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SUGGESTIONS
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Perspective Thread: Third Person vs First Person debate goes HERE.

+

What type of games do you play?

  • I prefer FPP games

  • I prefer FPP games (but I want TPP in CP2077)

  • I prefer TPP games

  • I prefer TPP games (but I want FPP in CP2077)

  • I like both (but I want FPP in CP2077)

  • I like both (but I want TPP in CP2077)

  • I have no preference

  • I have NEVER completed a FPP game due to motion sickness


Results are only viewable after voting.
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Sardukhar

Sardukhar

Moderator
#161
Aug 20, 2018
BaalNergal said:
*flamethrower starts hosing down room*
"Noooo! I was right! Stop! Please be as bad as I think! Stop! AAAAAHHHHHH!"
Click to expand...
I laughed.

Funny -and- true.
 
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Mat.R

Mat.R

Rookie
#162
Aug 20, 2018
I've always preferred 3/4, iso, and fpp, or games with options (W1/NWN). Maybe fpp is best, because they screwed up the cam in W3 - you ask me, the worst part about that game, before broken economy and scaling. Fpp should be no problem, especially on m and kb.
 
InsomniumX

InsomniumX

Senior user
#163
Aug 20, 2018
Mat.R said:
I've always preferred 3/4, iso, and fpp, or games with options (W1/NWN). Maybe fpp is best, because they screwed up the cam in W3 - you ask me, the worst part about that game, before broken economy and scaling. Fpp should be no problem, especially on m and kb.
Click to expand...
Uh, wut? What was wrong with the camera in W3?
 
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Mat.R

Mat.R

Rookie
#164
Aug 20, 2018
https://www.nexusmods.com/witcher3/mods/categories/25/
 
T

Traesket

Rookie
#165
Aug 20, 2018
Wow, this thread didn't derail? Nice! :)

Personally I'm all for FPP, especially in a genre like this one. I wouldn't be surprised if you could hack cameras, other peoples eyes, drones and see things from their view. Things like that wouldn't work if you were in TPP to begin with.

Eventually TPP mods will come, seeing as people love that shit, so I doubt it would be much of a problem either way.
 
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Mat.R

Mat.R

Rookie
#166
Aug 20, 2018
They might even surprise us with a public rekit this time, but it won't be necessary to modify the camera. Not sure why this became contentious either.

I guess console users that want tpp are miffed.
 
jorjett25

jorjett25

Rookie
#167
Aug 20, 2018
Mat.R said:
They might even surprise us with a public rekit this time, but it won't be necessary to modify the camera. Not sure why this became contentious either.

I guess console users that want tpp are miffed.
Click to expand...
I game on pc and I want TPP..

People who want TPP want a chance to see their character in the Cyberpunk world, I don't see what's wrong with that. And we're not talking about mirrors, inventory screens, or photo mode, I mean actually interacting with the world. With all the customization that's going to be available, I think it's a shame we won't be able to use it to it's full potential.

With that being said, I've come around to the idea of FPP in CP2077, and fully support whatever the devs want to do.
 
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Mat.R

Mat.R

Rookie
#168
Aug 21, 2018
No, there's nothing wrong with tpp. Its a preference thing.
 
BaalNergal

BaalNergal

Rookie
#169
Aug 21, 2018
The only thing wrong with TPP is that, as an American, the T part of it makes me want to dump it in a harbor. And then fire assault rifles into the air with one arm while chucking a beer keg with an eagle balanced on it with the other.

Beyond that? Nothing wrong at all ;)
 
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D

diegodelmonico

Forum regular
#170
Aug 21, 2018
I just want to register my opinion for consideration, that at this time everyone should know that represents many opinions around there.

1) As long-time tabletop RPG player and a Cyberpunk 2020 fan, I can say that immersion has nothing to do with TPP or FPP. RPG immersion is about history and plot. So the CDPR reasons for choosing FPP isn't consistent enough. You can make a simple survey and check that TPP games haven't any disadvantage to FPP when comes to immersion.

