Phantom Liberty or "What would you like to see improved in the future of CP2077"

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Sweet. Totally missed this. Anyone tried seeing what happens if you ditch Judy at the Scav haunt or leave Kerry hanging when the cops show up?
back in the days u couldnt ditch judy or panam in their quests - they followed you all over the map (even entered your personal vehicles) and helped & comment if you started gigs or fights on the street as long as you havent fininshed the quest(s). - i once took judy with me to all the beat the brat quests what was super funny watching her shooting my oponents xD

not sure if its still possible or if it got fixed that they gonna follow you around all over the map - maybe they just stay at the quest-locatiion waiting until you return idk havent tried to get either one of them out for a "date" on my last few chars tho.
 
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back in the days u couldnt ditch judy or panam in their quests - they followed you all over the map (even entered your personal vehicles) and helped & comment if you started gigs or fights on the street as long as you havent fininshed the quest(s). - i once took judy with me to all the beat the brat quests what was super funny watching her shooting my oponents xD

not sure if its still possible or if it got fixed that they gonna follow you around all over the map - maybe they just stay at the quest-locatiion waiting until you return idk havent tried to get either one of them out for a "date" on my last few chars tho.

Haha, I remember seeing those glitch videos. I think that bug might have inspired the companion mod.
I'm glad the game is in a better state, but sometimes I miss my character t-posing half-naked while riding a motorbike.
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Never tried myself, but I guess "nothing happen".
With Kerry, cops shot on you, so you'll just die (and have to reload a save) and with Judy, she should wait you indefinitelty (it's a main quest).
But it would be easy to "kill" Panam and Judy. I don't know why they didn't make it possible...
- If you don't help Panam to steal the Basilisk, she do it without you, the assault turn wrong, she die. Nothing change, if you don't help her, the ending is locked anyway.
- If you don't help Judy, she goes to the Clouds without you, the assault turn wrong, she dies. Nothing really change too.
Yeah, but if it were there I would enjoy that possibility. That's pretty much what I was getting at, and why I think I forgot about the characters that did die - it was at the end of the quest. So the literal consequence is there, but the practical one isn't because their role in the story is over either way at that point. Sure, if you save Takemura he pops again in the corpo ending which is kinda cool - but saving him doesn't present any kind of divergent path. Oh well.

Was curious about the Saul case, Big Dan found some funny business.
 
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I don't know if the CDPR devs will see this, but I hope they could read my suggestion and implement it before Phantom Liberty. I feel like V moves too quickly when jogging or running, and when a melee enemy wants to reach you, you can simply press the back button, and the enemy can never reach you. That's why I think V should be slower, so that the dash ability can be used more often to get closer or move away from an enemy. The movement speed bonus from attributes, skills, and clothing is unnecessary. It would be better if those bonuses or skills were replaced to improve the dash. For example, by increasing the distance of the dash or providing a bonus to armor or bullet dodging when used for a few seconds. This would encourage players to use the dash more instead of just running backward. Additionally, reducing V's movement speed would make them less clumsy in tight spaces, making it easier for the player to move in those spaces and facilitating movement during combat and while searching for loot.
 
back in the days u couldnt ditch judy or panam in their quests - they followed you all over the map (even entered your personal vehicles) and helped & comment if you started gigs or fights on the street as long as you havent fininshed the quest(s). - i once took judy with me to all the beat the brat quests what was super funny watching her shooting my oponents xD

not sure if its still possible or if it got fixed that they gonna follow you around all over the map - maybe they just stay at the quest-locatiion waiting until you return idk havent tried to get either one of them out for a "date" on my last few chars tho.

Wait, what do you mean by "comment"?
 
Yeah it doesn’t fit at all in the base game as well - buying 20 cars and 5 apartments while dying… raising street creed on ncpd hustles or fixer gigs while dying… breeding a 🦎gecko over 1-2 ingame months while dying and not having half of that time left… beeing able to skip ingame-years to reroll vendor stuff while dying… it goes on and on and on - but well this inconsequence was already discussed to death and back more than once ^^

For a paid dlc tho a decent reason should be given… their image for storytelling is high lvl - let’s see if they prove it right this time. Fingers crossed :)

I agree. the key word is "urgency". I'm sure CDPR can think of something to explain how V is still alive and Silverhand is still there. They are very good in not spilling too much narrative. When analyzing the second teaser trailer, I've noticed something. When Silverhand is talking, V does not answer back; the other lady does. We never hear V respond directly to Silverhand in any of the teaser dialogue. The only thing Silverhand says in reference to V is in the first teaser is "Taking that oath. Bad idea". Closely analyze, V does not respond to Silverhand at all.

