I don't think it was that, but I changed it to old values anyway since I don't see the difference in pop-up.Did this change end up fixing things for you? I was thinking that if it was something as straight forward as this, then shouldn't it affect everyone. ? Hard to say. Maybe some of the people who say they don't notice a change were already well over 60fps, so they just don't notice any drop. In any case, I may go ahead and roll back to 1.08, unless there turns out to be a simple fix like this.
I have exactly the same problems you have. Especially Novigrad is now unplayable for me. I used to have 60 fps solid and now the game is just dark as hell, stuttery and fps keeps dropping from 60 to 45. Game is unplayable because of this lag. Hope to find fix for this.
Just wanted to add that deleting the d3d11.dll file did get my frame rate pretty close to what is was before. I'm not sure if it will negatively effect the game in other ways though.
Just wanted to confirm that I am running vanilla TW3, and there is no d3d11.dll present in the installation directory. Programs like SweetFX and mods that affect graphics will often include custom .DLL's for their own purposes. If leftover after an incomplete/improper uninstall, they can sit there and soak up processor cycles.
Either way, deleting it should be fine as it does not appear to be part of the game's official files.
It has nothing to do with SweetFX, the GOG version of the game added d3d11.dll and dxgi.dll in patch 1.10. I verified this by completely uninstalling the game, deleting all leftover directories and reinstalling the game...and the two files appeared again. Removing them fixes performance. Steam users for some reason don't have the files, only GOG users do. Some people have theorized it's got something to do with the GOG Galaxy overlay.
It has nothing to do with SweetFX, I don't even use it. The GOG version of the game added d3d11.dll and dxgi.dll in patch 1.10. I verified this by completely uninstalling the game, deleting all leftover directories and reinstalling the game...and the two files appeared again. Removing them fixes performance. Steam users for some reason don't have the files, only GOG users do. Some people have theorized it's got something to do with the GOG Galaxy overlay.
I haven't the best of systems but I can run the game satisfactorily. Except near Triss' house or the sewers under it (carnal sins sewers). There is a drastically drop in frame rate in those locations.
Same thing happens with AMD. OC causes driver's stop. I had crashes only in games of 2013-2014's: Shadows of Mordor, DA:I.Driver nVidia has stopped working
It may be a chip.GPU crashes when it reaches around 80°C (which is odd, since it should work fine up to 90°C)
They seem to change something in the streaming (less popin, PS4 improved fps). In my case VRAM utilisation for instance went up.Yeah, I thought that it could a memory chip too, but I wonder why up until the 1.06 (stopped playing at that patch, and jumped directly to 1.10) the game was running fine, while with the 1.10 I'm having so many video driver crashes (no changing in hardware and software on that PC).
They seem to change something in the streaming (less popin, PS4 improved fps). In my case VRAM utilisation for instance went up.
You might also want to look into tweaking texture mempool in inis.Probably it's the increased VRAM requirement, the 660Ti has only 2GB VRAM, I have to try to decrease the textures memory utilization, maybe it will fix the crashes, since they're always caused by an EXCEPTION_ACCESS_VIOLATION.