I also don't really care for the world for some strange reason. I mean it looks very beautiful but I don't really care about the lore or even the story yet. I only just got in the city. Gameplay is pretty solid though. I'm still learining the ropes.
They are all likeable, I think. That's a departure from BG2, where characters were a bit more extreme. Korgan the bloodthirsty evil dwarf, or Nalia the goody-two shoes noble. Or Anomen the **********. Kana's voice is kind of annoying I think, but I like his personality. Aloth is entertaining, yeah. And Grieving Mother is the only character that might have had a chance in PS:T.I quite like Eder, Aloth, Kana and Grieving Mother. If they are also "memorable", time will tell![]()
You have to really get into the background stories. Are you reading the in-game books? Are you closely following your companions back stories or reading the occasional soul story? I thought the world was OK until I got a better, clearer idea. Now I think it's quite good. Much more down to Earth than Forgotten Realms or D&D for that matter. If by city you mean Defiance Bay then you have some pretty great adventures there and ahead of you.I also don't really care for the world for some strange reason. I mean it looks very beautiful but I don't really care about the lore or even the story yet. I only just got in the city. Gameplay is pretty solid though. I'm still learining the ropes.
I like clowns. What I'm wondering about is if the video is spoilery? Haven't played the game yet and I want to watch Joe's review, but not if it ruins something important. Anyone know?I'll take a look at that AJ review out of curiosity, but my general opinion is he's a clown and loves to show off to draw attention. Not to be taken seriously.
I watched it, not spoilery. He just covers the basic premise of the story. Surprisingly, he thought the writing was average where most reviewers are praising it.I like clowns. What I'm wondering about is if the video is spoilery? Haven't played the game yet and I want to watch Joe's review, but not if it ruins something important. Anyone know?
I've skipped the occasional soul story after I learned they are only backer characters, but whenever the main story or the companions discuss something about the world I rummage through my stash and read the ingame books. I find the world appealing, not so high fantasy as Forgotten Realms, beside the soul magic. Speaking of soul magicYou have to really get into the background stories. Are you reading the in-game books? Are you closely following your companions back stories or reading the occasional soul story? I thought the world was OK until I got a better, clearer idea. Now I think it's quite good. Much more down to Earth than Forgotten Realms or D&D for that matter.
I wish they'd be more talkative than a single line response when you click "talk" on them. I've heard in Divinity Original Sin companions have more dialog like that, which should improve roleplaying aspect I think (I didn't play Divinity Original Sin yet, still waiting for the Linux version). Such conversations could also make companions more memorable.Companions are weakly written in Pillars however; can't say I care about most of them.
Works flawlessly: 1-6 for the individual characters, 7 for select all, 8 for frontliners, 9 for ranged fightersDoes selecting party member with 1-6 keys work for you? For me it seems broken.
No. I'm running the Linux version, so it can be specific to it. I reported this bug.Works flawlessly: 1-6 for the individual characters, 7 for select all, 8 for frontliners, 9 for ranged fighters
Do you have other things mapped to the number keys?
The hotkeys for characters (1-6) worked for me OK in the Linux version. I had to configure the rest, 7-0, by selecting individual characters and pressing Ctrl+#.Apparently, besides party reputations, there are also disposition based on personality (which is developed with various actions / dialogs). Is that shown anywhere (personality) or it's only actualized in different reactions from NPCs? I couldn't find that in the character stats at least.
You can at least imprison certain opponents later on; not the ordinary infantry, of course, but at least some of the named NPCs.One thing that's quite missing in the game is the ability to use non lethal weapons. Surely there could be spells that could just paralyze opponents instead of tearing them to bits? That could add more RP quality to the game. I liked such option in Deus Ex.
Oh it IS custom. It's Jaheira from BG1. But again not my playthrough, too "good natured" for my tasteThat portrait looks custom by the way. One can add custom avatars manually: http://pillarsofeternity.gamepedia.com/Portrait
That portrait looks custom by the way.
You didn't really NOT recognize that, did you? ;DOh it IS custom. It's Jaheira from BG1.
I never really played BG1 and BG2 in their glorious past. In recent times I tried them a bit (in Wine) after getting original Windows versions on GOG sale, and then I planned to get the enhanced editions there when they came out. Now however with new titles like Pillars of Eternity and Tides of Numenera coming later, I'll have to put them into my backlog for a whileYou didn't really NOT recognize that, did you? ;D