2) CDPR is making a game for profit. It is a business, after all. To listen to the customers' opinions is a major issue when developing a product. It is a basic management practice that the most unable management student can handle. It is unmistakenly related to the project success. By my calculations, Cyberpunk 2077 can lose from 10% or 20% of its potential revenue at least, which is a huge loss.

3) People that plays TPP games don't like to play FPP, and some people even can't play for suffering motion sickness. On the other hand, FPP gamers have lesser problems with TPP games. For this reason, the TPP is less risky, and risk is not a thing to handle willingly in a project management.

4) In electronic RPG history, even that seminal electronic RPG games were FPP, I have no knowledge of an outstanding successful RPG with FPP. Elder Scrolls, for example, only became a myth after TPP was allowed. Many RPG players preferred isometric RPGs instead of the first person Elders Scrolls, despite they were hugely innovative for their time.

Surely the staff is receiving good reviews and support for the current FPP project. But everything I said is not only based on my taste and that is plenty of signs suggesting that this project couldn't achieve its full potential. Lots of people are passionately complaining because they cared about the project, and they wanted TPP Cyberpunk experience. The managers couldn't expect that these people will purchase the game at the end, despiting the fuzz. It would be a irrational hope. And if they think that everything is based on a few and expendable opinions, I would like to add that can be no such thing in a project management.

The proper way to avoid these problems in project management is to ground the project planning on the customer expectation at the first steps of its development. If it was not possible for Cyberpunk 2077, the developers have now an opportunity to not ignore it.

Many developers have condemned their project to a failure by not listening to the customers. This mistake is sadly a commonplace. I only expect a good project management practice while still have time.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#171
Aug 21, 2018
diegodelmonico said:
immersion has nothing to do with TPP or FPP
Click to expand...
This is certainly true. I felt more immersed in the first Wasteland and the original Fallout games than most of FPP games.

And on the other hand the first Stalker game is one of the most immersive games I've played.

diegodelmonico said:
RPG immersion is about history and plot.
Click to expand...
This, to me, is only half true, though. How those plotlines and histories is experienced (the gameplay) is much more important than what they themselves are, because if you have bad time while getting to all that "good" stuff... Is it really "immersive" if you aren't sucked into the experience because you're constantly sweating about the tedium of getting to all goodies?

And on the other hand, immersion can also come solely from the gameplay. The writing stuffies might suck, but you might have so much fun playing the game that it obfuscates the shoddiness of the plots/histories.
 
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Mat.R

Mat.R

Rookie
#172
Aug 21, 2018
Some of the biggest rpgs of the time were fpp. Ultima Underworld and Wizardry stand out. If cp77 has animated tpp in spots, and they model the player character in fpp, tpp should be practical in a mod. Assuming they release some tools. That just leaves console players, many of which play fpp. I think the drama over over perspective is overblown.
 
InsomniumX

InsomniumX

Senior user
#173
Aug 21, 2018
diegodelmonico said:
I can say that immersion has nothing to do with TPP or FPP.
Click to expand...
Well I dont know what you guys are smokin', but I wouldnt mind some of it:whistle:
 
Paffcioo

Paffcioo

Forum regular
#174
Aug 21, 2018
cyberpunk_2077_02_179qd.jpg
So this is closest we can get to see how first person perspective works in Cyberpunk 2077 (that is screen from the demo, Mad Queen confirmed). What do you guys think about it? Of course in my opinion scene looks a lot more tense because I see Royce pointing gun towards V (camera/me). I think that this scene wouldn't look so tense if my camera was behind V's back.
 
