PC mouse and keyboard controls

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It's not a conspiracy if it's true... :D

And there wouldn't be any conspiracy theory if CDPR was just a bit more open and transparent about this topic and showed that they actually care. Why is it so damn hard to release a video with PC controls? I don't get it, really. Tell me one good reason for the lack of any proper communication on this topic... :(
 
Question: do we have separate keys for each sign like we did in TW2? In TW2 I had Aard and Igni bound to the side mouse buttons and Axii, Yrden and Quen bound to Z,X and C (same for Dota 2 items funnily enough) and I could cast any of them them with a single key press, I didn't have to fiddle around with the selection wheel or press keys for next sign/previous sign. This meant an entire fight sequence was fluid with 0 interruptions, I was never taken out of the action by silly pauses.

Anyone?
 
I hope they don't ruin the pc version, i really hope we will have agood mouse and keyboard controls but with the deal with microsoft and only videos with a xbox controller i'm starting to believe the controls will be worse than they were on Witcher 2.

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Perhaps you'd like to share that agreement, if you have a copy? Failing which, please avoid hyperbolic statements that have no basis in reality.

It's not hyperbolic it's the true. Witcher 3 is aimed for the console players, all videos are with the xbox controller and stop using your moderator power to threaren people.
 

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Come on, how can PC controls be bad? And if they really are, you can remap them.
I mean: WASD to move, SHIFT to sprint, ALT (or Z or caps lock) for witcher sense, E for action, A to block, SPACE to jump, 2*SPACE to roll, etc.
Nothing to worry about here...
 
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Why wouldn't you be able to? Most people are concerned however about if we can remap ALL keys to ANY key... TW2 had certain functions you couldn't remap like quick save

That's what I was referring to. At least in TW2 I could remap the signs. Can this be done in TW3? If I have to select a sign from a menu it will stink. Sort of like being limited to hitting Ctrl to get to a sign to use. And the #3 to cycle signs was no fun either.
 
The silence on MKB controls could be the same reason as the Ultra settings - they'd rather wait for you to see yourselves. Or, it's just not a priority right now, as, like 21:9, a tiny portion of people are demanding it.

I dunno. I was happy with W1 and 2 controls, ( I know! Even that crazy W1 swordfighting!), so I'll probably be happy with W3. Presuming we can edit the buttons and we could last game, so, yeah, bet on that again.

Frankly, I don't expect them to be great, but I can't think of another game where they -were- great. I'm fussy whilst also being forgiving. "They'll probably suck a bit, but be liveable." That's fine. I got used to the Skyrim UI and controls in no time, I expect these won't be any worse.

As for using moderator powers to threaten people, dude! Of COURSE! Why else do you think I took the job?! This is a lot of work! If I can't think of you people as potential victims, I'd just up and quit!
 
The silence on MKB controls could be the same reason as the Ultra settings - they'd rather wait for you to see yourselves.
In which weird world does that make any sense?

Or, it's just not a priority right now, as, like 21:9, a tiny portion of people are demanding it.
You really think only a "tiny portion" of people want well done and optimized controls for the primary input scheme of one of their main platforms? If that's not among the top 5 priorities for CDPR right now I had to say that their priorities are just fucked up and they should be ashamed of themselves...

I dunno. I was happy with W1 and 2 controls, ( I know! Even that crazy W1 swordfighting!), so I'll probably be happy with W3. Presuming we can edit the buttons and we could last game, so, yeah, bet on that again.
I want controls as functional and as least as good on PC as people get them on console. I don't think that's too much to ask. And I want an optimized UI that's designed to work well with my input scheme of choice.

Frankly, I don't expect them to be great, but I can't think of another game where they -were- great. I'm fussy whilst also being forgiving. "They'll probably suck a bit, but be liveable." That's fine. I got used to the Skyrim UI and controls in no time, I expect these won't be any worse.
That actually makes me pretty angry. It not only belittles the wish of others for well done controls it also gives the devs something like a free pass "just because nobody else cares". What a fucked up mindset is that? Sorry, but defending CDPR for everything they do should really have its limits somewhere. Skyrim was crucified by many PC players for its stupid UI and the game needed mods for a halfly decent experience on PC. But I guess that's ok nowadays. If just the graphics are great. Everything else doesn't matter much. It's ok to complain about even the tiniest graphical detail, but something as crucial and important as input and controls and the overal user interaction experience, that doesn't matter much. We don't expect CDPR to really optimize the game for mouse and keyboard. At least the graphics will be good.

:facepalm:
 
Its better than nothing... Yeah I wished he'd of answered the other half and maybe even more but... Only a couple weeks till we know for sure :p
 
Come on, how can PC controls be bad? And if they really are, you can remap them.
I mean: WASD to move, SHIFT to sprint, ALT (or Z or caps lock) for witcher sense, E for action, A to block, SPACE to jump, 2*SPACE to roll, etc.
Nothing to worry about here...

It's about the UI. If the UI sucks, because it's meant to be played with a controller and the conversion with mouse/keybord is only 1:1 about the buttons, then it really ruins your navigation into the menus.
 
It's about the UI. If the UI sucks, because it's meant to be played with a controller and the conversion with mouse/keybord is only 1:1 about the buttons, then it really ruins your navigation into the menus.

