13 provisions is pretty justified for a card that carries 4 power between rounds and becomes a cross round play. But after the lock mechanism changed to not continue to lock units in the graveyard, this has become an unreasonable move.
It can only be countered by banish or artifact removal, which is fair enough. But it's not fair enough when you can copy the phoenix, and if it is the case that you can copy it, a lock should suffice to lock it's condition, like all other cards. What we have now is what seems like a glitched play, and what seemingly seems like an exploit where people copy and make 3 phoenix hatchlings, which is unreasonable for a gold card, but especially for this card. That's 12 point carry over in every round and an unreasonable counter mechanism.
It was ok as it was before, where you could simply lock the phoenix and make it inactive. They could still copy it, and you might have to use 3 locks to get rid of this move, which is not a cheap counter. But who carries 3 banish card that can damage 4? Or how often do people carry "white frost" that can destroy all artifacts. This seems like a completely unreasonable condition. If you cannot counter this card they get 12 free value from it in each round.
That's not an ok move, and it feels like a glitchy/exploit like move.
I think the multi play of gold cards have got out of hand in general, and I think a discussion would be reasonable at this point. Gold cards you can only have 1 of each, because they are potentially much more powerful than a bronze card, which can have 2 of each in the deck. Being able to play a gold card 3 or 4 times is destructive for this game. Sure, under rare circumstances, perhaps it should be possible to play a gold card a second time, but a third time?
Anyways, the particular order of this play in my game was as follows:
- Caranthir Ar-Feinel play a 1-power copy Phoenix
- Whispering Hillock destroy an allied unit and then play a base copy of it
- Then playing the actual Phoenix from hand
For me Caranthir seems like an unreasonable card in the first place. It can create too much power in one copy. Frequent things I see is creation of Dettlaff: Higher Vampire, Ozzrel, all for a lousy 8 provisions, while placing 3 points on the board plus the 1 power copy, so 4 points plus copy a gold card.
Queen Adalia of Northern Realm can do the same thing, but with a bronze card put on the board with a shield, base copy, and 3 points. Caranthir just seems like alot more powerful a card, and then combine that with whispering hillock too, and it's really bad. Also a lousy 8 provisions to replay a gold card. Ridiculous. Overpowered.
I wouldn't react if it did not shock me that moves are possible. I don't generally react because I lost a game or if something is bad for my own deck, I react when something seems wrong or absurd. Playing 3x Phoenix seems unreasonable, and generally this also reminds me of the whole gold card replay issue that I have seen as of late. I've not reacted too much to it, because it did not seem completely unresonable and overused, but when looking into the situations, cards and potential more in detail, it seems like a very poor choice to make such cards that can replay gold cards over and over.
Anyways, I'm not sure people agree. What do you think guys?
It can only be countered by banish or artifact removal, which is fair enough. But it's not fair enough when you can copy the phoenix, and if it is the case that you can copy it, a lock should suffice to lock it's condition, like all other cards. What we have now is what seems like a glitched play, and what seemingly seems like an exploit where people copy and make 3 phoenix hatchlings, which is unreasonable for a gold card, but especially for this card. That's 12 point carry over in every round and an unreasonable counter mechanism.
It was ok as it was before, where you could simply lock the phoenix and make it inactive. They could still copy it, and you might have to use 3 locks to get rid of this move, which is not a cheap counter. But who carries 3 banish card that can damage 4? Or how often do people carry "white frost" that can destroy all artifacts. This seems like a completely unreasonable condition. If you cannot counter this card they get 12 free value from it in each round.
That's not an ok move, and it feels like a glitchy/exploit like move.
I think the multi play of gold cards have got out of hand in general, and I think a discussion would be reasonable at this point. Gold cards you can only have 1 of each, because they are potentially much more powerful than a bronze card, which can have 2 of each in the deck. Being able to play a gold card 3 or 4 times is destructive for this game. Sure, under rare circumstances, perhaps it should be possible to play a gold card a second time, but a third time?
Anyways, the particular order of this play in my game was as follows:
- Caranthir Ar-Feinel play a 1-power copy Phoenix
- Whispering Hillock destroy an allied unit and then play a base copy of it
- Then playing the actual Phoenix from hand
For me Caranthir seems like an unreasonable card in the first place. It can create too much power in one copy. Frequent things I see is creation of Dettlaff: Higher Vampire, Ozzrel, all for a lousy 8 provisions, while placing 3 points on the board plus the 1 power copy, so 4 points plus copy a gold card.
Queen Adalia of Northern Realm can do the same thing, but with a bronze card put on the board with a shield, base copy, and 3 points. Caranthir just seems like alot more powerful a card, and then combine that with whispering hillock too, and it's really bad. Also a lousy 8 provisions to replay a gold card. Ridiculous. Overpowered.
I wouldn't react if it did not shock me that moves are possible. I don't generally react because I lost a game or if something is bad for my own deck, I react when something seems wrong or absurd. Playing 3x Phoenix seems unreasonable, and generally this also reminds me of the whole gold card replay issue that I have seen as of late. I've not reacted too much to it, because it did not seem completely unresonable and overused, but when looking into the situations, cards and potential more in detail, it seems like a very poor choice to make such cards that can replay gold cards over and over.
Anyways, I'm not sure people agree. What do you think guys?