It might actually make it cheaper for indie developers to get big and better projects going, as they can optimize towards whatever hardware google uses, rather than the millions of different setups people are.
(Note: Before I say this, understand I am actively arguing against my own fears. So, let's call this "hope".)
I'm beginning to get the gist. It's not a platform meant to unseam the triple-A industry but, rather,
combat it. It should, as described, alleviate the encumbrance and expense of
distribution almost completely. But only for titles that fit within its framework.
Once Stadia goes live, a title can be (essentially) built on, distributed, and supported by a single system. That system will make itself available to the widest range of hardware possible. To do so...
...it will need to be significantly limited in its application and execution. In order to ensure reliable compatibility between Windows OS, Xbox OS, Sony OS, MacOS, iOS, Linux, Android, possibly freakin' Rust by that point...we're talking a lot of walls and odd angles.
At least...at first.
So, early on, I foresee lots of indie devs with truly focused ideas, plus bigger companies with really cool off-shoot ideas, jumping on-board to target
niche audiences. (And, of course, countless, trifling games simply looking to cash in with rubbish.) I don't think it will
immediately be able to compete with triple-A studios.
I do think it will start gathering its own following almost at once.
If that doesn't happen, I think it's going to wind up being one of the most colossal failures of all-time. I say this, because it's coming from Google, is global, and is something that
a lot of companies will jump on.