CPU AMD Ryzen 7600
GPU RTX 4070 Super OC
RAM 32GB 6gb
Res: 1920x1080
Win11 and game both on a M2.NVMe PCIe x4
I have noticed performances drop since the new patch has arrived. Even if frame generation declares frames above 60, sometimes 120+, latency is so ridiculous (sometimes 100+ ms) the game moves in waves like a bride's walk, and nevermind combat, even driving is impossible. Mods are a non issue, tried with a clean install and a file repair as well. I believe I have the iron to run the rig at top performance, and that's what I am aiming to.
DLSS smudges NPC faces and morphs them like the infamous Ecce Homo, and cars look like bad Midjourney prompts. All in all, I find it's best without any kind of frame generator. The number of duplicated NPCs is also staggering.
The only thing that helps for a while is reinstalling the latest Nvidia drivers, and that helps for a few hours/game sessions, then everything falls back to the bride's march.
So, I went and made a clean install again, and run some testing.
The application never goes beyond a certain RAM or CPU usage if you do not force it to. The top it used, RAM wise, is 57% RAM total, which meant it left 9GB untouched. I had to go and manually kill every app including NVIDIA and discord etc. Generally speaking, as per my experience, it will also try and float around 50% CPU usage if possible.
I also went and made some changes at NVIDIA parameters, setting unlimited cache for the shaders, low latency mode on app, energy saving off to max performance, and CUDA system memory fallback since I have to spare. No idea if they changed anything, but I wanted to make a point. Oh, also set the .exe to run as admin, and tried several times to play around with priorities.
As per my configuration, Frame generation is suicide. It is never convenient, and introduces such a killing latency that makes whatever astronomical fake frame rate useless. Keeping it off is standard.
After all this fiddling, the most fluid combo I could find is DLSS on quality, 0 sharpness, no reconstruction, no ray tracing, crowd density high, and everything else at max. CPU manages to get past 60% usage, and RAM usage floats around 50-60%. Benchmark floats around 140-110 FPS and most importantly never stutters, nor in the bend inside the bar past mama Welles, nor by crossing the street outside.
Switching on ray tracing means getting much lower CPU engagement around 40%, and RAM stuck at 45%. Framerates are really good above 70%, but the stutter is annoying. This is surprising because it's as if the GPU needs to do it all without relying on neither the CPU nor the RAM (and no, I set the latency mode afterwards trying to make ray tracing work, to no avail). So no matter how much I tweak, ray tracing is out of my reach, and frame generation is useless.
After the benchmarking trials, I decided I can keep all the app open since I have 9GB unused for RAM. Set AMD SMT on, and HDD off since I have resources to spare.
I was hoping that for the iron i've bought I could get the best configuration, especially since I have to fire 1080 pixels, we are not talking 4K here. I have read around that there's much that can be done about graphic optimization yet, and since CP77 has become the 2020s benchmark like Crysis used to be once upon a time, it might be worth keeping on tweaking on those graphic options and try using more resources as pc become better and better.
Of course im more than open to any suggestions about any other configuration to try. Maybe this can be of help to someone in a similar situation.
GPU RTX 4070 Super OC
RAM 32GB 6gb
Res: 1920x1080
Win11 and game both on a M2.NVMe PCIe x4
I have noticed performances drop since the new patch has arrived. Even if frame generation declares frames above 60, sometimes 120+, latency is so ridiculous (sometimes 100+ ms) the game moves in waves like a bride's walk, and nevermind combat, even driving is impossible. Mods are a non issue, tried with a clean install and a file repair as well. I believe I have the iron to run the rig at top performance, and that's what I am aiming to.
DLSS smudges NPC faces and morphs them like the infamous Ecce Homo, and cars look like bad Midjourney prompts. All in all, I find it's best without any kind of frame generator. The number of duplicated NPCs is also staggering.
The only thing that helps for a while is reinstalling the latest Nvidia drivers, and that helps for a few hours/game sessions, then everything falls back to the bride's march.
So, I went and made a clean install again, and run some testing.
The application never goes beyond a certain RAM or CPU usage if you do not force it to. The top it used, RAM wise, is 57% RAM total, which meant it left 9GB untouched. I had to go and manually kill every app including NVIDIA and discord etc. Generally speaking, as per my experience, it will also try and float around 50% CPU usage if possible.
I also went and made some changes at NVIDIA parameters, setting unlimited cache for the shaders, low latency mode on app, energy saving off to max performance, and CUDA system memory fallback since I have to spare. No idea if they changed anything, but I wanted to make a point. Oh, also set the .exe to run as admin, and tried several times to play around with priorities.
As per my configuration, Frame generation is suicide. It is never convenient, and introduces such a killing latency that makes whatever astronomical fake frame rate useless. Keeping it off is standard.
After all this fiddling, the most fluid combo I could find is DLSS on quality, 0 sharpness, no reconstruction, no ray tracing, crowd density high, and everything else at max. CPU manages to get past 60% usage, and RAM usage floats around 50-60%. Benchmark floats around 140-110 FPS and most importantly never stutters, nor in the bend inside the bar past mama Welles, nor by crossing the street outside.
Switching on ray tracing means getting much lower CPU engagement around 40%, and RAM stuck at 45%. Framerates are really good above 70%, but the stutter is annoying. This is surprising because it's as if the GPU needs to do it all without relying on neither the CPU nor the RAM (and no, I set the latency mode afterwards trying to make ray tracing work, to no avail). So no matter how much I tweak, ray tracing is out of my reach, and frame generation is useless.
After the benchmarking trials, I decided I can keep all the app open since I have 9GB unused for RAM. Set AMD SMT on, and HDD off since I have resources to spare.
I was hoping that for the iron i've bought I could get the best configuration, especially since I have to fire 1080 pixels, we are not talking 4K here. I have read around that there's much that can be done about graphic optimization yet, and since CP77 has become the 2020s benchmark like Crysis used to be once upon a time, it might be worth keeping on tweaking on those graphic options and try using more resources as pc become better and better.
Of course im more than open to any suggestions about any other configuration to try. Maybe this can be of help to someone in a similar situation.