Perspective Thread: Third Person vs First Person debate goes HERE.

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What type of games do you play?

  • I prefer FPP games

  • I prefer FPP games (but I want TPP in CP2077)

  • I prefer TPP games

  • I prefer TPP games (but I want FPP in CP2077)

  • I like both (but I want FPP in CP2077)

  • I like both (but I want TPP in CP2077)

  • I have no preference

  • I have NEVER completed a FPP game due to motion sickness


Results are only viewable after voting.
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To the lovely ladies and gents over there at CDPR,

it is understandable that you want the best experience for us and maybe that is why you opted with the FPP.

But hear this, if you really do want to give us the best experience in your game, instead of pushing one certain argument that "FPP for better experience." Give us the option to switch between the two, i know some games who done that.

By giving us the options to switch between perspective it will allow us to experience the game fully! And there are people who got problems with the FPP.

Theres always two sides of the coin, and not everybody likes that one side. So why not give us the privilege to decided which isnthe best for ourselves?

Thanks, you guys rock!!!
 
I don't understand why people are still talking about TPP. How can it be a game changer for anyone? (Except for people who get nausea from FPP, that is a valid reason). Some games are first person, some are third person, some (very few) allow both, but it just depends on the type of the game. In games like TES/Fallout 3+ third person perspective is only good for melee fights and pretty screenshots. Gunfights are better in FPP, character interaction is better, world interaction is better (touchscreens and all that), eye augmentation is only possible from FPP. What is the argument for the third person? You just want to see female Vs ass, is that it? (jk)

As I said before, if you are a shooter IRL, and on top of that you are left handed, watching your toon hold a gun on its right hand , hold the gun wrong (height, angle), shoot the gun wrong (at an angle), eject a mag wrong (at an angle), is very much immersion breaking. Having the field of view of a horse with blinders is very much immersion breaking...

... and after watching the video, seeing a dude assault an apartment building with a minigun...
 
it looks very much like your generic FPS which makes me think CDPR doesn't know how to make FPS combat enjoyable since they have no experience with it. Hopefully the Melee combat will be good enough that I won't have to deal with that.

Well, you have a pretty good point. During the combat scenes the gun covering target annoyed me. But that is just a minor issue since the whole FPP thing annoyed me.
 
What if CDPR did something like a "VR TPP Selfie Drone" that you could fly around as V? It could take pictures, explore parts of the city and allow you to see your character whenever you weren't in combat.

It would fit into the 'immersion' of the game while allowing you to see your character as often as you wanted.

I also believe combat SHOULD be FPP, for immersion. There's no reason exploration could not be allowed in FPP & TPP in the city itself. You can say what you want about "bullet tracking" and "hit counters" breaking immersion, but that is just not true, as it is built into the lore/implants. There is no reason a little "Selfie Drone" wouldn't fit into the lore AND deliver what people want.

I am someone who prefers TPP, but was blown away by the FPP showcased (and absolutely is going to buy and play and replay the game) either way.
 
As I said before, if you are a shooter IRL, and on top of that you are left handed, watching your toon hold a gun on its right hand , hold the gun wrong (height, angle), shoot the gun wrong (at an angle), eject a mag wrong (at an angle), is very much immersion breaking. Having the field of view of a horse with blinders is very much immersion breaking...

... and after watching the video, seeing a dude assault an apartment building with a minigun...

At this point we have to recognize that the official reasons for the FPP are not reasonable but just a formal excuse to cover some informal reasons. These reasons cannot stand against a closer look.
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Os escribo esto porque siento que tengo que hacerlo y espero que lo leáis y que entendáis el porqué lo estoy escribiendo.

Llevo jugando a videojuegos muchos años (casi 25) y cuando me enteré qué estabais desarrollando Cyberpunk 2077 me alegré mucho, y estuve años siguiendo y esperando cada noticia con mucha expectación.
No podéis imaginar la decepción tan grande que me llevé cuando, en el E3, me enteré que Cyberpunk iba a ser un juego en primera persona. Y os explico el motivo de mi desilusión...

For those who do not understand Spanish, this guy is saying He was very disappointed with the FPP. He used more words than needed, but is a very moving report, I assure you.
 
I apologize as I have not read the entire thread, but just pitching in my own feedback.

I generally prefer TP perspective for RPGs, but FPP for shooters. So in a sense I think I am kind of mixed, and this game to me looks like a blend of both types of games. What I liked and didn't like and trying to be constructive:

GOOD:
I think the combat can only work really well in FPP, but I think this might be showing my natural bias. The immersion feels much better to me fighting in tight quarters in FPP, and the likely verticality of parts of the game would make TPP awkward to me. I also liked how the other characters looked and interacted with you in a lot of cutscenes and with the "eye" change and the Dex ride, etc. I felt pretty immersed for these scenes. I doubt I will miss TPP for combat generally.

