (M/K). It could be a ton better if properly optimized. And no, I'm not satisfied with getting an inferior UI for my choice of input controls. That's imho also below CDPR's dignity of both having some standards in proper design and based on their original PC heritage. That's just not acceptable so far. Or better said: it would be a HUGE disappointment if the game would be released on PC in this state.
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And which game developer team made a seperate UI for the PC port only?
Blizzard -> Diablo 3
They actually made a completely seperate UI for the console ports. Both UIs (console and PC) cater almost perfectly to the specific strengths and demands of the respective input methods.
Just google for images of the both versions. They're completely different indeed. And they're pretty much the gold standard of how to do proper UIs in PC and console RPGs. If Blizzard can do it, why can't CDPR do it as well?
The "unified" approach is just lazy (yeah, it IS lazy and I will never apologize for that statement). It baffles me that such a HUGE game with so many people working on it and with such high standards of quality in every element of the game won't cater to different input methods specificially. That's just beyond my simple minded understanding. There are about 300 people working on the game IIRC. A seperate PC UI would have required one or maybe up to three UI designers on top of that. You can't tell me that there wasn't any money available for that. It only shows that CDPR obviously don't value proper PC controls high enough to spend some money on it. And that's imo just hugely disappointing...