Well, there is a good reasoning behind it. Lets look at the most brutal decks out there: We've got dwarwen ST, and you kind of have to beat them round one, unless you can remove all the resilient units before you pass. Then there is Morkvarg Queensguard. You really, REALLY dont want to play 3 rounds against that deck too.DCeiTFuL;n7874750 said:I personally get annoyed by this. Its rarely ever a good idea to play all your cards by round 2. Yet lately its all my opponents are doing. Passing strategically IMO is a crucial part of this game. Thoughts?
this. Its no just about "sure way to win". If you dont go for deck thinning - you only draw 13/25 cards of your deck over entire game. Wich means, that if you rely on a particular card, its pretty much 50/50 to get it. If you want a combo - the larger it gets, the lower your chances of ever seeing it. And combo decks are the most satisfying and fun to play ones out there. Wich leads us to the actual thinning mechanics. Monsters? Pretty much rally only. NR? They have much more options with scouts and priscilla, but also rely on foorsoldiers/hunters. Wich mean they also want to commit quite alot to round 1, to avoid drawing those. Skellige uses discard, so they dont really care too much. But you really dont want to play 3 rounds against them. Similar story with Dwarwen ST. NG kind of can afford early pass, since they can target draw, but picture shall be rather clear for the other factions.frbfree;n7876230 said:Also, so many players have convinced themselves that deck thinning is the surest way to win, that they will get all of their Clear Skies/Emissaries/Crones/Witchers/Everything out in round one, if they can.