Yepp. Best example for that -> DAI

And in that game even the normal PC controls were nerfed due to the gameplay having a better fit for controllers...

But that game also at least had a specific PC HUD...
 
Come on, how can PC controls be bad? And if they really are, you can remap them.
I mean: WASD to move, SHIFT to sprint, ALT (or Z or caps lock) for witcher sense, E for action, A to block,
What...... WASD to move and A to block? How can A be for block if it's already being used in the movement controls. By your comment seems like you never played a game on PC with M+K.

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Yepp. Best example for that -> DAI

And in that game even the normal PC controls were nerfed due to the gameplay having a better fit for controllers...

But that game also at least had a specific PC HUD...

I fucking hated that there was no option to walk in DAI. Seriously no button to walk.
 
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In which weird world does that make any sense?

Well, a) that's condescending to suggest it's weird because you don't understand it. In my world, it makes sense because it's a lot easier for them to just let you find out for yourselves in two weeks than tell you - which they have - that the controls are fine or give precise details on what the differences are.

You really think only a "tiny portion" of people want well done and optimized controls for the primary input scheme of one of their main platforms? If that's not among the top 5 priorities for CDPR right now I had to say that their priorities are just fucked up and they should be ashamed of themselves...

That's pretty dramatic to suggest they - all the devs? - should feel shame over a control scheme. The tiny portion I speak of are the people worried about it to the extent they ask for precise explanations, rather than the rest of us who play on PC and rely on previous implementations by this company in this regard. If you're correct and the non-tiny portion want optimized ( what does that mean? It's very relative. I found W2 controls and DAI controls both useable on PC, for example, non-troubling to me, ( and everyone else I know who played DAI) whilst being far from optimal) PC controls, then sales will represent that.

They won't though, will they?

I want controls as functional and as least as good on PC as people get them on console.. And I want an optimized UI that's designed to work well with my input scheme of choice.

That's fairly entitled. They are making a game for millions, not you or even everyone else that is really fussy about PC controls. You'll be able to rebind your keys, most of them, and that's what most games give us. Console control schemes, as you may or may not know, generally suck hard and are rarely customizable to the degree PC is. Ugh, you should have tried GTA V on console. However, it seems you don't play a lot of console games and may lack a frame of reference here, Crash. Anyway, if it;s like W2, I can flat out tell you your control customization will be much higher than what consoles get, even if the final UI/interface is some less-than-PC-perfect hybrid.

That actually makes me pretty angry. It not only belittles the wish of others for well done controls it also gives the devs something like a free pass "just because nobody else cares". What a fucked up mindset is that?

A commercial one. A reasonable one, where you compromise on many factors, including controls. Where PC is no better or more important than consoles. Belittling others wishes is one way of saying, "your priorities are not ours" but it's a highly prejudicial way of doing so.

Also, suggesting I have a "fucked-up mindset" because I'm cool with so-so controls is insulting, or it would be if I could be insulted. Try not to insult people so...obviously.

If it makes you angry, step back and take a breath. It's a video game, not a job offer, a street fight or the result of an election. Perspective. Many PC players complained about Skyrim controls and got a modded UI. Many others did not and just played on. You seem to be pretty sure your wants, from a PC perspective, either a) represent a majority of other PC users or b) are as important as everyone else's. The former is difficult to prove, but I, for one, disagree and the latter, while not being untrue, probably isn't sufficient to convince CDPR to make a change just for those wants. Regardless of how reasonable they seem to you.

As for this "Anyone who defends CDPR, especially mods, is prejudiced and their argument thus less valid" mindset you seem to have, please let it go. I don't give two craps how CDPR is doing - their financials are great, they will be judged on the quality of their work, not some forum posts and although I -am- prejudiced in their favour, it's based on their history of work, not because I'm on their team.

As I've posted in other places, often, CDPR is going to release a game with lots of bugs, some of them fatal to your gameplay. The graphics won't be optimized at all and will probably be API-specific. There are going to be graphical issues galore and, who knows, maybe Chapter 3 will suck as much as W2 chapter 3 did. They are hardly perfect.

But you did ask for reasons why they might be mum on the MKB issue and that's what I offered. The question is, what reason would convince you? Any reason? Or have you already decided that the MKB controls suck and they are hiding them for that very reason?

Pretty hard to give you an answer if you've already decided on the one you prefer. Also might tell you why CDPR doesn't explain a whole lot here. 3/4 of us are okay with whatever, trusting in their past work, and 1/4 of us aren't going to be satisfied unless we hear what we want to hear. Makes communication tough.
 
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Ah, back to business as usual, here, I see.

Yeah, there's a..skill...to seeing others' perspectives as different but okay.

I would love a PC-centric UI and control scheme, absolutely. It could be there is one! We just don't know. I can wait two weeks to find out, though. Mostly, I hope for some good mods so everyone is happy. I'm unworried about the "X" in the window and more concerned that the UI is the right size for a 4K display and I don't have to scroll down through ten-at-a-time oversized items. Witcher 2 UI sucked for that.

I'm okay using keys to navigate around the UI in a controller-style hybrid. Hopefully the keys make sense: TAB, WASD, etc.

What I really, really, really hope for is raw mouse input, or minimal mouse smoothing. I'll adapt either way, but I look forward to the idea that CDPR has their shit together in this regard. They didn't last game, so I'm not really optimistic on this one.

We'll see.
 
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