I agree, that is a problem, DX 11 is on all windows PCs and on both the Xbox One and PS4. So for big games it's not that big of an issue. But I agree that it is always better to work towards using Open to everything APIs and to improve such Open to all APIs.
Although I should note that mobile hardware (for phones, tablets etc) their OpenGL chips aren't capable of things we've had in PC for a long time, things like hardware accelerated colour correction, it's why mobile games look so sterile and bland.
But yeah, OpenGL is the way to go for the future, they just gotta keep getting better with the features and API usability.
Although I should note that mobile hardware (for phones, tablets etc) their OpenGL chips aren't capable of things we've had in PC for a long time, things like hardware accelerated colour correction, it's why mobile games look so sterile and bland.
But yeah, OpenGL is the way to go for the future, they just gotta keep getting better with the features and API usability.


