Barbarians sound like they deal a lot of damage. Damage boni everywhere - when outnumbered, when below a stamina threshold, when defeated - plus auto splash damage, plus rolling against the opponent's weaker defense. They sound great!Fighter and Barbarian update, just left me cold. Thief's now the only one who can do any decent damage, while the traditional warriors are relegated to being a target dummy and cleaning up trash. I fucking hate how everybody has to copy fucking WOW. And the attributes make no fucking sense at all, I don't even know what they're supposed to represent, is might physical strength or what? The game itself sounds fucking interesting as hell but they're taking their fucking time releasing any proof for us backers, ah well grumble over.
There were updates for each and every class in the game.I haven't been able to keep up with everything related to the campaigns I backed, but from what I understood from the early Eternity updates, they were focusing on explaining the differences and improvements over traditional cRPG's, especially compared to the Infinity Engine games. If they gave more detail about one class than the others, it might be because that class features more changes and/or improvements while the others are closer to what we already know. I think fighters are a well understood and generally well executed class that doesn't really need an introduction. I hope so at least, I might have to go and read that latest update and then stick my foot in my mouth.
Where is the spoiler? They only showed the character creation kit and some gameplay without many spoilers at all.Big spoilers for the beginning of the game:
http://uk.ign.com/articles/2014/07/24/pillars-of-eternity-seems-to-push-all-the-right-rpg-buttons
If you ignore the fact it appears to cover the games intro ~20mins.Where is the spoiler? They only showed the character creation kit and some gameplay without many spoilers at all.
Just skipped through it to take a look at the environments. As long as the tutorial is unlike NW2, its fine by me. Still can't get past its giant wall of cheese.Are some people unhappy with the graphics 'cos it doesn't bother me at all, doesn't strike me either.
True... only thing to add i really noticed graphically was the lack of shadows, maybe its just this build, or shadows are traded for the complex background, perhaps static bgs takes a little getting used to again.I really like the way the textures look, so real like I could reach into my screen and grab the stone or the grass. The characters have that unfortunate "stock" D&D look, but higher level gear usually fixes that issue :yes
What's that even meaning? It doesn't look more generic as every other game out there, Witcher 3 included if you ask me. I really hate this bland term...Looks fairly generic
Generic like Baldur's Gate, IWD,,NWN,Dragon Age,Witcher, and TES. That is his point.What's that even meaning? It doesn't look more generic as every other game out there, Witcher 3 included if you ask me. I really hate this bland term...
That's all just a question of classifications and definitions. I could easily call PS:T generic as well - if I choose the classification wide enough.Generic like Baldur's Gate, IWD,,NWN,Dragon Age,Witcher, and TES. That is his point.
Non generic would be something like PS:T, Dark Sun, Ravenloft, Eberon etc.
Rule of thumb, if something is mostly familiar and instendly recognisable, it's generic. That isn't bad per se, generic sells well, and it's not an indicator of quality.
It's a fact that non generic settings don's sell as well as generic ones, because the player feels completely lost at the start, while in the more familiar ones he knows the general rules from the start.
It doesn't matter if the elves are an ancient civilazation in the magical woods who hold humans in contempt, or oppressed by the racist humans, the player knows instantly that elves are a separate race, live propably longer and haven't good relations with humans. That is instantly familiar concept, used in a ton of works, thus generic