Greetings from Germany. Hallo.
I've just recently bought new laptop which came with Windows 11 preinstalled. Reason for swapping is: On the old hardware, CPU is always around 98-100% since 1.5 and generally it was time to get a new one. Ironically the new one performs significantly worse than my old Intel 8th Gen laptop, but only in CP. Any other game I've tested does not have this issue. They all utilize both CPU and GPU very well. Even CPU bound Unreal Engine indie games run fine. To me, this concludes that it's not the CPU as suspected by me in the first place. I had questioned the CPU early on as potential root cause, because fans run suspiciously quiet and it felt like it's sat there on idle.
Here is the weird behavior I've experience on the new hardware:
At launch, the CPU and GPU are just fine, however once it's loading the save game, CPU frequency drops to around 1.4 GHz on all cores with 30% utilization. It almost looks like it's addressing all cores as one core as the graph is identical on all cores. Worst of all: GPU doodles at around 10-25 % max.
I've spend hours if not days on trying to fix this, like using different NVIDIA drivers, from the vendor support page and also NVIDIDA directly (standard and DCH) - none of them fixed my issue. I've even used the same latest recommended standard driver version by NVIDIA (472.12) on the old laptop and here it just works. FYI: The old previously had 512.15 installed. Also using the latest driver versions 511.X and 512.X did not make any difference at all.
I've also tried any other recommendation I could possibly find online, like using Performance power plan, applied recommended settings in NVIDIA control panel, ... nothing improved. Disabled full screen optimization - nothing. Disabled all kinds of overlays - nothing. You see where this is going ...
Firmware has been updated to last version available and I've installed all latest drivers - still the same crap. Eventually it felt like at some point any action on my end made it worse. Lovely! Good job! -.-'
I cannot wrap my head around this. This doesn't make any sense.
Wanting to enjoy CP on the new hardware, I've now downloaded a copy of Win10 and did a fresh install from USB as last resort. I just thought it makes sense to get used to Win11 due to Thread Director taking full advantage of Gen 12 in Win11. Unfortunately, did not make any screenshots before doing the fresh install, but:
Solution for now was to downgrade to Win10 even though the laptop officially has no drivers for it.
Now I question myself:
Which was the faulty part here? Win11? CP? NVIDIA driver implementation in Win11? Bad factory image?
Has anybody else encountered this and found a solution (other than installing Win10 - duh)? Any idea what this potentially could be? Would like to put my mind at rest.
I've just recently bought new laptop which came with Windows 11 preinstalled. Reason for swapping is: On the old hardware, CPU is always around 98-100% since 1.5 and generally it was time to get a new one. Ironically the new one performs significantly worse than my old Intel 8th Gen laptop, but only in CP. Any other game I've tested does not have this issue. They all utilize both CPU and GPU very well. Even CPU bound Unreal Engine indie games run fine. To me, this concludes that it's not the CPU as suspected by me in the first place. I had questioned the CPU early on as potential root cause, because fans run suspiciously quiet and it felt like it's sat there on idle.
Here is the weird behavior I've experience on the new hardware:
At launch, the CPU and GPU are just fine, however once it's loading the save game, CPU frequency drops to around 1.4 GHz on all cores with 30% utilization. It almost looks like it's addressing all cores as one core as the graph is identical on all cores. Worst of all: GPU doodles at around 10-25 % max.
I've spend hours if not days on trying to fix this, like using different NVIDIA drivers, from the vendor support page and also NVIDIDA directly (standard and DCH) - none of them fixed my issue. I've even used the same latest recommended standard driver version by NVIDIA (472.12) on the old laptop and here it just works. FYI: The old previously had 512.15 installed. Also using the latest driver versions 511.X and 512.X did not make any difference at all.
I've also tried any other recommendation I could possibly find online, like using Performance power plan, applied recommended settings in NVIDIA control panel, ... nothing improved. Disabled full screen optimization - nothing. Disabled all kinds of overlays - nothing. You see where this is going ...
Firmware has been updated to last version available and I've installed all latest drivers - still the same crap. Eventually it felt like at some point any action on my end made it worse. Lovely! Good job! -.-'
I cannot wrap my head around this. This doesn't make any sense.
Wanting to enjoy CP on the new hardware, I've now downloaded a copy of Win10 and did a fresh install from USB as last resort. I just thought it makes sense to get used to Win11 due to Thread Director taking full advantage of Gen 12 in Win11. Unfortunately, did not make any screenshots before doing the fresh install, but:
Solution for now was to downgrade to Win10 even though the laptop officially has no drivers for it.
Now I question myself:
Which was the faulty part here? Win11? CP? NVIDIA driver implementation in Win11? Bad factory image?
Has anybody else encountered this and found a solution (other than installing Win10 - duh)? Any idea what this potentially could be? Would like to put my mind at rest.