There are some things to consider. Maybe the Silverhand construct is able to exist without needing a host. But consider that there were a few endings to the Arasaka story. Maybe Silverhand was able to gain a new ability beyond the Blackwall once he met with Alt. Therefore V could have easily returned to her normal life and still communicate with Silverhand. Here is why I stick strongly to this theory. If anyone remembers the side story with Elizabeth and Jefferson Peralez? There is so much more, that CDPR could have expanded on. We never got to see the people who were able to tap their memories. If they could communicate with V without a construct, it is possible for Silverhand to communicate with V without being directly implanted in her head. This would make a great opportunity to bring that narrative into play. Maybe Silverhand gained the same ability when he crossed the Blackwall. That would introduce him to new dangers and benefits, when considering the rogue AI existence that may dwell on the other side.

I myself would love to see CDPR use this idea. It would introduce a new threat to Night City and give Silverhand a much greater purpose. Whatever was threatening Elizabeth and Jefferson was very powerful. It would make sense that his powerful force is beyond the Blackwall, which Silverhand and Alt would most likely become aware of. I'd like to see CDPR give Silverhand the ability do more for V, just as Alt did during the final mission.
 
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If anyone remembers the side story with Elizabeth and Jefferson Peralez? There is so much more, that CDPR could have expanded on.
CDPR could, but they intentionally chosen to not expand it ;)
To quote this quest designer : "This story is not ended, but V's part is".
 
CDPR could, but they intentionally chosen to not expand it ;)
To quote this quest designer : "This story is not ended, but V's part is".

I know. There is so much more than this that was not told. My idea fits well because it gives the main narrative additional spice. My idea gives the game a Matrix feel to it. We barely scraped the surface of netrunning. Didn't even do much with the braindance material. Adding missions beyond the Blackwall could open up an entirely new feel of the game. Imagine the rogue AI creating their own reality that can pinch our data networks. The missions where V jacks herself into the virtual world, could be out of this world. This gives a much greater purpose to the netrunning builds, in the game.
 
Here are my thoughts, though I realize some of them are unrealistic.

Story Content
Given that Phantom Liberty has been in production for as long as some AAA games take to fully develop and has a massive budget my expectations are that there will be a lot of story content. The expansion features two major Hollywood stars and so I am expecting a 15+ hour main story. In addition I'm hoping for at least 15+ hours of side content as well. I am hoping that they are aiming for something the size of Blood and Wine (approximately 15 hours of main story and 15 hours of side content). If there is less content than this I fully agree the expansion can still be great - it will just be rather odd and bring into question what they have been spending their time on for the last 2.5-4 years while working on it.

New Zone & Night City
I hope the expansion adds content not just to the new zone, but also to the existing areas of Night City. Make certain parts of the existing game fresh by adding in some new content sprinkled around, secrets and other additions. Maybe toss in some new dialogue options in popular quests and stuff like that in order to make minor changes and make replaying the game more enjoyable/deep.

Choice Matters
A heavier emphasis on choice during the expansion story missions and dialogue. If the expansion takes place before the ending of the main game - then hopefully choices made during Phantom Liberty can also impact the main game in certain ways as well.

Choice Matters pt. 2
Perhaps this could be a 'survival' or 'hardcore' mode. But implementing things like drugs having major positive effects on performance in the short-term, but introducing addiction to them long-term. Having a Cyberpsychosis meter where you have to balance the rarity, quality and amount of Cyberware you are installing vs. the meter and if you don't then it has some major negative consequences to your character. I think this type of stuff would be great.

As a note I do not see CDPR doing the above as it isn't really what they do with their games. But I do think it would be a lot of fun and add some depth/decision making to the game - especially on the Cyberware front.

Morality System, Gang Reps, etc.
With the various different factions and things like that in the city I think Cyberpunk 2077 missed big on being able to develop a reputation with various gangs in the city. I think it would have been cool that if you could build up a positive rep with the police, then you could unlock some more shut down the gang type missions. If you got in particular tight with a gang it would open quests with them, but close others. If your reputation got bad enough with the police or a gang then they would shoot on site. Stuff like that.

I think the above is also probably unrealistic for them to do given that it would require a major overhaul of the game and its systems as a whole. But this would be really neat.

Romance
I hope that they add new romance options and/or continue to build on the existing options in the game. My personal preference would be for them to add new options with quest lines that tie both into the expansion and the main story.