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M

Mebrilia

Forum veteran
#175
Aug 21, 2018
Paffcioo said:
View attachment 10974848So this is closest we can get to see how first person perspective works in Cyberpunk 2077 (that is screen from the demo, Mad Queen confirmed). What do you guys think about it? Of course in my opinion scene looks a lot more tense because I see Royce pointing gun towards V (camera/me). I think that this scene wouldn't look so tense if my camera was behind V's back.
Click to expand...
I think tension could come from both prospective but more important i like this first person here seems prospectively right more akin with games like Arma than Call of duty this is a bit of good light we still have to see how is in the gameplay during the action.
 
Triffid77

Triffid77

Forum regular
#176
Aug 22, 2018
Paffcioo said:
View attachment 10974848So this is closest we can get to see how first person perspective works in Cyberpunk 2077 (that is screen from the demo, Mad Queen confirmed). What do you guys think about it? Of course in my opinion scene looks a lot more tense because I see Royce pointing gun towards V (camera/me). I think that this scene wouldn't look so tense if my camera was behind V's back.
Click to expand...
Of course it wouldn't.
The true way is through the eyes of the protagonist. How we see the world.
There's a time and place for different perspectives like controlling a team in FIFA soccer, platforming Mario, loot runs in Diablo, controlling the landscape in Transport Tycoon. This is not one of them.

A game like this absolutely should be run in FPP.
Post automatically merged: Aug 22, 2018

diegodelmonico said:
1) As long-time tabletop RPG player and a Cyberpunk 2020 fan, I can say that immersion has nothing to do with TPP or FPP. RPG immersion is about history and plot. So the CDPR reasons for choosing FPP isn't consistent enough. You can make a simple survey and check that TPP games haven't any disadvantage to FPP when comes to immersion.
Click to expand...
What you're talking about is immersion via world building quality, story and mechanics.

You can be immersed in a VR world from a god's perspective but the only way for true immersion of a specific character is through their eyes. This shouldn't even be a discussion.
 
Last edited: Aug 22, 2018
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kofeiiniturpa

kofeiiniturpa

Mentor
#177
Aug 22, 2018
Paffcioo said:
View attachment 10974848So this is closest we can get to see how first person perspective works in Cyberpunk 2077 (that is screen from the demo, Mad Queen confirmed). What do you guys think about it?
Click to expand...
The arm looks misplaced. It looks like the camera is placed somewhere around the left shoulder.

The scene is obviously scripted and I’d like to see what kinds of hud elements were in place (I’d assume dialog options abd perhaps some visual focus points), but pic itself looks nice.
 
JMFruitSalad

JMFruitSalad

Forum regular
#178
Aug 22, 2018
OK OK I know there's an FPP vs TPP thread.. BUT I have been super curious to know how many people on here actually prefer TPP vs FPP, would be good to get some stats.

Usually people are loudest when they are unhappy, so perhaps the silent majority actually prefer FPP?

Can we leave this poll up for a bit and then merge with the other thread? (Assuming it remains civil ofcourse)
 
Draconifors

Draconifors

Moderator
#179
Aug 22, 2018
JMFruitSalad said:
Can we leave this poll up for a bit and then merge with the other thread?
Click to expand...
Nope. But the poll itself will still be intact after the merge.
 
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Mk3rd

Mk3rd

Forum regular
#180
Aug 22, 2018
I'm starting to think their decision has something to do with the actual art direction. It's how they want to express to you, as V(not the remote control of V)the details in the game. You just can't see nuances in the eye movement, people hiding things in their fists or pocket, or things in general that are deliberately hidden from your perspective(no moving the 3rd person camera around to see what lil' Billy has behind his back)the tension in stealth, or switching people in mid-conversations as seamlessly as being in FPP. In the TW3, Fallout 4 and L.A. Noire, there has always been a cut when entering conversations. And no matter how big the map was in The Witcher 3, the TPP always made it seem small to me.. then the FPP exploration mod was made and everything just felt it's size. Looking up at skyscrapers in GTA V just feels better in FPP mode.

Can't say that it's a great decision for what we were wishing for, but it seems like they really know what they want you to experience.

 
Last edited: Aug 25, 2018
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