THis is a discussion already have dozen of times. A good game don't need QTE,Gamey boss fight a Perk system Cyberpunk 2020 had already a good system in place that while not ported 1:1 could had be done insanely better thant what i am reading here.This may be an an unpopular opinion here, but Cyberpunk 2077 is a video game. It has to play out differently than the pen and paper RPG, because pure pen and paper mechanics would be boring in a visual, interactive medium. It also has to have a much broader appeal than to just fans of Cyberpunk 2020.
Just expecting a game that respect the source material not an 1:1 conversion like many others.Not sure what people expect, its action RPG/FPS, not CRPG with dice rolls behind the scenes. Your physical reflexes must matter or the FPS potion will suck - gun-play must feel good. +damage skills are a thing even far back as original Fallout S.P.E.C.I.A.L.
Nah, I read the notes and its referencing the fact that Johnny is also in V's head at that time. The note said that Johnny makes a joke about it.Now Placide is also talking to you through your head. It's getting crowded in here. (Perhaps the initial stages of cyberpsychosis!)
Scares me a bit for the Cyberpunk red paper edition...QTE,Levels,Perks and gamey bossfight.
Is still a game made by fan of the pen and paper? Because honestly they implemented the worst heresy they could.
No offence given my personal opinion.
By a Cyberpunk 2020 pen and paper fan.
I did not meant the accuracy, just there being a thing where you invest into char perk tree to have linear improvement with particular weapon preference. Making accuracy tied to skills in FPS would be most stupid idea possible. +damage is far better.Not true. Guns there have a range of damage within which a damage is rolled at impact. Skill only governs accuracy and distance modifiers.
True, but the bulletsponge is part of the fun IMO.Because then its not a simple bullet sponge? I dunno. The glowing target is obviously a result of your cyber optics and targeting system..