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Pillars of Eternity

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U

Username.

Senior user
#741
Apr 17, 2014
I was being hyperbolic. Still, I don't like romance in most video games because they're usually done poorly and those resources would've been better spent tightening up the graphics on level 3.
 
B

Boreas_Mun_bg

Senior user
#742
Apr 21, 2014
Yeah but romances in Divinity:Original Sin are gonna be a bit diffrent because you actually can interact,talk agree or disagree with the other character and have discussions with him/her(best if there is a friend or another player playing with you) so I hope in the end the romances in Divinity won't be a dark screen filled with giggles and grunts.
 
Last edited: Apr 21, 2014
B

Blothulfur

Mentor
#743
Jun 25, 2014
Fighter and Barbarian update, just left me cold. Thief's now the only one who can do any decent damage, while the traditional warriors are relegated to being a target dummy and cleaning up trash. I fucking hate how everybody has to copy fucking WOW. And the attributes make no fucking sense at all, I don't even know what they're supposed to represent, is might physical strength or what? The game itself sounds fucking interesting as hell but they're taking their fucking time releasing any proof for us backers, ah well grumble over.
 
J

Jack_in_the-Green

Forum veteran
#744
Jun 26, 2014
The after hours Angry Joe's interview... :p
[video=youtube;J8E-MR1V05E]https://www.youtube.com/watch?v=J8E-MR1V05E[/video]
 
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S

Scholdarr

Banned
#745
Jun 26, 2014
I agree that it's damn time to actually show us some gameplay. I don't care whether it's 100% polished or not tbh....

:listen:


I've put more than half a grand in that game and I finally want some proof of life...
 
A

Aaden

Rookie
#746
Jun 26, 2014
Blothulfur said:
Fighter and Barbarian update, just left me cold. Thief's now the only one who can do any decent damage, while the traditional warriors are relegated to being a target dummy and cleaning up trash. I fucking hate how everybody has to copy fucking WOW. And the attributes make no fucking sense at all, I don't even know what they're supposed to represent, is might physical strength or what? The game itself sounds fucking interesting as hell but they're taking their fucking time releasing any proof for us backers, ah well grumble over.
Click to expand...
Barbarians sound like they deal a lot of damage. Damage boni everywhere - when outnumbered, when below a stamina threshold, when defeated - plus auto splash damage, plus rolling against the opponent's weaker defense. They sound great!

Besides, the weapon specializations give me a bit of hope that Fighters are flexible enough to deal good damage. Otherwise, two-handed and ranged weapons specializations wouldn't make a whole lot of sense. Keep in mind that what they're showing us is but a fraction of each class' skills and abilities.
 
V

volsung

Forum veteran
#747
Jun 26, 2014
I haven't been able to keep up with everything related to the campaigns I backed, but from what I understood from the early Eternity updates, they were focusing on explaining the differences and improvements over traditional cRPG's, especially compared to the Infinity Engine games. If they gave more detail about one class than the others, it might be because that class features more changes and/or improvements while the others are closer to what we already know. I think fighters are a well understood and generally well executed class that doesn't really need an introduction. I hope so at least, I might have to go and read that latest update and then stick my foot in my mouth.
 
S

Scholdarr

Banned
#748
Jun 26, 2014
.Volsung. said:
I haven't been able to keep up with everything related to the campaigns I backed, but from what I understood from the early Eternity updates, they were focusing on explaining the differences and improvements over traditional cRPG's, especially compared to the Infinity Engine games. If they gave more detail about one class than the others, it might be because that class features more changes and/or improvements while the others are closer to what we already know. I think fighters are a well understood and generally well executed class that doesn't really need an introduction. I hope so at least, I might have to go and read that latest update and then stick my foot in my mouth.
Click to expand...
There were updates for each and every class in the game. ;)

  • Update #52 - Monk
  • Update #56 - Paladins
  • Update #62 - Ciphers
  • Update #71 - The Heavy Hitters: Rogues and Rangers
  • Update #74 - The Mob Rulers: Wizards and Druids
  • Update #78 - The Leaders of the Band: Chanters and Priests
  • Update #81 - The Front Line: Fighters and Barbarians
 
B

Blothulfur

Mentor
#749
Jul 24, 2014
Big spoilers for the beginning of the game:

http://uk.ign.com/articles/2014/07/24/pillars-of-eternity-seems-to-push-all-the-right-rpg-buttons
 
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S

Smiling_Jack1

Rookie
#750
Jul 24, 2014
https://www.youtube.com/watch?v=7c1HzoA75n8
Gameplay video is up
 
S

Scholdarr

Banned
#751
Jul 25, 2014
Blothulfur said:
Big spoilers for the beginning of the game:

http://uk.ign.com/articles/2014/07/24/pillars-of-eternity-seems-to-push-all-the-right-rpg-buttons
Click to expand...
Where is the spoiler? They only showed the character creation kit and some gameplay without many spoilers at all.
 
Aes Sídhe

Aes Sídhe

Forum veteran
#752
Jul 25, 2014
LordCrash said:
Where is the spoiler? They only showed the character creation kit and some gameplay without many spoilers at all.
Click to expand...
If you ignore the fact it appears to cover the games intro ~20mins.

Still... first recent look for me and I like what I see. Are some people unhappy with the graphics 'cos it doesn't bother me at all, doesn't strike me either.
 
