While I agree On the part where the Camera angels for shooting is Unrealistic in those games for the Most part, I would also mention out, that The Realistic Value for shooting in a realistic style in Example 1, in the picture, is that it would not be easy or fun to play to most player's who don't care for that part of the immersion, which sad to say is the Majority of player's of modern video games.I strongly disagree those games you posted while being fantastic games had a very construct fpp this mean cam is not in the head but is exclusively at the chest height Dishonored in fact to me. felt really gamey and not natural at all..
To make you an example a game that aimed to have an almost realistic first person view was mirror's edge and also still there when the character had a weapon in hand like a pistol got it prospectively wrong like if the arm with the pistol where popping out from the side of the character head.. I am going to use a vignette to explain it.
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Also i don't think for this Cyberpunk game that is based on the pen and paper feels right to be FPP only... Is a game were you will have ton of customization because looking cool is part of the setting now you can agree with me that for looking cool the first person is the worst choice one can make since you will stare at your hands all the time.
My problem with most of the fpp games around is that they make a first person prospectively wrong that ends to be dealbreaker for me.
And i still think FPP is not an optimal choice at all in a rpg were you are supposed to create your character because it cripples customization and make it pointless... I really doubt you will be able to interact with the world so much because FPP gives also this problem.
Again scale of the city and verticality are not valid exactly how is more immersive the game is forced fpp only (subjective) as argument either if you implement both FPP TPP and it looks great and better because i could be able to see my character and how looks cool how while walking on the strees (Very Cyberpunk feel) even in TPP
Even GTAV has a FPP now and despite many dislike what i am going to say the FPP in GTAV is way better prospectively talking than every modern shooter around.
On to the Pen and Paper, and the Style over Substance, even with FPP, the whole Idea in my head, is making your "V" who is In a sense, You yourself and not a Stylized Character like say Doomguy/Jensen/Corvo/etc, to get in to that mindset, Character Customization is a good path to take. During Cutscenes we will see them as Ourselves.
With it being a city, I expect (even without evidence) that there will be many reflective surfaces) just like we see our own selves in real life, I feel that is where they are going, do we groom ourselves everyday and wear clothes that suit our taste and in our own Head (that is important), because we will see ourselves every moment we turn the camera? Or so because we "Know" that in our Head we like how we look. That is what I think they are going for. We Are V.
If we was able to take control of our characters in a pen in paper book, would be be flying eyes? or In our characters heads?
No offense to the creator of that work that you posted of the video, even if their Game did get Mostly Negative reviews, the Camera in that video bugged me severely on how it dragged along walls.
Now if you want we can talk more about how Games should use holding of guns and swords in games from a FPP more Readily.
My argument on that will start with, we do not control the hands in real time in games. Now when Virtual Reality takes Hold fully, I expect we will see more of the Correct Realistic way. But for now it is not game sound to do so, and will always feel gamey it a extent because when you boil it down it is a game, and we want to have fun and not struggle due to mechanics. (sorry for the super Long Post)