There's absolutely nothing "subpar" about First Person, Third Person, Isometric, or Top Down viewing perspectives.And that is what makes it subpar..
I think when it comes down to it, CDPR is going to do what they think is best. I'm a huge supporter of TPP, but if they want to go with FPP, then I will trust their judgment. I actually think what they're doing with the HUD and cybernetics is super cool, and I'm all for FPP combat. I simply wanted TPP to walk around the city with and to enjoy the character customization that I will spend hours playing with. Not in a mirror or in the inventory, but actually walking around the city.
If and when a mod comes out that allows TPP, I will download it, but until then, I accept and eagerly await FPP Cyberpunk.
CDPR has always mixed things up. One of the reasons I like all of their games is because, individually, they're so unique. TW2 didn't try to maintain the mechanics of TW1 -- it created a wholly different approach to make things much more cinematic because that was the vision the studio had for that game. TW3 didn't attempt to keep things familiar either -- it was a wholly different feel because that was a more effective way to handle the open world aspects in that game. I would argue that such an approach didn't just make things better over time...they got a lot better. CDPR was never trying to maintain a specific identity with their gameplay, they were always trying to best fulfill their vision for each title.
Now, CP 2077 is departing from the mold again, and I have total faith that it's being done because that's what best fulfills the vision of this game. It may not be expected. It may not fulfill the imaginings of players. It may not be to everyone's liking (...and neither was TW1, TW2, or TW3).
However, I think that it will utterly nail what it is trying to do.
If bethesda that is known for be plenty buggy in their games managed to obtain this result i don't see how cd projekt red that makes games much more polished and less wonky are unable to do so..
Now, CP 2077 is departing from the mold again, and I have total faith that it's being done because that's what best fulfills the vision of this game. It may not be expected. It may not fulfill the imaginings of players. It may not be to everyone's liking (...and neither was TW1, TW2, or TW3).
However, I think that it will utterly nail what it is trying to do.
But I'm certain it's not quite right and not expected decision from this company.
Well, they are betting millions that you are wrong. Millions. Millions they made by being good at these decisions. So we will see who is right.
They also are not alienating their player base. Plenty of people here really enjoy FPP and really enjoy Witcher. The die-hard no-TPP-no-matter-what is a minority.
Most of us on these forums and the millions who bought Witcher 3 will play FPP Cyberpunk 2077 and are looking forward to seeing what CDPR will do with it.
This thread and similar topics tend to turn into a vocal anti-group, because the pro people just don't care. Why would they?
That doesn't mean it represents the CDPR customer base in any real number at all. It doesn't.
Not everything has to be an us v. them scenario. Plenty of people are perfectly happy with either perspective. You've got your own opinion and that's perfectly fine. I've got mine and CDPR has theirs.
They have weighed all the pros and cons of both sides and made a call as to what they feel is best for 2077 as a game, and what will profit them most as a company. Ultimately, it's their call, and it's for them to face the consequences of that decision for better and for worse.
And that's OK, because it doesn't have to affect you. If you don't like the direction the game is taking with any aspect of it, be it plot, graphics, gameplay, VA or whatever, you are completely free to walk away and find another game that's more to your tastes, as are we all.
If CDPR takes the game in a direction I don't like (say, turn-based combat for example), I will state my opinion about it, sure. But if CDPR is fixed on that matter, then I will simply walk away- vote with my wallet- and play something else instead. It's so much better to spend time playing enjoyable games than to bemoan the ones that aren't.
And just what makes you think CP2077 is an FPS?Fully agree with you. Though if you make RPG and next game is FPS it sure will turn certain group of your fans against you. And those people would feel upset or even betrayed.
And just what makes you think CP2077 is an FPS?
CDPR has gone out of it's way to say "CP2077 is First Person Perspective, it's not a First Person Shooter".
This illustrates the real problem/issue here, to many people assume one automatically means the other.
Majority of people were attracted to this IP because of CDPR and their work with The Witcher universe and had false expectation of similar approach to the game. And when I speak about false expectations I mean FPP and TPP.
Theitalicizedunderlined part is something I really don't get, at least entirely.
I'm only interested in Cyberpunk 2077 because it's being made by CDPR, but I never expected them to copy all the basic gameplay aspects from the Witcher games.
We're talking about two vastly different games/franchises here, set in two totally different worlds. There is going to be a lot of new things anyway (guns and cars immediately come to mind), so why not a different perspective as well?
(Sorry if this has already been said, and I'm repeating someone else's words.)
It's naturally people assume that this game will be also TPP, no?
The first day they started talking about the mechanics of the game, they said it was mostly first person perspective.Well they've made 3 games with TPP and announce 4th and didn't say anything about perspective.
First up, the developers wanted the player to feel like they were in the body of the character they control.
In Cyberpunk 2077 you play V, a mercenary who is making their way through Night City on the hunt for the big time. However, you can create your own version of V - male or female - and customise everything from how they look to their backstory. Your version of V can become a Netrunner, Techie or a Solo - or a mix of all of them.
"With Witcher 3, you're playing Geralt and you're watching Geralt. You're controlling Geralt. He's a character, right? He's somebody who already exists," Mills said.
"In this game we wanted to put you in the shoes and in the body of the character you're controlling, so you feel like this is your character. First-person was one way to do that."
Secondly, the developers felt that a first-person perspective offered a greater sense of immersion. At one point in the gameplay demo, I saw V emerge from a mega building into the City Center, and the jaw-dropping scale and detail of the world hit me as the CD Projekt member of staff moved the camera to soak everything in. It's this possibility for kind of effect that meant a move to first-person make sense for the developers.
"Additionally, you have a greater immersion," Mills said. "And we can do some environmental stuff from first-person that you wouldn't be able to do in third-person. If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right. To really experience that verticality you need a first-person perspective."
In an interview with YouTube channel LastKnownMeal (which you can watch here), Pondsmith talked about how the open world of Cyberpunk 2077 will be a very dense one, and that that is something that is best viewed through a first person camera rather than a third person one. He went on to give a rather specific example for why that might be the case, saying that, for instance, while in first person view in a dense environment, if a player hears a voice in the game, they may or may not be able to see who’s speaking to their character, so interacting with the speaker is a choice that the players make themselves. Something like this gets lost in third person view.
Pondsmith also went on to talk about how the first person camera is a better fit for the combat in Cyberpunk 2077. He said that while a third person perspective allows players to strategize more, having a fuller sense of their surroundings, a first person view, with its more restricted field of vision, makes players play more tactically, which is something CD Projekt RED wanted to achieve.
Pondsmith also mentioned that irrespective of the camera perspective, the game will allow players to have plenty of freedom of options during navigation and traversal.
So they've made the decision. I personally prefer TPP, but I understand why the decisions were made from a design perspective.
Do you mean why do I prefer TPP, or do you mean why do I understand the choice of FPP?And why? Can you share your point of view?