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A

adridu59

Senior user
#161
Sep 9, 2014
Cool, can’t wait to see it in-game. Edit: or not, if it’s just a cutscene.
 
H

HeelPower

Rookie
#162
Sep 10, 2014
sorry if old but is Flotsam back in the game ?
 
L

Lieste

Ex-moderator
#163
Sep 10, 2014
No, highly doubt it, it is inconsequential, and far to far to the east. It may get a name check... possibly depending on what state you left it in, but I doubt it will even get that. If you look at the map in #154, you'll see Flotsam just to the north west of the A in Aedirn, on the south bank of the Pontar.
 
D

dueldogg

Senior user
#164
Sep 11, 2014
HellKnightX88;1400284 It's going to be Novigrad and the area around it (Oxenfurt as well) and the stretch of land south of it called No Man's Land which might not even reach Gors Velen (a Temerian city south of Novigrad following the coast that you can see on the map).[/QUOTE said:
Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all :D
Click to expand...
 
Kinley

Kinley

Ex-moderator
#165
Sep 11, 2014
Dueldogg said:
Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all :D
Click to expand...
Here you go:

http://forums.cdprojektred.com/threads/20991-Interviews-and-Articles-on-TW3/page225?p=1327820#post1327820
 
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D

dueldogg

Senior user
#166
Sep 11, 2014
Dueldogg said:
Do you have any proof that Oxenfurt is in game? Because I would definitely love to see it, but I don't want to get hyped about it if it's wrong after all :D
Click to expand...
Kinley said:
Here you go:

http://forums.cdprojektred.com/threads/20991-Interviews-and-Articles-on-TW3/page225?p=1327820#post1327820
Click to expand...
Thanks.

Also, to the guy who draws squares on the maps, Lieste. Those are wayyyy too big to be 8x8 or 2x2 km. In the books they traveled this distance very long. The red squares are more like 20x20 or even mooore
 
Last edited: Sep 11, 2014
Kinley

Kinley

Ex-moderator
#167
Sep 11, 2014
Dueldogg said:
Thanks.

Also, to the guy who draws squares on the maps, Lieste. Those are wayyyy too big to be 8x8 or 2x2 km. In the books they traveled this distance very long. The red squares are more like 100x100 or even mooore
Click to expand...
No problem.

The map of Novigrad and NML is comparable in size to the entirety of the Skellige archipelago (Novigrad and NML = 8.5 x 8.5 sq. km; Skellige = 8 x 8 sq. km), according to GDC slides and dev interviews.
So I would say the squares Lieste put on the map are pretty much spot on.
 
D

dueldogg

Senior user
#168
Sep 11, 2014
So you think that all the northern kingdoms would fit in Puerto Rico? Because with a bit of math help I get that this map is ~ 74km x 87km = 6413 sq. km. And Puerto Rico is ~8870 sq.km. And remember I'm including the ocean in this map as well. That is absurd.
8x8 is probably only one of those islands of Skellige, not whole archipelago.

Also this would mean that you could travel from Tretogor to Vizima in 2 hours on foot, because it would only be 10km...
 
Last edited: Sep 11, 2014
D

DukeAlmighty

Senior user
#169
Sep 11, 2014
EmperorZorn said:
It's Vizima, yes.

How do I know ?



This is the tree on the mountain we see in the gameplay demo set in Velen.
And Wyzima is the only bigger city east of Velen.

To add a theory of mine to this, I suspect that Velen is a new nation with Gors Velen as it's capital,
which declared independence after the fall of the Temerian capital, Vizima.

We see the emperor of Nilfgaard on the throne of Vizima, so it's safe to say that good, old Temeria is no more.
The Nilfgaardian army camp reinforces that theory.

AND we also see troop formations on the ingame map, which are also positioned between Velen and Vizima.
Click to expand...
Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,
Just because it's on the map doesn't mean it will be in game. Just like TW2 map had whole Witcher world in it...

And what is that big earth crack separating the map ??
 
L

Lieste

Ex-moderator
#170
Sep 11, 2014
I'd go with 'regions boundary'. Requiring a fast travel (or cutscene) to transition. But obviously this is early speculation with no formal grounds for making it.

It would fit with Vizima being present in the game, while outside of the map extents. Kaer Morhen is seen in similar portrayal to the NE.
 
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EmperorZorn

EmperorZorn

Moderator
#171
Sep 11, 2014
DukeAlmighty said:
Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,
Just because it's on the map doesn't mean it will be in game. Just like TW2 map had whole Witcher world in it...
Click to expand...
In the SoD trailer Emhyr sits on the throne of Vizima when Geralt visits him.
 
Kinley

Kinley

Ex-moderator
#172
Sep 11, 2014
Dueldogg said:
So you think that all the northern kingdoms would fit in Puerto Rico? Because with a bit of math help I get that this map is ~ 74km x 87km = 6413 sq. km. And Puerto Rico is ~8870 sq.km. And remember I'm including the ocean in this map as well. That is absurd.
8x8 is probably only one of those islands of Skellige, not whole archipelago.

Also this would mean that you could travel from Tretogor to Vizima in 2 hours on foot, because it would only be 10km...
Click to expand...
You do realise we're talking about in-game map size, right? It has to be scaled down somehow, a 1:1 representation is just not feasible, there needs to be some variety within the maps while also keeping them reasonably sized so the devs can realistically finish it and fill it with interesting things to do.
Could we have a 1:1 representation of, let's say, Vizima? Sure, but then you'd probably have to make the game just about that, and that's not interesting enough, at least not for me. I don't want a "Vizima Simulator".

