Me too, I'd love to roll back to 1.0.6.
From launch to 1.0.6 SLI users had the option of playing in Full Screen Mode + Nvidia Control Panel Vsync. This properly enabled triple buffering and allowed us run with no screen tearing, SLI frame pacing, smooth gameplay from 50-60fps, and a lock at 45fps when it dropped below 50.
Now fullscreen mode has been "fixed" to work just like the Xbox One with double buffering dropping heavy areas from 30 to 20fps. On the PC, fullscreen mode with either in-game OR Nvidia control panel vsync forces double buffering. This means if fps drops below around 55fps we are LOCKED at 40fps no matter what so FPS is constantly fluctuating between 40/60, and GPU utilization gone down from 90%+ to 50%. Double buffering is terrible compared to triple buffering performance wise and I don't understand why any game in 2015 is still using this outdated technique. Double buffering is dropping SLI performance to overclocked single card performance. So the last couple hours what did I do? I disabled SLI since I was getting the same framerates anyway, might as well save power.
Been getting more stable FPS as well. Heck I can even run Hairworks at acceptable framerate now, too bad I'm not a big fan of noodles.
Patch is working fine for me, it actually improved performance on my SLI 980 setup (not using Vsync as I'm using Gsync). I managed to further increase some values in the INI file and it still runs better than it did before with lower values. Never installed mods, this could be a reason I'm not getting the issues others are experiencing? No idea. But I don't need a rollback.
can you try to enable vsync please? do you notice performance drop?
with my GTX980SLI and 1.06 with vsync on I had 60FPS rock solid, can I do the same with 1.07?