I kind of like having cut scenes where I can see my character's reaction, but I can also accept the FPP for these scenes too as it does feel realistic to me. I think as a whole this perspective will work for a lot of the game, but I wish it wasn't 100% this way.

BAD:
I noticed at times V would open a door, loot something, or push something but the hands would not appear to do that action, so it broke immersion for me much more in FPP than I would have in TPP this way and maybe that's because the back of the body blocks it or something, I don't know lol. When V rigged the engineering skill with her hands, that is exactly the right type of animation/movement you should see when you interact with things in general. Maybe not worth going all the way on this if it sacrifices story, etc.

I also was VERY bothered that (maybe you can and it wasn't shown) you could not look down and see your own legs/torso/feet while walking (non-combat) or just looking around. I get you could see the legs in certain scenes or sitting animations, but for me FPP missing that element is a huge deal to me personally. I can't imagine being that person so easily if I am just an invisible set of "eyes" not attached to a body I can actually see. I'm even imagining a pair of bloody boots next to a dead body as I glance down and I'm talking to Jackie at the end of a mission and so forth, kind of a better feel to me than just an invisible eye looking down. I'd consider this such a huge deal that it's almost a deal breaker for me unless the story can really somehow overcome this (and they just might) for me. I don't think it works for combat maybe, but just walking around I think it's a big miss.

WISH:
I wish in specific non-combat situations (especially when you are at home alone and say trying out weapons, clothes, and you can kind of see yourself before getting into action so to speak) you could have a TPP where you really get to see your entire character so you can really connect/fall in love with him/her and it also makes the character creation aspect that much more powerful, etc. I doubt I would spend more than 20 minutes on character creation if it's basically only FPP everywhere.

Despite all this, I don't care that much about the actual shooting (I am sure it will be ok) mechanics and true choice/dynamic outcomes and how they are impacted by player agency will likely trump everything in the end for my desire to play the game.
 
These reasons cannot stand against a closer look.
- Interactions in real time in dialogues
- Places of dialogues (like the car one)
- Auto-cover system based on proximity
- Interactions with the enviroment (vendor, switch, monitors, et cetera)
- Shooting component (aim, slide, dash)
- Inside building levels

Regardless the auto switch of perspective from non-combat/combat, imho, would ruin the experience even more.

I also was VERY bothered that (maybe you can and it wasn't shown) you could not look down and see your own legs/torso/feet while walking (non-combat) or just looking around
June 16/18 Kyle Rowley: "We have it. If you look down you can see your body and legs. We also show it when vaulting, sliding"
 
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- Interactions in real time in dialogues
- Places of dialogues (like the car one)
- Auto-cover system based on proximity
- Interactions with the enviroment (vendor, switch, monitors, et cetera)
- Shooting component (aim, slide, dash)
- Inside building levels

Regardless the auto switch of perspective from non-combat/combat, imho, would ruin the experience even more.





June 16/18 Kyle Rowley: "We have it. If you look down you can see your body and legs. We also show it when vaulting, sliding"


I would agree with this for a lot of this specific list, but I would also say I think you can easily have TPP in say your own apartment/home to try out your new gear, etc. You break immersion much more just bringing up your inventory, so I can't see the harm in using TPP in that kind of setting (absent maybe someone attacking your home? heh) to look at how your gear looks, etc. You also don't need to worry about auto switching in that kind of setting at all. I also think it would be very cool if you say want to buy clothing in a store that it would somehow project that on you in front of a futuristic style mirror (keeping FPP but also showing a clever TPP) as you decide to buy or not.

If this is true, it's a big relief to me. About 90% of my worry with FPP would disappear if this is done well. I was worried about about the 37 minute mark when V looted, but the angle might have been still slightly up and/or they haven't put the animations in the game yet.
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haha ppl wanting TPP talking about immersion.lolz

Please remember that people exist who experience things differently than ourselves. Things such as being less immersed in FPP compared to TPP. Being individuals, we experience and perceive differently. We are not clones of one another, mass produced in a factory.

How we perceive, largely according to the development of our individual brains greatly affects our experience of what we perceive. Because someone else perceives the 'same experience' as you differently, this doesn't necessarily equate to an invalidation of your own experience and so it is safe to hold and express your own opinion and experience without needing to dismiss the experience of others.

Generally speaking, we only know what it's like to look through our own eyes and I'm sure that 99% of the people who partake in this forum want others to enjoy this game as much as they themselves are hoping to. Nothing is accomplished by laughing, dismissing and the reduction of others experience, preferences and perceptions to mere absurdities.
 
My only wish is that this game offers the option of the user to choose their perspectives from FPP and TPP. just like hell gate : London and skyrim. Game play like wall hugging and cover do welcome. And I do used to games like warframe which has TPP but no cover system.
 
