I am playing and I have no issues settings are all maxed and I have raytracing on.
Ryzzen 7 2700X
RTX 2070 Super
MSI Gaming pro AC M7 MOBO
64 GB Corsair Vengeance LPX
1tb Samsung NVME 2.0
1tb Samsung SSD
1tb WD 7200rpm
6tb WD 7200RPM
EVGA 850 Platnum power supply
360MM AIO
and a Be Quiet Dark base pro 900
All the ray tracing features are on?
I'm looking for signs of the reflections being ray traced in your video, but it looks like you only have SSR. Based on what I can personally see in the video. If you drive fast through busier areas I guarantee it's going to tank your framerate.
All the ray tracing features are on?
I'm looking for signs of the reflections being ray traced in your video, but it looks like you only have SSR. Based on what I can personally see in the video. If you drive fast through busier areas I guarantee it's going to tank your framerate.
Oh an I forgot my sister and her husband are also playing on a i7 7700k with a gtx 1070 and they haven't complained once. To be fair I built their computer so maybe that's the key to this problem. lol
Ya you are probably getting dips in the higher populated area?
It definitely would make it easier for developers if there was a set graphical standard for sure. Having to develop for two different technology bases that function differently to do the same thing is probably a huge pain in the ass. lol
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Do me a favor and go into your Nvidia panel and switch everything over to your gpu so that everything graphically and process wise gets dealt with by the gpu. then do a reset of your pc for fun, Then load up Cyberpunk and tell me how she runs.
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I have a theory and its one I am noticing more and more with the new technology and games. lol
"Switch everything over to your GPU"? You can't make the GPU handle CPU related tasks from the control panel. You can make the CPU handle PHYSX instead of the GPU, but that's it. And "threaded optimization" that allows newer applications to use multiple CPUs which they do if the setting is set to 'auto'.
Sorry. I'm not going to reset Windows and let it remove all my installed applications that doesn't come from the Windows Store. That's way too much of a hassle and I guarantee that it would ruin my DAW setup and project files. Not willing to do so unfortunately and from what I've read most that have tried resetting Windows has seen no improvements in CP2077.
"Switch everything over to your GPU"? You can't make the GPU handle CPU related tasks from the control panel. You can make the CPU handle PHYSX instead of the GPU, but that's it. And "threaded optimization" that allows newer applications to use multiple CPUs which they do if the setting is set to 'auto'.
Sorry. I'm not going to reset Windows and let it remove all my installed applications that doesn't come from the Windows Store. That's way too much of a hassle and I guarantee that it would ruin my DAW setup and project files. Not willing to do so unfortunately and from what I've read most that have tried resetting Windows has seen no improvements in CP2077.
Go to the panel and go to Adjust Video image settings then change edge enhancement and noise reduction the Nvidia card, do the same under color settings and also make sure physX is running under NVidia. it will improve your overall performance. You can get as angry as you want but if you are not willing to optimize your hardware you may be better suited for a console.
Go to the panel and go to Adjust Video image settings then change edge enhancement and noise reduction the Nvidia card, do the same under color settings and also make sure physX is running under NVidia. it will improve your overall performance. You can get as angry as you want but if you are not willing to optimize your hardware you may be better suited for a console.
First of all:
I've been building computers for over 17 years. I know what I'm doing. I don't know everything and I don't have any issues with being corrected on things, but the settings you are referring to don't affect 3D performance at all. They're purely for video playback. Except for PHYSX of course and that's by default used by the GPU and the GPU alone.
Secondly:
What framerates are you getting?
Which resolution are you using? 1080p? With DLSS on auto it's probably on 'ultra performance' in the background.
You still haven't driven through any busy areas in your videos. Try outside V's apartment complex in the Watson area and make a right turn for Tom's Diner while looking around with the camera a bit while driving in third person.
Lastly:
Who said anything about me being angry? Who said anything about me not being willing to optimize things?
You're saying this in my thread showing people how to achieve stable frame pacing in a game where more widely used third party programs and the built-in tools don't.
