HellKnightX88;1400284 It's going to be Novigrad and the area around it (Oxenfurt as well) and the stretch of land south of it called No Man's Land which might not even reach Gors Velen (a Temerian city south of Novigrad following the coast that you can see on the map).[/QUOTE said:Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all![]()
Here you go:Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all![]()
Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all![]()
Thanks.
No problem.Thanks.
Also, to the guy who draws squares on the maps, Lieste. Those are wayyyy too big to be 8x8 or 2x2 km. In the books they traveled this distance very long. The red squares are more like 100x100 or even mooore
Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,It's Vizima, yes.
How do I know ?
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This is the tree on the mountain we see in the gameplay demo set in Velen.
And Wyzima is the only bigger city east of Velen.
To add a theory of mine to this, I suspect that Velen is a new nation with Gors Velen as it's capital,
which declared independence after the fall of the Temerian capital, Vizima.
We see the emperor of Nilfgaard on the throne of Vizima, so it's safe to say that good, old Temeria is no more.
The Nilfgaardian army camp reinforces that theory.
AND we also see troop formations on the ingame map, which are also positioned between Velen and Vizima.
In the SoD trailer Emhyr sits on the throne of Vizima when Geralt visits him.Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,
Just because it's on the map doesn't mean it will be in game. Just like TW2 map had whole Witcher world in it...
You do realise we're talking about in-game map size, right? It has to be scaled down somehow, a 1:1 representation is just not feasible, there needs to be some variety within the maps while also keeping them reasonably sized so the devs can realistically finish it and fill it with interesting things to do.So you think that all the northern kingdoms would fit in Puerto Rico? Because with a bit of math help I get that this map is ~ 74km x 87km = 6413 sq. km. And Puerto Rico is ~8870 sq.km. And remember I'm including the ocean in this map as well. That is absurd.
8x8 is probably only one of those islands of Skellige, not whole archipelago.
Also this would mean that you could travel from Tretogor to Vizima in 2 hours on foot, because it would only be 10km...
I had a chat with Michał Platkow-Gilewski at Gamescom and we were talking about the contents of the Collector's Edition. I remember him mentioning that this time around the map we're getting is that of the in-game world and not the entirety of the Northern Kingdoms, as was the case with the previous games.Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,
Just because it's on the map doesn't mean it will be in game. Just like TW2 map had whole Witcher world in it...
And what is that big earth crack separating the map ??
And that's why we're getting a world that dwarfs that of Skyrim's in comparison, wouldn't call it unreasonable, it's quite overwhelming actually. No doubt CDPR is aware of the "cave every 10 paces" problem, and are trying to fix it by making travel distances between POIs more believable.I would rather they made a reasonably-sized map with the same amount of points of interest. Skyrim is the best example of what happens when you put too much PoIs in a given area
Yes, dilute the content to the point that you have to press W for 2 hours straight to get to the next city. That's a great idea.I would rather they made a reasonably-sized map with the same amount of points of interest. Skyrim is the best example of what happens when you put too much PoIs in a given area
And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?Yes, dilute the content to the point that you have to press W for 2 hours straight to get to the next city. That's a great idea.
I don't think you realize how much is 20 min of uninterrupted travel in a game. We all want to be immersed, but you gotta keep in mind that it's just a game, it's entertainment and you have keep in mind the fun factor.And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?
But yeah, these times, when you have fast travel even in games where POIs are only one arrow shot away from each other, laziness is expected...
20 minutes seems okay. You know why? Because it's a game, not real life. It's called scaling and it's here not to bore players to death with mundane tasks. Maybe you want time to pass the same way? And wait 7 hours for Geralt to wake up from a lovely night at a nearby tavern?And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?
But yeah, these times, when you have fast travel even in games where POIs are only one arrow shot away from each other, laziness is expected...
By these times I meant that it has become typical for open world RPGs to have a fast travel, even when you can cross the whole world in 20 minutes.20 minutes seems okay. You know why? Because it's a game, not real life. It's called scaling and it's here not to bore players to death with mundane tasks. Maybe you want time to pass the same way? And wait 7 hours for Geralt to wake up from a lovely night at a nearby tavern?
Scaling in the Witcher 3 seems to be just the right amount - cities are vast, world is big and you have to use horse to travel.
They are not doing Skyrim here, where the capital has 13 houses and you can travel the continent wide in 10 minutes on foot.
And addressing the last point - since when are video games work, that you call me lazy for not wanting to travel for 2 hours to get the quest and then travel another 2 hours for brief fight with a bunch of drowners?
Also, you used the words "these times" - please tell me, when did the games ever do that sort of thing in the past?