I don't feel like this at all.
Throughout the whole debacle, I rarely remember seeing anything that hadn't been addressed by CDPR devs in interviews or on this website already. Like that 'wall corner' everyone was thrashing about online; they stated months ago was a visual bug that'd already been sorted. It's hardly their fault their responses are either ignored or twisted.
They've even stated multiple times that we wouldn't see full ultra gameplay from them until release. Now we're hearing that hours before release the latest patch seems to have boosted top-end PC graphics beyond what we'd seen.
There's only been an issue if you've missed, ignored, or assumed everything a CDPR dev says is a lie.
I haven't seen that "wall corner" comment anywhere in press (I don't come here too often) but if that was actually a bug, I'm surprised you could see pictures with that corner just less than a week ago in the latest builds the press had. Still, if that means they are addressing that too (with similar high-level details in the environments, far from the console limitations) I'll be extremely happy, I suppose.
Maybe they should have simply delayed the PC version for 1-2 weeks like it's happening with, for example, The Phantom Pain. I know it sounds painful, but I bet it would have been less painful for both parts (users and CDPR). Don't know if it would have been possible, however.