Just finished my first playthrough of BG1. I can indeed confirm that the final encounter is really tough! It wasn't so much the "boss" that gave me trouble, but his mage minion. Mirror image + missile immunity + spirit armor + globe of protection...by the gods I hate that bastard.
I can also see what secondchildren and others meant when they said that DAO is hardly a successor to the old D&D games. While companion interaction is better in DAO, everything else is better in BG. The enemies, the dungeons, the lore, the story, the villain, the player freedom. One aspect in particular that really stands out when comparing the two is how much more grand the world of BG feels. I had a sense of discovery and adventure that I didn't really get when playing DAO.
The internet says that BG2 fixes the companion interaction problem, while taking everything else to the next level. I can't wait to start it.
Lord of murder? I think not.
I can also see what secondchildren and others meant when they said that DAO is hardly a successor to the old D&D games. While companion interaction is better in DAO, everything else is better in BG. The enemies, the dungeons, the lore, the story, the villain, the player freedom. One aspect in particular that really stands out when comparing the two is how much more grand the world of BG feels. I had a sense of discovery and adventure that I didn't really get when playing DAO.
The internet says that BG2 fixes the companion interaction problem, while taking everything else to the next level. I can't wait to start it.
Lord of murder? I think not.