Life Path
A new life path and/or adding in more dialogue options for the existing ones. I doubt they can go back and make them significantly more meaningful at this time and that is fine to me... but adding a little extra would be nice and make replaying the game that much more enjoyable.

Skill/Cyberware Overhaul/Re-Imagining
I don't think the Cyberpunk games should have a skill tree unless it is for some more passive stuff. I wish that the skill system, stats and everything like that was tied into Cyberware. This is what makes sense to me from a lore perspective and I don't really think it would be that difficult to implement into the game. Different Cyberware would open up various skills, stats, abilities, etc.

I realize the above is probably unrealistic. But the more realistic ask is just adding more Cyberware and another skill branch/tree for the expansion. My hope is that the Cyberware that they add continues to push the boundaries on what your character can do. I also think it would be neat if it had a greater impact on your overall appearance.

All I Want To Do Is Play Gwent
An addition of a mini-game or mini-games would be awesome. Obviously I do not want them to copy/paste Gwent into Cyberpunk - but after revisiting The Witcher 3 it is quite shocking how much I enjoyed playing Gwent and how much it added to the game for me. If they can come up with something similar for the Cyberpunk universe I think that would be awesome... and I also think it would make sense in the universe itself for people to have some digital game(s) they compete on/gamble on.

War Is Coming
I hope the sequel to this game focuses on corporate war. I hope they continue to tease it and build up to it during the expansion to set the stage for their next major Cyberpunk release.
 
What do you mean ? You can't see River death ?

Sorry for being off-topic!

But one interesting thing is that The Hunt is the only mission that you have a time limit to do (I believe). I remember postponing it for quite some time and while searching for a NCPD hustle in the journal, I notice that I had 50 minutes (in game) to see River. I panicked and fast travel to his location hahaha. I assume the consequences are the same as leaving him by himself at Joss.
 
What I’d like to see or add on?
Honestly, Renting a room in Sun motel in the Badlands. It’s not far from the City. Or, the house you stay the night in Ryders on the storm. Rent that space would be cool. So many empty places for me to rent.
I’m simple so.. Yeah:) My Female V would appreciate it.
I realize that while I was playing CP2007 today.
 
Here are my thoughts, though I realize some of them are unrealistic.

Story Content
Given that Phantom Liberty has been in production for as long as some AAA games take to fully develop and has a massive budget my expectations are that there will be a lot of story content. The expansion features two major Hollywood stars and so I am expecting a 15+ hour main story. In addition I'm hoping for at least 15+ hours of side content as well. I am hoping that they are aiming for something the size of Blood and Wine (approximately 15 hours of main story and 15 hours of side content). If there is less content than this I fully agree the expansion can still be great - it will just be rather odd and bring into question what they have been spending their time on for the last 2.5-4 years while working on it.
Yeah. I'm attaching a composite of reports for posterity. Given how Mills and Sasko keep shortening the dev time every few months, and for my own speculation, I want to have a clear reference without needing to dig through quarterly reports every time this comes up. That's considering the whole "building the railroad tracks in front of you" deal so they'll have no excuses not to deliver an exceptional experience even if it happens to be entirely story content in Dog Town.
 

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Underground (15:40-17:53)

I am reference a short segment in the above link. There is so much potential for an underground colony to be introduced. I mentioned this a while ago, but if CDPR were to incorporate this in the Phantom Liberty update, gamers would be in for a real treat. I would love for their to a be a dangerous underground society that corporations fear. Imagine companies like Militech and Arasaka drawing sticks to see who goes underneath Night City to deal with these groups? Advanced Cyberware that even Night City's corporations have yet to master, could exist underground; and the well known corporations want to get their hands on it. When considering the style of this, I was thinking along the lines of the Morlocks from X-Men, but with a Cyberpunk 2077 twist.

A story enhancement like this could give the game a major boost. When considering the demon technology that exist down there, I'd say this creates the perfect opportunity for a second character. In reality, the story could open up the ability to create another character to use in the game. Only this time, the male or female option assumes the alias of a short serial number ( ex. B7 nickname: SEVEN ) that is a creation from one of these dark-corpo societies. Maybe a brilliant scientist created it for the purposes of fulfilling his work after his death. SEVEN could have some pretty advanced abilities that gamers would generally have to sweat for in the game. When considering where this would start, I'd say this character should be introduced/created some where in the badlands. SEVEN's purpose is gaining access to these underground part's of the cities and challenging these dark-demon societies.
 