First of all:
I've been building computers for over 17 years. I know what I'm doing. I don't know everything and I don't have any issues with being corrected on things, but the settings you are referring to don't affect 3D performance at all. They're purely for video playback. Except for PHYSX of course and that's by default used by the GPU and the GPU alone.
Secondly:
What framerates are you getting?
Which resolution are you using? 1080p? With DLSS on auto it's probably on 'ultra performance' in the background.
You still haven't driven through any busy areas in your videos. Try outside V's apartment complex in the Watson area and make a right turn for Tom's Diner while looking around with the camera a bit while driving in third person.
Lastly:
Who said anything about me being angry? Who said anything about me not being willing to optimize things?
You're saying this in my thread showing people how to achieve stable frame pacing in a game where more widely used third party programs and the built-in tools don't.
I will drive through all the busy areas you want and still have no problems. I have beaten the main story with not fps loss, I don't feel the need to fixate on fps when the game is running smooth. everything on the game is set to max, which I showed in the video and I can do it again in any area of the game you would like. I have a 1080 144hrz monitor. I also have a 2k one I can plug in if you would like. You need to look at your computer as an ecosystem instead of individual components. That's what I meant by optimizing and I meant no offence, I just get frustrated because some, not all will own a computer and not know a damn thing about it or how to change and optimize things to improve that ecosystem.
I was joking about the computer by the way so calm down. lol
I will drive through all the busy areas you want and still have no problems. I have beaten the main story with not fps loss, I don't feel the need to fixate on fps when the game is running smooth. everything on the game is set to max, which I showed in the video and I can do it again in any area of the game you would like. I have a 1080 144hrz monitor. I also have a 2k one I can plug in if you would like. You need to look at your computer as an ecosystem instead of individual components. That's what I meant by optimizing and I meant no offence, I just get frustrated because some, not all will own a computer and not know a damn thing about it or how to change and optimize things to improve that ecosystem.
I was joking about the computer by the way so calm down. lol
went for a spin downtown, felt I was driving too slow so hopped on Jackies bike and took her for a rip down some really built up areas. didn't have an issue.
I will drive through all the busy areas you want and still have no problems. I have beaten the main story with not fps loss, I don't feel the need to fixate on fps when the game is running smooth. everything on the game is set to max, which I showed in the video and I can do it again in any area of the game you would like. I have a 1080 144hrz monitor. I also have a 2k one I can plug in if you would like. You need to look at your computer as an ecosystem instead of individual components. That's what I meant by optimizing and I meant no offence, I just get frustrated because some, not all will own a computer and not know a damn thing about it or how to change and optimize things to improve that ecosystem.
I was joking about the computer by the way so calm down. lol
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went for a spin downtown, felt I was driving too slow so hopped on Jackies bike and took her for a rip down some really built up areas. didn't have an issue.
If you perceive it as smooth that's great, but in your latest video there are several cases in which it stutters which is a general issue with the game. Probably because of heavily fluctuating framerates. If you won't log the framerate how do you know you haven't had any fps loss? This isn't about fixating over the amount of fps you get, but rather the stability. Or in this case - the instability. For the rest of us to know how things are actually running for you on your end we need to see and be able to measure things such as framerates. It's not a debate over if you find it smooth or not. It's about making sure you actually don't have the problems most of us are. For some people a game can objectively stutter a lot which is an objective issue, but some people subjectively don't see it or just aren't bothered by it.
Lastly: You shouldn't go around claiming that changing certain settings like in your earlier post increases performance when it in fact doesn't affect 3D rendering at all. Spreading misinformation isn't cool you know.
If you perceive it as smooth that's great, but in your latest video there are several cases in which it stutters which is a general issue with the game. Probably because of heavily fluctuating framerates. If you won't log the framerate how do you know you haven't had any fps loss? This isn't about fixating over the amount of fps you get, but rather the stability. Or in this case - the instability. For the rest of us to know how things are actually running for you on your end we need to see and be able to measure things such as framerates. It's not a debate over if you find it smooth or not. It's about making sure you actually don't have the problems most of us are. For some people a game can objectively stutter a lot which is an objective issue, but some people subjectively don't see it or just aren't bothered by it.