G

Glaroug.531

Forum veteran
#753
Jul 25, 2014
Kudos said:
Are some people unhappy with the graphics 'cos it doesn't bother me at all, doesn't strike me either.
Click to expand...
Just skipped through it to take a look at the environments. As long as the tutorial is unlike NW2, its fine by me. Still can't get past its giant wall of cheese.

I really like the way the textures look, so real like I could reach into my screen and grab the stone or the grass. The characters have that unfortunate "stock" D&D look, but higher level gear usually fixes that issue :yes
 
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V

volsung

Forum veteran
#754
Jul 25, 2014
Looks fairly generic with a fresh coat of paint. When I backed I expected to play Baldur's Dale: Torment III, and I believe that's what we're going to get. I'd like to think Obsidian is playing it safe before venturing into more experimental territory.
 
Aes Sídhe

Aes Sídhe

Forum veteran
#755
Jul 25, 2014
Glaroug said:
I really like the way the textures look, so real like I could reach into my screen and grab the stone or the grass. The characters have that unfortunate "stock" D&D look, but higher level gear usually fixes that issue :yes
Click to expand...
True... only thing to add i really noticed graphically was the lack of shadows, maybe its just this build, or shadows are traded for the complex background, perhaps static bgs takes a little getting used to again.
I watched the whole thing but only streamed the plot... my impression was motb.
 
S

Scholdarr

Banned
#756
Jul 25, 2014
.Volsung. said:
Looks fairly generic
Click to expand...
What's that even meaning? It doesn't look more generic as every other game out there, Witcher 3 included if you ask me. I really hate this bland term...
 
B

Blothulfur

Mentor
#757
Jul 25, 2014
One niggle, after playing Divinity it's gonna be hard going back to the non interactive painted canvasses of the Infinity engine game, but then again that's what they promised us in the pitch so that's hardly Obsidian's fault, and most rpg's take a few hours getting used to anyway.
 
S

Smiling_Jack1

Rookie
#758
Jul 25, 2014
LordCrash said:
What's that even meaning? It doesn't look more generic as every other game out there, Witcher 3 included if you ask me. I really hate this bland term...
Click to expand...
Generic like Baldur's Gate, IWD,,NWN,Dragon Age,Witcher, and TES. That is his point.
Non generic would be something like PS:T, Dark Sun, Ravenloft, Eberon etc.
Rule of thumb, if something is mostly familiar and instendly recognisable, it's generic. That isn't bad per se, generic sells well, and it's not an indicator of quality.
It's a fact that non generic settings don's sell as well as generic ones, because the player feels completely lost at the start, while in the more familiar ones he knows the general rules from the start.
It doesn't matter if the elves are an ancient civilazation in the magical woods who hold humans in contempt, or oppressed by the racist humans, the player knows instantly that elves are a separate race, live propably longer and haven't good relations with humans. That is instantly familiar concept, used in a ton of works, thus generic
 
S

Scholdarr

Banned
#759
Jul 25, 2014
Smiling Jack said:
Generic like Baldur's Gate, IWD,,NWN,Dragon Age,Witcher, and TES. That is his point.
Non generic would be something like PS:T, Dark Sun, Ravenloft, Eberon etc.
Rule of thumb, if something is mostly familiar and instendly recognisable, it's generic. That isn't bad per se, generic sells well, and it's not an indicator of quality.
It's a fact that non generic settings don's sell as well as generic ones, because the player feels completely lost at the start, while in the more familiar ones he knows the general rules from the start.
It doesn't matter if the elves are an ancient civilazation in the magical woods who hold humans in contempt, or oppressed by the racist humans, the player knows instantly that elves are a separate race, live propably longer and haven't good relations with humans. That is instantly familiar concept, used in a ton of works, thus generic
Click to expand...
That's all just a question of classifications and definitions. I could easily call PS:T generic as well - if I choose the classification wide enough.

You could just talk about rather known classifications "like Tolkien fantasy", "dark fantasy, "cyberpunk" or whatever. These are more or less transparent definition without any personal weighting involved. Generic instead is a shallow term based on a non-transparent personal classification and could therefore mean anything. It's also not clear whether it contains a personal weighting or not. Therefore the term generic should be avoided in general.

If you want to talk about something in a rational disccusion use clear, transparent and objective terms, not something deficient and intransparent like generic which evokes defensive reactions in many people since the term is used in many cases as a bad attribute. Point is that you can never be sure whether that' intended or not.
 
V

volsung

Forum veteran
#760
Jul 25, 2014
Didn't realize a simple word would hurt sensibilities. We all know what generic means in this context: unbranded. Essentially, something you can't call your own because it's not different enough to the standard elements we all know about. We all play cRPGs I assume, therefore you can agree that D&D is the staple of generic and that doesn't mean it's bad. Don't really know why it caused such a fuss. Sure, you can think of a category broad enough to classify The Witcher, Torment and Tetris together, but it stops being useful because its not indicative of any distinctive features (eg. the set containing all video games or the set of things that react to buttons). We can go deeper into the subject of classification and similarity but this is not the time or place.

PoE is generic in that it is instantly recognizable as a typical fantasy setting with standard, non distinguishable features. And I'm really looking forward to playing it.
 
Last edited: Jul 25, 2014
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