We're already getting massive maps compared to other single player RPGs out there. CDPR did a fantastic job with the scaling, in my opinion, the maps seem large enough while also providing variety through the 3 regional flavors that we are getting (Novigrad, NML and Skellige).

DukeAlmighty said:
Good thoughts there although, I'm rather skeptical, that Vizima is gonna be in the game,
Just because it's on the map doesn't mean it will be in game. Just like TW2 map had whole Witcher world in it...

And what is that big earth crack separating the map ??
Click to expand...
I had a chat with Michał Platkow-Gilewski at Gamescom and we were talking about the contents of the Collector's Edition. I remember him mentioning that this time around the map we're getting is that of the in-game world and not the entirety of the Northern Kingdoms, as was the case with the previous games.

Also they'll likely treat Vizima the same way they are planning on treating Kaer Morhen:

http://youtu.be/eiVyGX-3sd8?t=6m45s
 
Last edited: Sep 11, 2014
  • RED Point
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D

dueldogg

Senior user
#173
Sep 11, 2014
I would rather they made a reasonably-sized map with the same amount of points of interest. Skyrim is the best example of what happens when you put too much PoIs in a given area
 
Kinley

Kinley

Ex-moderator
#174
Sep 11, 2014
Dueldogg said:
I would rather they made a reasonably-sized map with the same amount of points of interest. Skyrim is the best example of what happens when you put too much PoIs in a given area
Click to expand...
And that's why we're getting a world that dwarfs that of Skyrim's in comparison, wouldn't call it unreasonable, it's quite overwhelming actually. No doubt CDPR is aware of the "cave every 10 paces" problem, and are trying to fix it by making travel distances between POIs more believable.

If they will succeed on the matter, that's an entirely different story, and we'll only be able to judge once the game is out and we get to try it ourselves.
 
Sagitarii

Sagitarii

Mentor
#175
Sep 11, 2014
Dueldogg said:
I would rather they made a reasonably-sized map with the same amount of points of interest. Skyrim is the best example of what happens when you put too much PoIs in a given area
Click to expand...
Yes, dilute the content to the point that you have to press W for 2 hours straight to get to the next city. That's a great idea.
 
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D

dueldogg

Senior user
#176
Sep 11, 2014
Sagitarii said:
Yes, dilute the content to the point that you have to press W for 2 hours straight to get to the next city. That's a great idea.
Click to expand...
And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?
But yeah, these times, when you have fast travel even in games where POIs are only one arrow shot away from each other, laziness is expected...
 
Kishobran

Kishobran

Rookie
#177
Sep 11, 2014
Dueldogg said:
And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?
But yeah, these times, when you have fast travel even in games where POIs are only one arrow shot away from each other, laziness is expected...
Click to expand...
I don't think you realize how much is 20 min of uninterrupted travel in a game. We all want to be immersed, but you gotta keep in mind that it's just a game, it's entertainment and you have keep in mind the fun factor.
 
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Sagitarii

Sagitarii

Mentor
#178
Sep 11, 2014
Dueldogg said:
And how much sense do you find in riding 20 minutes to a city? Or more like... Where's sense in building another city just 20min away from another?
But yeah, these times, when you have fast travel even in games where POIs are only one arrow shot away from each other, laziness is expected...
Click to expand...
20 minutes seems okay. You know why? Because it's a game, not real life. It's called scaling and it's here not to bore players to death with mundane tasks. Maybe you want time to pass the same way? And wait 7 hours for Geralt to wake up from a lovely night at a nearby tavern?

Scaling in the Witcher 3 seems to be just the right amount - cities are vast, world is big and you have to use horse to travel.
They are not doing Skyrim here, where the capital has 13 houses and you can travel the continent wide in 10 minutes on foot.

And addressing the last point - since when are video games work, that you call me lazy for not wanting to travel for 2 hours to get the quest and then travel another 2 hours for brief fight with a bunch of drowners?

Also, you used the words "these times" - please tell me, when did the games ever do that sort of thing in the past?
 
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I

ilayoeli

Senior user
#179
Sep 11, 2014
Not going to happen but Saskia's Upper Aedirn

edit: Oh wait it isn't a wishlist
 
D

dueldogg

Senior user
#180
Sep 13, 2014
Sagitarii said:
20 minutes seems okay. You know why? Because it's a game, not real life. It's called scaling and it's here not to bore players to death with mundane tasks. Maybe you want time to pass the same way? And wait 7 hours for Geralt to wake up from a lovely night at a nearby tavern?

Scaling in the Witcher 3 seems to be just the right amount - cities are vast, world is big and you have to use horse to travel.
They are not doing Skyrim here, where the capital has 13 houses and you can travel the continent wide in 10 minutes on foot.

And addressing the last point - since when are video games work, that you call me lazy for not wanting to travel for 2 hours to get the quest and then travel another 2 hours for brief fight with a bunch of drowners?

Also, you used the words "these times" - please tell me, when did the games ever do that sort of thing in the past?
Click to expand...
By these times I meant that it has become typical for open world RPGs to have a fast travel, even when you can cross the whole world in 20 minutes.
 
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