I think some of you don't understand something: making TPP as an option is not as simple as "enable" it. Let's just assume that there is an optional TPP mode while you are not in the combat. Should be simple, right? Wrong. If you enable TPP in current game, you will get a terrible TPP experience, for one simple reason: TPP games needs to have bigger spaces to accommodate not only a character, but also the camera "flying around". In corridors, small rooms and such what you will get is the "over the head" view, because if not, then you will have a camera glitch through the walls. Once again I will add Witcher 3 to the comparison - the "little" witch hut in the game is like two times bigger than my condo in real life. Making optional TPP which looks good in the game would require redesigning almost all the game space, just to accommodate the "flying camera". And I'm getting the vibe that plenty of you guys wants TPP just to make screenshots / look at your character. My opinion: is it worth it to wait additional months (because it would take months, if not years to redo the game presented to us) just to have a look at "V" from time to time? Hell no.
 
Hello,

I must admit I was a hard skeptic when I heard of the FPP RPG concept being touted for CP2077, but after seeing the gameplay in action I have warmed up greatly to the idea. The gameplay reminds me of the original Deus Ex by Ion Storm way back when; which I loved.

I want to trust in the vision that CDPR has for us and thus really have no objections to TPP or FPP. I love both. I think the decision should be made by the CDPR team of what is best for the experience.

Just my two cents.

I look forward to giving you my money. Warmest Regards.
 
I think some of you don't understand something: making TPP as an option is not as simple as "enable" it. Let's just assume that there is an optional TPP mode while you are not in the combat. Should be simple, right? Wrong. If you enable TPP in current game, you will get a terrible TPP experience, for one simple reason: TPP games needs to have bigger spaces to accommodate not only a character, but also the camera "flying around". In corridors, small rooms and such what you will get is the "over the head" view, because if not, then you will have a camera glitch through the walls. Once again I will add Witcher 3 to the comparison - the "little" witch hut in the game is like two times bigger than my condo in real life. Making optional TPP which looks good in the game would require redesigning almost all the game space, just to accommodate the "flying camera". And I'm getting the vibe that plenty of you guys wants TPP just to make screenshots / look at your character. My opinion: is it worth it to wait additional months (because it would take months, if not years to redo the game presented to us) just to have a look at "V" from time to time? Hell no.

What I do not understand are people not understanding that people simply answer CDPs request about TPP/FPP opinion.

Yeah, yeah its difficult? So what. So is getting money out of my wallet for gaming these days. And right now the only difference for me and apparently more than a few others between CP2077 being a must have day one/preorder title or something to be ignored is the lack of a TPP option.
 
I agree with you, you're most likely completely right. That's why I said it's both too late and probably too much to ask for to change the underlying design of the game and apply it on global level. Yet, I still think that optional switch only for exploration wouldn't hurt the game and wouldn't create any problems for CDPR (other than actually creating a good looking animations for Player Character, like walking, running, strafing and so on). It could even switch to FPP automatically as soon as you unholster the weapon. I would be happy if it even worked only when walking around the Night City, but inside the buildings and during actual quests it would be force-switched to FPP. All I want is an entirely optional switch to TPP for the parts of the game that don't rely on combat, like exploration of Night City. Just as you can drive the car from FPP and switch to TPP already.

it would be better than nothing, but if the game will not achieve this at least, i will wait for the next chapter of "the witcher" in the far future. My time for playing is too limited due to work and family, and a lot of great games are coming out, Fallout 76 over all of them.. a full FPP would be a waste of money for me i already know i would end up by not playing more than a couple of hours....
 
What I do not understand are people not understanding that people simply answer CDPs request about TPP/FPP opinion.

Yeah, yeah its difficult? So what. So is getting money out of my wallet for gaming these days. And right now the only difference for me and apparently more than a few others between CP2077 being a must have day one/preorder title or something to be ignored is the lack of a TPP option.

I can understand that having TPP (be it good/bad/terrible) is an absolute must-have for you. But you have to understand that there are some hard choices to be made and there is no game in the world which can please everybody. Ultimately there will be people which won't buy this game because their expectations were not met. It's a life.
 
Hi cdprojektred Team,

The CyberPunk 2077 is far better than what anyone could have ever imagined i have also played your previous release the witcher 3 that is my personal favourite. But the problem with CyberPunk 2077 is that it's in FPP well i don't wanna play an amazing rpg in FPP i want to play it in TPP and just like everything please can you give us an TPP option too.

Thanks,
CyberPunk Team
 
haha ppl wanting TPP talking about immersion.lolz

Please be aware that there is always two sides of the coin, there are those who loved chocolate and there are those who dont't.

Its a simple thing to understand, same thing goes with how people understand immersion.
 
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