My main problem is not the FPP per se i do play FPP games as well but the visual is objectively subpar for an rpg that should feature customization and again i am not talking about having a FPP but having a FPP only forced view restrain customization that is indeed one of the core keys in cyberpunk since you have to look cool and have an attitude because both of this things matters a lot.
Also there is FPP and FPP sadly the FPP used in the majority of games is prospectively wrong and reduce you to be a walking person with a cam stuck in your chest and a rifle popping out from your head. That for me kills the immersion and dosn't help if you are stuck in that visual all the time.
I already discussed this in the past years and even then i never wanted to scrap the FPP but i wanted a toggle that allowed me to switch when is more confortable one view or another.
Devs mentioned the example of witcher 3 but again that is not an excuse to just get rid of TPP when you could do FPP/TPP toggleable in the first place also talking about immersion is completely subjective i stated in the past also this.
I was immersed by titles with a different kind of visual mostly by story situation or envirovment rarely i get immersed in first person game because to me the game feel costructed the visual is prospectively wrong most of the time and scream fake all over my ears...
I have Arma3 that despite being FPP/TPP i mostly play it in FPP because the cam on Arma3 is on the character head and not in the chest and because mostly is not a RPG and is not a game that features a lot of costumization where you create a character.
This kind of view fails to immerse me:
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And this is pretty much how i feel the entire time in the majority of first person games.
Most of the things they mentioned could be fixed if they addedd a toggle between the first and the third person there is no perk in to make what is supposed to be an rpg first person only because you have.
-Limited Awareness (in the real life you can walk backward and if there is something benhind you rarely end to slam on it because you have other senses to rely on))
-Subpar Melee combat.
-Crippled movement
-Pointless Customization: Because is pointless customize your character if you end to be stuck with the hand in front of the face all the time.
-Gameplay reduced to aim and click with heavy focus in twich combat.
I never ever wanted the game to be only TPP but i dislike being forced to FPP just because someone thinks for me is more immersive FPP.
And yes some RPG are FPP but:
Bloodlines were: FPP/TPP (many seems to forget this)
Deus ex the first is a game with a set protagonist you have no costumization the new ones are shooters with roleplay elements.
Kingdom Come Deliverance: The game would had immensely benefit if they implemented a TPP they did an amazing job in the first person but feels again costructed and of course lack of customization.
Even rpg that are designed with the first person in mind and are supposed to have customization (TES/ newer fallouts) have a toggle between first and third person.
Almost all the point they told they take this decision on were pretty solvable with a toggle:
The map of the game develop in verticality solution: Add a toggle between third and first person.
Some ambient are way too small to navigate in solution: Add a toggle between third and first person.
Immersive huds based on the implant you have: You don't have to scrap anything you can still do that even adding a TPP when the player will decide to go in first person the hud will adapt to the change.
New directive system scene narration: If the price to have this is to cripple the game using FPP only thanks not interested considering most of the dialogs for what i know are in first person as well.
You can't implement double jump and running on walls in third person:
-Prince of persia?
-Enter the matrix?
-Assassin Creeds
-Pretty much every platform game has double jump?
This games have not FPP and some of them features wall walking and double jump.
In the end i don't see any reason why the game should not have a choice between first and third person and if a toggle in not possible i don't see the reason to cripple an rpg with a forced visual that make customization pointless in a game where you are supposed to create your character.