Lastly: You shouldn't go around claiming that changing certain settings like in your earlier post increases performance when it in fact doesn't affect 3D rendering at all. Spreading misinformation isn't cool you know.
if the frames drop so drastically non stop below 60 to the point that I cannot play I will. However, that has not happened once yet. Currently I have my GPU undervolted as well, So I'm sure we could fix that problem with a few tweaks. Personally though this isn't that big of a deal to warrant not playing. I get the spending money and being frustrated that it isn't 100% right out of the box. I get that. There have been reported issues on consoles too I cant say anything about that though because I'm playing on pc. I think my main purpose of back and forth banter with you, is two heads are better than one. something I am doing is working out better than what you are doing. so we need to figure out the differences and then maybe we can tweak for all around stability to improve performance on both ends. I honestly don't see that millisecond blip here of there to be a huge issue. However, game breaking issues is an issue. So lets stick our heads together you and I and find a solution. at least that way we are being proactive about it and not just complaining ya know?
Who knows maybe we will come up with a magical solution the community can follow to help out the Devs and everyone else. Up to you, but I'm willing to pour through every inch of this game with both our settings to try and come up with a solution.
The only other thin I can think of that would make me any different than you. Is I downloaded the full package for Cyberpunk not just the 84gb package. mine was 104gb total. not sure how that would effect performance either, maybe a Dev can elaborate on that. at Gog.com had the 84gb or whatever it was which I had downloaded. However, the game also had a 104gb file on Gog which I also downloaded.
go to Extra's in gog. there is a 104gb file that says cyber punk 2077. I downloaded that full file after I downloaded the game.
Oh I've tried every possible combination in the hopes of the DXR features would work well and while the framerate is perfectly fine in terms of the numbers (45-60fps with heavy drops to 30 or perhaps even below) they cause stuttering that makes the experience very uneven even if I cap it to 40 or 30. The frame pacing isn't affected from what I can see with RT on, but the stutters are very noticeable. Speculation on my part, but I think the GPU load is fluctuating more with them on.
I like to pan the camera around more slowly a lot of the time and that becomes a headache because of it. If it wasn't for the stuttering I'd definitely enable a couple of the RT features, cap it to 40 like I have now (or even 30) and be rather happy.
I wonder if DXR is so immature if if it's 'just' the implementation that's so bad in this. Being an Nvidia user I wish they would have gone exclusively with RTX instead. Sure - it's great that AMD users can benefit from something as awesome as RT and hopefully they fix it for both sides, but still. Since it's so heavily marketed with Nvidia.
That makes sense. Yeah, for some reason I'm not noticing any stuttering, but I do think I would be bothered in some of the more heavily populated areas if I tried to pan slowly. The good thing about PC graphics options is that we all get to make it run like we want.
Its your mystake at this point. What point, stage of the game. TRY it and back here to answer me: Texture - HIGH. All - ALL - Shadows medium or/and low. DONT use any Raytracing tech, disable this ON game, if possible, in nvidia painel. Crowd: medium or low... all the rest can be 'high'.
Nice Problems you have. On Pc - Nvidea - Till now I have the Problem, that in the middle of the screen I see a line of textures that should not be there, for example some parts of Trees or bushes, that have been in the background and stay there.
So it's no fun to play. Switched on and of a lot of things, reduced everything, started new, newest drivers. Nothing helped till now.
Nice Problems you have. On Pc - Nvidea - Till now I have the Problem, that in the middle of the screen I see a line of textures that should not be there, for example some parts of Trees or bushes, that have been in the background and stay there.
So it's no fun to play. Switched on and of a lot of things, reduced everything, started new, newest drivers. Nothing helped till now.
