Not really since people have shown graphs of the 3 biggest video game Kickstarters (not counting Ouya) and Project Eternity is the fastest out of all of them even beating out Double Fine's speed so it looks to be very likely that they will beat Double Fine's in the end and that almost got 3.5 million. Also I don't think the graph counted the Paypal numbers which will add at least 50k so far and can continue to grow after Kickstarter ends.M4xw0lf said:I so want the big city to happen... but 3.5M is a lot.
I must have missed something what happened exactly?CostinMoroianu said:You know, having Tim Cain give a verbal bitch slap to every turn-based fanboy out there was gratifying as fuck.
In one of the QA they did a while ago some guy said he was quite disappointed in Obsidian going for a real time approach rather then turn-based since he feels turn-based gives more strategic and tactical options vs a real-time game.80Maxwell08 said:I must have missed something what happened exactly?
CostinMoroianu said:In one of the QA they did a while ago some guy said he was quite disappointed in Obsidian going for a real time approach rather then turn-based since he feels turn-based gives more strategic and tactical options vs a real-time game.
Tim Cain's reply was to pretty much to say that kind of thinking is a load of BS ( granted he put it more gently ) and that real-time gameplay can offer just as many strategic and tactical options as a turn-based game.
It was glorious to hear the father of Fallout gameplay say that to a fanboy who feels turn-based is inherently superior to real-time.
Half of the "tactics" stems from micromanagements abuse (stuff that couldn't take place in real battles).CostinMoroianu said:Starcraft fans would like a word with you about tactical options
And this has nothing to do with the point I was making. Can you have some kind of tactics in Dark Souls despite rather limited tactical options? Sure you can! But that doesn't mean limited tactics would do well in say party-based games. Let's not compare apples to oranges and two radically different types of gameplay.as would Dark Souls fans, just to give two examples.
So you played bad TB games (save for Heroes - they are simplistic but good). Bad for you. No mattter. My argument was built around the number of tactical options (as in buttons for selecting types of attacks, stances, attack/defense modes and so on) - which is the fact that in most RT games you won't see anything along those lines. RT are usually very simplifed, to the point where they may excel at strategic level but suck at tactical (micro) level.As for RT games involving less strategy and more exploits, I seriously find it amusing. I have played plenty of TBS games ( King's Bounty the Legend and Armored Princess, Heroes Series, XCOM and so on ) and it's in those games that I rely a hell lot more on exploiting rather then actually strategy vs RTS games.
Micromanagement in RT is not a strategic/tactical skill. It's just a gameplay skill which is useless outside of the scope of the given game. TB games typically do require more strategic and tactical skills connected with thinking as they allow many, many more micro options (e.g. modes of attack). It is also easier to transplant those skills from game to game. That does not mean either types of games cannot be fun or in inverse, may fail to achieve their goals.Also TBS require less skill then RT games, that's a fact unless you want to argue micro is not a skill.
Have I mentioned that the new XCOM is not the best example of a TB game? And from your description it seems to me the problem is not TB combat but bad encounter design - these are two separate combat elements (though they admittedly impact each other). By the same token I could say thay RTwP sucks because the encounter design in Dragon Age 2 is just gigantic piece of turd.In truth right now playing XCOM on Impossible has gotten somewhat dull after about a dozen missions in the campaign because what I mostly do is go in blue area by blue area for each squad member and as soon I as encounter the enemy I pull back, set up an entrenched position and smash the fuckers with weapons.
IndeedSirnaq said:Rts require more skill, less strategy, turn based games doesn't require skill at all, like chess doesn't require skill but strategy, does that mean that tennis is superior to chess or chess is superior to tennis? Both genres has great games, heroes of might and magic or command and conquer.
And not exactly correct. Up till now the level of tactical complexity in RTwP games is rather low. Think of BG2 - what other options your warriors had than simple *attack*. Now take Temple of Elemental Evil (a flawed D&D TB game) and look at all modes of attack available to warriors. Unfortuantely, gameplay design in RTwP is usually such that it rules out more sophisticated combat manoeuvres due to the quicker pace of battles - even if there are more complex options for warriors/rogues/others (like in NWN2) you end up never using them.Also why do you even consider rtwp as rts, it's like playing more fluid turn based game, you always have pause to think about your next move.
uhh... Maybe you should try one of these:In regards to RTwP I have never seen a great party based RPG with it, nor I have I see a good party-based RPG from those that I've played.
I would add Wizardry 8. Although the combat isn't truly real RTwP. It is either TB or phased (continuous combat with the ability to issue commands to your party but every combatant still takes a turn)Sirnaq said:uhh... Maybe you should try one of these:
Baldur's Gate
Baldur's Gate 2: Shadows of Amn, Throne of Bhall
Planescape: Torment
Icewind Dale
Icewind Dale 2
Neverwinter Nights 2: Mask of the Betrayer
Out of all of those I did play NWN2 and it's expansions, I don't think it was good.Sirnaq said:uhh... Maybe you should try one of these:
Baldur's Gate
Baldur's Gate 2: Shadows of Amn, Throne of Bhall
Planescape: Torment
Icewind Dale
Icewind Dale 2
Neverwinter Nights 2: Mask of the Betrayer
Then there's something wrong with me. I think what it comes down to is I'd like those games if I forced myself into them. I don't doubt they're great, just an acquired taste for me. I need things to be happening at a faster pace to stay engaged.Pangaea said:Then you know what to do. Play these. If you don't like them there is something wrong with you. :safetywink:
PST, BG1, BG2.
Out of nwn2 games only mask of betrayer expansion is decent. Vanilla nwn2 is utter shit in my opinion.CostinMoroianu said:Out of all of those I did play NWN2 and it's expansions, I don't think it was good.