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What I’d like to see or add on?
Honestly, Renting a room in Sun motel in the Badlands. It’s not far from the City. Or, the house you stay the night in Ryders on the storm. Rent that space would be cool. So many empty places for me to rent.
I’m simple so.. Yeah:) My Female V would appreciate it.
I realize that while I was playing CP2007 today.

Totally agree! I’ve thought this a few times when visiting hotels. It’s another example of small immersion additions that can go a long way.
 
I agree that I expected the Corpo apartment to be lavishly large but I guess that’s what V’s Penthouse is for.

I dunno, I kind of like the real life element there that corporates in New York pay massive amounts of cash for tiny apartments while in lesser neighborhoods, you could buy a palace.

Which is very corpo.

Morality System, Gang Reps, etc.
With the various different factions and things like that in the city I think Cyberpunk 2077 missed big on being able to develop a reputation with various gangs in the city. I think it would have been cool that if you could build up a positive rep with the police, then you could unlock some more shut down the gang type missions. If you got in particular tight with a gang it would open quests with them, but close others. If your reputation got bad enough with the police or a gang then they would shoot on site. Stuff like that.

I think the above is also probably unrealistic for them to do given that it would require a major overhaul of the game and its systems as a whole. But this would be really neat.

I think the problem with gang rep is that the game is flat out built that this would erase 80% of the content. The game is written with the concept of every single gang and you have shoot-outs and conflicts excet you versus the Mox. In addition to the NCPD hiring you for the vast vast majority of "random content" in the Assaults in Progress and Criminal Activity, all of the Fixers are written with you taking missions against people. Tyger Claws, 6th street, Valentinos, and so on.

Bluntly, V is a merc who will work against all of them.

I just don't think how they could do gang rep without completely rewriting the game.

Some of the things I'd like to see via updates, though?

* Petty Quests: I'd like to see stuff like paying your rent bill at V's apartment, giving money to Mama Welles/Viktor/Your LI (10K to 50K or so) because a Will is a cool thing for our V to possibly work out making, and possibly more casual content updates that will help expand the content.

* Tiny DLC: Basically, they should releaee Free DLC packs for Mox, Maelstrom, Arasaka, and so on clothing packs.

+ V Apartment Themes: Like the Nexus Mods, you have the chance to decorate your apartment in various styles ala Fallout 3.

* Melissa Rory: Her showing up once isn't enough and I think you should be able to go on a date with her where you murder a bunch of Maelstrom (or save them). Then have a one night stand.

* Adam Smasher's Apartment: Weird, I know but I hope they put Adam Smasher's penthouse in the game as I'd love to see how they'd envision him.

* Call Yorinobu: I'd like to see V and Yorinobu have a conversation outside of the actual game.

* Show Car: I'd like the upper level of the car lot at V's apartment to display all of the vehicles that they've acquired in-game.
 
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Responding to obvious baits is also not advised.

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I'm still in the boat of "GIMME MORE ROMANCE CONTENT!" because romance is a good distraction from one's ticking time-bomb in their brains. Also, the romances feel very unfinished to me. I wanted far more than just a couple of cutesy texts once my boy locked in his romance with Kerry. More dialogue options, a gig where they go on a date, or just the ability to cuddle on the couch would suffice.
 

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The question is,

"WHAT WOULD YOU LIKE TO SEE IMPROVED IN THE FUTURE OF CP2077"​

Answer: Better support for older GPUs that are in a dual configuration i.e. SLI, to improve performance. Game developers have the option to implement SLI natively into their games.

Now, I find it funny that on every forum that I bring up SLI that there are always naysayers arguing against. Which is their right. But I genuinely want SLI support.
 
I mentioned this in a thread of its own, but Quickhack Hot keys. Holding Tab and scrolling through the choices is slow and cumbersome. Imagine it along the lines of what the Witcher 3 did with quick sign casting. Since 4 keys are automatically assigned to Weapons and there are a maximum of 7 Quickhacks (Breach plus up to 6) I feel like having a toggle button (Tab or otherwise) would allow for the standard weapon options and then switching over to Quickhack options. Someone suggested this would somehow require a rewrite of the games entire UI system but I don’t see how and they never explained.
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Hey, when stealth killing enemies with a silenced handgun, do you get ninjutsu experience for doing so? I remember you got stealth experience for the takedown, but wasn’t sure about other stealth kills, and I feel you should. I’d include using System Reset so long as you are stealthing and not in combat, or obviously. For and against?
 
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