I did another run at the game trying different settings. my FPS counter wasn't recorded by Nvidia. However, with everything still maxed on 1080p I was sitting at 60fps in the most populated area. With only one to two dips into the 40's/30's, this didn't drastically kill my gameplay though and it lasted for maybe a millisecond. As you can see in the video again I maxed everything then halfway through dropped it down to high and shut off other features like raytracing to see if there was a noticeable difference. I saw none, other than the game didn't look as good. the FPS counter stayed at 60fps again minus one or two minor dips for a millisecond. not enough to freeze up game play or crash.
This tells me that it doesn't matter what settings we change. It performed the exact same with raytracing and DLSS off as it did with it on.
Ignore the previous?
Dude. My post is about frame pacing and is highly relevant. Not to mention an entirely different subject.
Please specify what your quoted post helped you achieve. Higher framerates? More stable ones?
Higher framerates don't automatically give you more stable frametimes. You can have 60+ at all times, but if the pacing between them varies it creates input lag and stuttering. That's what my tip aims to stabilize.
EDIT:
Just tried altering the config and it does nothing at all for me. Probably useful for older GPUs and CPUs, but I saw no change in CPU/GPU load, amount of VRAM and RAM usage. My framerate wasn't higher or more stable either. Possible solutions/temporary fixes that can help some configurations is of course encouraged, but the dismissal of one thing over another where there are no guarantees or just a plain limit due to the code base isn't. Again especially when the solutions target completely different issues.
I did another run at the game trying different settings. my FPS counter wasn't recorded by Nvidia. However, with everything still maxed on 1080p I was sitting at 60fps in the most populated area. With only one to two dips into the 40's/30's, this didn't drastically kill my gameplay though and it lasted for maybe a millisecond. As you can see in the video again I maxed everything then halfway through dropped it down to high and shut off other features like raytracing to see if there was a noticeable difference. I saw none, other than the game didn't look as good. the FPS counter stayed at 60fps again minus one or two minor dips for a millisecond. not enough to freeze up game play or crash.
This tells me that it doesn't matter what settings we change. It performed the exact same with raytracing and DLSS off as it did with it on.
It does NOT perform the same without RT and DLSS as it does with them on. You're still not monitoring your framerates in the video. To scientifically actually compare you need to measure your framerate and show it. Maybe and just maybe there are a few areas where it seemingly does nothing by disabling RT features and DLSS, but in general it most definitely brings it down.
Ignore the previous?
Dude. My post is about frame pacing and is highly relevant. Not to mention an entirely different subject.
Please specify what your quoted post helped you achieve. Higher framerates? More stable ones?
Higher framerates don't automatically give you more stable frametimes. You can have 60+ at all times, but if the pacing between them varies it creates input lag and stuttering. That's what my tip aims to stabilize.
EDIT:
Just tried altering the config and it does nothing at all for me. Probably useful for older GPUs and CPUs, but I saw no change in CPU/GPU load, amount of VRAM and RAM usage. My framerate wasn't higher or more stable either. Possible solutions/temporary fixes that can help some configurations is of course encouraged, but the dismissal of one thing over another where there are no guarantees or just a plain limit due to the code base isn't. Again especially when the solutions target completely different issues.
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It does NOT perform the same without RT and DLSS as it does with them on. You're still not monitoring your framerates in the video. To scientifically actually compare you need to measure your framerate and show it. Maybe and just maybe there are a few areas where it seemingly does nothing by disabling RT features and DLSS, but in general it most definitely brings it down.
I was but the damn thing didn't record them I told you exactly what I saw. I will find a way to record it and show you lol I am still having no problems.
I play 1080p @60 fps on my living room TV with a GTX 1080 Ti with everything in ultra setting and it's smooth except in a few area. It lacks a bit of optimization I think.
You play a 2020 open world on a 2016 GPU (me too), it's not a problem of optimization, it's just that Ultra settings are not made for us but for next gen GPU. I can get 40-50fps on high with my 1060 or constant 30fps with framelimiter.